Hannu Hanhi
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0e5631fe66
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More work on sprite-texture model uv adjustment 2
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2020-07-16 22:39:44 +03:00 |
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Hannu Hanhi
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afd0858b4d
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More work on sprite-texture model uv adjustment
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2020-07-16 22:11:36 +03:00 |
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Hannu Hanhi
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893ff0fa19
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Merge remote-tracking branch 'upstream/next' into ogl-model-uv-adjust
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2020-07-14 20:30:56 +03:00 |
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James R
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839f086216
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A few more instances of "gr" to purge
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2020-07-12 16:09:43 -07:00 |
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James R
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b9a24001d8
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Merge remote-tracking branch 'origin/next' into remove-glide-2
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2020-07-12 16:05:15 -07:00 |
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Hannu Hanhi
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3a488c243f
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Fix translucency comparison from previous commit
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2020-07-12 22:23:15 +03:00 |
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Hannu Hanhi
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9909746718
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Fix crash by handling precip mobjs correctly in ogl sprite sorting
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2020-07-12 21:50:00 +03:00 |
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Hannu Hanhi
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ec13272d8c
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Adjust model uvs when used sprite texture changes
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2020-07-12 18:04:56 +03:00 |
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James R
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84373b1726
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Merge branch 'opengl-blending-fix' into 'next'
Fix ASTBlendPixel outputting empty pixels sometimes
See merge request STJr/SRB2!945
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2020-07-11 20:57:30 -04:00 |
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James R
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6c3663812b
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Merge branch 'ogl-linkdraw' into 'next'
MF2_LINKDRAW support for OpenGL
See merge request STJr/SRB2!1031
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2020-07-11 20:52:11 -04:00 |
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Jaime Passos
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d87c874559
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Fix GL y-shearing ignoring a Y-flipped transform
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2020-07-10 19:19:51 -03:00 |
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Hannu Hanhi
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ad57426713
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Adjust model uvs to power of two texture if sprite texture is used
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2020-07-10 23:05:21 +03:00 |
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Hannu Hanhi
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5fdc4578db
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Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
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2020-07-10 21:14:57 +03:00 |
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Jaime Passos
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3a4ce6aea3
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Merge remote-tracking branch 'origin/next' into opengl-blending-fix
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2020-07-06 19:48:13 -03:00 |
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Jaime Passos
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4f6420274f
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Remove Software tricks
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2020-07-06 01:26:56 -03:00 |
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Jaime Passos
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5c5d907251
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gr_ -> gl_
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2020-07-06 01:15:08 -03:00 |
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Jaime Passos
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a739cb0da9
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Remove unused texture formats
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2020-07-06 00:58:09 -03:00 |
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Jaime Passos
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3d50bef0e5
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Rename structs, turn GrTextureFormat_t into an enum
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2020-07-06 00:52:10 -03:00 |
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Jaime Passos
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ac04853f8c
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Remove GrTexInfo
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2020-07-06 00:35:48 -03:00 |
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Jaime Passos
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abeedc4b65
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Delete hw_glide.h
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2020-07-06 00:27:34 -03:00 |
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Hannu Hanhi
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b4aa5cecc1
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Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
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2020-07-05 13:27:51 +03:00 |
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LJ Sonic
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8d511ed565
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Merge branch 'cez3debris' into 'next'
New Debris for CEZ3
See merge request STJr/SRB2!1012
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2020-07-04 07:00:20 -04:00 |
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LJ Sonic
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6e7446dea3
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Merge branch 'ff_horizontalflip' into 'next'
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
See merge request STJr/SRB2!987
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2020-07-03 16:56:32 -04:00 |
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Hannu Hanhi
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b29873ce1c
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Better MF2_LINKDRAW support for OpenGL
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2020-07-03 00:28:52 +03:00 |
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James R
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7317bbb692
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Merge branch 'ogl-sprite-qsort' into 'next'
Faster OGL sprite sorting algorithm
See merge request STJr/SRB2!1008
