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Sonic Robo Blast 2 Public
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The "clone" strategy clones the entire repository, which takes a significant amount of time. It's not needed, because the default "fetch" strategy will reuse the executor's local clone and clean it before the job scripts run. |
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android | ||
assets | ||
cmake | ||
debian-template | ||
deployer | ||
doc | ||
extras | ||
libs | ||
src | ||
thirdparty | ||
tools | ||
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appveyor.yml | ||
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comptime.bat | ||
comptime.mk | ||
comptime.props | ||
comptime.sh | ||
cpdebug.mk | ||
debian_template.sh | ||
Doxyfile | ||
LICENSE | ||
Makefile | ||
README.md | ||
srb2-vc10.sln | ||
SRB2.cbp | ||
Srb2.dev | ||
srb2.png | ||
SRB2_common.props | ||
SRB2_Debug.props | ||
SRB2_Release.props | ||
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vcpkg-configuration.json | ||
vcpkg.json |
Sonic Robo Blast 2
Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.
Dependencies
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
- libopenmpt (Linux/OS X only)
Compiling
See SRB2 Wiki/Source code compiling
Disclaimer
Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.