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r_opengl
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Fix OSX null-pointer-arithmetic error
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2020-06-08 00:08:07 -04:00 |
s_ds3d
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s_fmod
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s_openal
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More work to cleanup the ARM builds
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2018-12-22 19:50:32 -05:00 |
hw3dsdrv.h
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hw3sound.c
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Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
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2020-03-09 13:54:56 +00:00 |
hw3sound.h
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hw_bsp.c
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Remove POLYOBJECTS and POLYOBJECTS_PLANES defines
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2020-05-02 12:08:31 +02:00 |
hw_cache.c
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Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF
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2020-02-28 17:31:41 -03:00 |
hw_clip.c
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Software FOV ported from kart
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2019-12-31 11:22:05 -06:00 |
hw_clip.h
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More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
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2018-11-10 16:08:56 +00:00 |
hw_data.h
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FIX COLOR BUG
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2020-02-17 01:19:28 -03:00 |
hw_defs.h
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Merge remote-tracking branch 'origin/next' into rotsprite2
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2019-12-26 20:27:29 -03:00 |
hw_dll.h
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Use long double suffix
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2019-10-22 21:48:15 -07:00 |
hw_draw.c
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Fix OpenGL
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2020-03-17 15:23:13 -03:00 |
hw_drv.h
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Die, Apple!
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2019-12-08 22:31:59 -03:00 |
hw_glide.h
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Revert "Merge branch 'flats-png_port' into 'master'"
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2019-09-09 18:40:21 +00:00 |
hw_glob.h
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AA trees are not needed at all for rotated patches
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2020-01-05 03:10:03 -03:00 |
hw_light.c
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Update new GFZ3 laser
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2020-05-06 09:03:03 +08:00 |
hw_light.h
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hw_main.c
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Move drop shadows to the ceiling for objects in reverse gravity
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2020-05-31 01:21:26 +08:00 |
hw_main.h
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Merge branch 'master' into next
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2020-01-11 18:38:09 +00:00 |
hw_md2.c
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Make colors UINT16, increase color freeslots to 1024
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2020-05-23 19:35:36 -05:00 |
hw_md2.h
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change prefix to "PLAYER"
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2020-02-15 12:40:41 -03:00 |
hw_md2load.c
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Fix MD2 loading
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2019-09-15 16:24:17 -03:00 |
hw_md2load.h
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |
hw_md3load.c
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Sprite2 support but I'm not a dumbass
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2019-09-03 18:27:22 -03:00 |
hw_md3load.h
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |
hw_model.c
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Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
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2019-11-02 17:52:54 +00:00 |
hw_model.h
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Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
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2019-11-02 17:52:54 +00:00 |
hw_trick.c
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Make SRB2 flat like Earth
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2020-03-20 18:55:29 +01:00 |
hws_data.h
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XBOX was eXecuted
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2017-09-29 19:27:17 +01:00 |
u_list.c
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |
u_list.h
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |