Fix automatic mode z-target bugs and crashes

This commit is contained in:
katsy 2024-04-17 18:00:30 -05:00
parent b6544efceb
commit 92cccd682c

View file

@ -1363,11 +1363,11 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
axis = PlayerJoyAxis(ssplayer, JA_FIRENORMAL);
if (PLAYERINPUTDOWN(ssplayer, GC_FIRENORMAL) || (usejoystick && axis > 0))
cmd->buttons |= BT_FIRENORMAL;
// Toss flag button
if (PLAYERINPUTDOWN(ssplayer, GC_TOSSFLAG))
cmd->buttons |= BT_TOSSFLAG;
// Shield button
axis = PlayerJoyAxis(ssplayer, JA_SHIELD);
if (PLAYERINPUTDOWN(ssplayer, GC_SHIELD) || (usejoystick && axis > 0))
@ -1420,7 +1420,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
ticcmd_centerviewdown[forplayer] = true;
}
else if (ticcmd_centerviewdown[forplayer])
else if (ticcmd_centerviewdown[forplayer] || (leveltime < 5))
{
if (controlstyle == CS_SIMPLE)
{
@ -1435,6 +1435,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
{
if (
P_MobjWasRemoved(ticcmd_ztargetfocus[forplayer]) ||
(leveltime < 5) ||
(player->playerstate != PST_LIVE) ||
player->exiting ||
!ticcmd_ztargetfocus[forplayer]->health ||
(ticcmd_ztargetfocus[forplayer]->type == MT_EGGMOBILE3 && !ticcmd_ztargetfocus[forplayer]->movecount) // Sea Egg is moving around underground and shouldn't be tracked
)
@ -1466,7 +1469,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
P_SetTarget(&newtarget->target, ticcmd_ztargetfocus[forplayer]);
newtarget->drawonlyforplayer = player; // Hide it from the other player in splitscreen, and yourself when spectating
if (player->mo && P_AproxDistance(
if (player->mo && R_PointToDist2(0, 0,
player->mo->x - ticcmd_ztargetfocus[forplayer]->x,
player->mo->y - ticcmd_ztargetfocus[forplayer]->y
) > 50*player->mo->scale)
@ -4018,7 +4021,7 @@ INT16 G_GetNextMap(boolean ignoretokens, boolean silent)
INT32 i;
INT16 newmapnum;
boolean spec = G_IsSpecialStage(gamemap);
// go to next level
// newmapnum is 0-based, unlike gamemap
if (nextmapoverride != 0)
@ -4122,7 +4125,7 @@ INT16 G_GetNextMap(boolean ignoretokens, boolean silent)
if (spec && (!gottoken || ignoretokens) && !nextmapoverride)
newmapnum = lastmap; // Exiting from a special stage? Go back to the game. Tails 08-11-2001
if (!(gametyperules & GTR_CAMPAIGN))
{
if (cv_advancemap.value == 0) // Stay on same map.
@ -4130,7 +4133,7 @@ INT16 G_GetNextMap(boolean ignoretokens, boolean silent)
else if (cv_advancemap.value == 2) // Go to random map.
newmapnum = RandMap(G_TOLFlag(gametype_to_use), prevmap);
}
return newmapnum;
}
@ -4140,7 +4143,7 @@ INT16 G_GetNextMap(boolean ignoretokens, boolean silent)
static void G_DoCompleted(void)
{
INT32 i;
tokenlist = 0; // Reset the list
if (modeattacking && pausedelay)
@ -4168,7 +4171,7 @@ static void G_DoCompleted(void)
//Get and set prevmap/nextmap
prevmap = (INT16)(gamemap-1);
nextmap = G_GetNextMap(false, false);
automapactive = false;
// We are committed to this map now.