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2020-06-24 23:22:06 -04:00 |
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James R
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95cc10d735
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Merge branch 'ogl-mdl-tex-repeat-search-fix' into 'next'
Don't repeatedly look for model texture files
See merge request STJr/SRB2!1009
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2020-06-24 21:42:40 -04:00 |
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James R
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2e827705b4
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Merge branch 'ogl-drawnode-fix' into 'next'
Faster and more correct OGL transparent surface sorting
See merge request STJr/SRB2!1005
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2020-06-24 21:42:01 -04:00 |
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Zippy_Zolton
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ca7fc22388
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t_lspr
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2020-06-20 14:16:22 -05:00 |
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kaysrishaq
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c74a607c54
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Whoops, switched these for no reason
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2020-06-19 11:11:19 -04:00 |
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kaysrishaq
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cad1f57b1e
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FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
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2020-06-19 11:11:18 -04:00 |
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Hannu Hanhi
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f3212746d2
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Don't repeatedly look for model texture files
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2020-06-19 16:18:04 +03:00 |
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Hannu Hanhi
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6f9b9aacf4
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Faster OGL sprite sorting algorithm
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2020-06-19 14:32:34 +03:00 |
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Hannu Hanhi
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ffaffdf3e1
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Faster and more correct OGL transparent surface sorting
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2020-06-18 20:27:19 +03:00 |
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Hannu Hanhi
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9477d372b9
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Backwards compatibility for shaderless hardware
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2020-06-18 17:39:34 +03:00 |
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SteelT
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bff6b19056
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Merge branch 'marathonmode' into 'next'
MARATHON RUN
See merge request STJr/SRB2!941
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2020-06-17 19:36:10 -04:00 |
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Steel Titanium
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8365d975d3
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A even more better fix for this
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2020-06-17 18:40:56 -04:00 |
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Steel Titanium
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1e655fb2c1
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Better fix for may be used uninitialized, maybe fixes GCC 4.x
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2020-06-17 18:23:54 -04:00 |
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Steel Titanium
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3946309ece
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
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2020-06-17 18:15:07 -04:00 |
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Steel Titanium
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b056bf1d6c
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Merge branch 'master' into next
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2020-06-11 20:11:26 -04:00 |
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Steel Titanium
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2abdc86537
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Fix these "may be used uninitialized in this function" errors with batching
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2020-06-08 20:18:32 -04:00 |
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mazmazz
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2cefe82950
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Fix OSX null-pointer-arithmetic error
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2020-06-08 00:08:07 -04:00 |
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Hannu Hanhi
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0e521922c6
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Change some unsigned ints to UINT32
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2020-06-07 21:32:52 +03:00 |
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Hannu Hanhi
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abe13651d0
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OpenGL draw call batching system
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2020-06-07 21:20:52 +03:00 |
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Hannu Hanhi
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da98ea242e
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Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
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2020-06-07 20:01:05 +03:00 |
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SteelT
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db32b01222
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Merge branch 'renderstats' into 'sal-oglshaderport'
Render stats
See merge request STJr/SRB2!914
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2020-06-07 12:29:58 -04:00 |
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lachwright
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a7f73bfa85
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Move drop shadows to the ceiling for objects in reverse gravity
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2020-05-31 01:21:26 +08:00 |
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SwitchKaze
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b37c73b008
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Make colors UINT16, increase color freeslots to 1024
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2020-05-23 19:35:36 -05:00 |
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SwitchKaze
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46191cade7
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Update to 2.2.4
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2020-05-22 16:47:51 -05:00 |
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Louis-Antoine
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d40a8efce2
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I forgot to test OpenGL :slight_smile:
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2020-05-18 20:35:30 +02:00 |
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Louis-Antoine
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d0abd6e86c
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
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2020-05-18 16:14:05 +02:00 |
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