SRB2/src/hardware
2020-06-11 20:11:26 -04:00
..
r_opengl Fix OSX null-pointer-arithmetic error 2020-06-08 00:08:07 -04:00
s_ds3d
s_fmod
s_openal More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
hw3dsdrv.h
hw3sound.c Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff 2020-03-09 13:54:56 +00:00
hw3sound.h
hw_bsp.c Remove POLYOBJECTS and POLYOBJECTS_PLANES defines 2020-05-02 12:08:31 +02:00
hw_cache.c Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF 2020-02-28 17:31:41 -03:00
hw_clip.c Software FOV ported from kart 2019-12-31 11:22:05 -06:00
hw_clip.h More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now 2018-11-10 16:08:56 +00:00
hw_data.h FIX COLOR BUG 2020-02-17 01:19:28 -03:00
hw_defs.h Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
hw_dll.h Use long double suffix 2019-10-22 21:48:15 -07:00
hw_draw.c Fix OpenGL 2020-03-17 15:23:13 -03:00
hw_drv.h Die, Apple! 2019-12-08 22:31:59 -03:00
hw_glide.h Revert "Merge branch 'flats-png_port' into 'master'" 2019-09-09 18:40:21 +00:00
hw_glob.h AA trees are not needed at all for rotated patches 2020-01-05 03:10:03 -03:00
hw_light.c Update new GFZ3 laser 2020-05-06 09:03:03 +08:00
hw_light.h
hw_main.c Move drop shadows to the ceiling for objects in reverse gravity 2020-05-31 01:21:26 +08:00
hw_main.h Merge branch 'master' into next 2020-01-11 18:38:09 +00:00
hw_md2.c Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00
hw_md2.h change prefix to "PLAYER" 2020-02-15 12:40:41 -03:00
hw_md2load.c Fix MD2 loading 2019-09-15 16:24:17 -03:00
hw_md2load.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
hw_md3load.c Sprite2 support but I'm not a dumbass 2019-09-03 18:27:22 -03:00
hw_md3load.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
hw_model.c Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_model.h Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_trick.c Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
hws_data.h XBOX was eXecuted 2017-09-29 19:27:17 +01:00
u_list.c Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
u_list.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00