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Removed thokked when hitting springs
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b6544efceb
commit
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1 changed files with 1 additions and 5 deletions
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@ -389,7 +389,6 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
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{
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INT32 pflags;
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UINT8 secondjump;
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boolean washoming;
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if (spring->flags & MF_ENEMY) // Spring shells
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P_SetTarget(&spring->target, object);
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@ -421,7 +420,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
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{
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boolean wasSpindashing = object->player->dashspeed > 0 && (object->player->charability2 == CA2_SPINDASH);
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pflags = object->player->pflags & (PF_STARTJUMP | PF_JUMPED | PF_NOJUMPDAMAGE | PF_SPINNING | PF_THOKKED | PF_BOUNCING); // I still need these.
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pflags = object->player->pflags & (PF_STARTJUMP | PF_JUMPED | PF_NOJUMPDAMAGE | PF_SPINNING | PF_BOUNCING); // I still need these.
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if (wasSpindashing) // Ensure we're in the rolling state, and not spindash.
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P_SetMobjState(object, S_PLAY_ROLL);
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@ -433,7 +432,6 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
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}
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}
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secondjump = object->player->secondjump;
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washoming = object->player->homing;
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P_ResetPlayer(object->player);
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if (spring->info->painchance == 1) // For all those ancient, SOC'd abilities.
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@ -445,8 +443,6 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
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{
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object->player->pflags |= (pflags &~ PF_STARTJUMP);
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object->player->secondjump = secondjump;
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if (washoming)
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object->player->pflags &= ~PF_THOKKED;
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}
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else if (!vertispeed)
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{
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