.. |
r_opengl
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Whoops, switched these for no reason
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2020-06-19 11:11:19 -04:00 |
s_ds3d
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_fmod
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_openal
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More work to cleanup the ARM builds
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2018-12-22 19:50:32 -05:00 |
hw3dsdrv.h
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
hw3sound.c
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Merge remote-tracking branch 'origin/master' into HEAD
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2020-04-24 22:10:59 -07:00 |
hw3sound.h
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
hw_batching.c
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Backwards compatibility for shaderless hardware
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2020-06-18 17:39:34 +03:00 |
hw_batching.h
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OpenGL draw call batching system
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2020-06-07 21:20:52 +03:00 |
hw_bsp.c
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Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
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2020-06-07 20:01:05 +03:00 |
hw_cache.c
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OpenGL draw call batching system
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2020-06-07 21:20:52 +03:00 |
hw_clip.c
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Merge branch 'gl-dropshadows' into oglshaderport
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2020-01-16 14:55:55 -05:00 |
hw_clip.h
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Port of Jimita's shader stuff + my lighting shader
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2019-12-25 14:22:01 -05:00 |
hw_data.h
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FIX COLOR BUG
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2020-02-17 01:19:28 -03:00 |
hw_defs.h
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fix corona compiling lol
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2020-01-23 23:41:09 -03:00 |
hw_dll.h
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Redundant define?
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2020-01-24 17:05:40 -03:00 |
hw_draw.c
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Merge branch 'marathonmode' into 'next'
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2020-06-17 19:36:10 -04:00 |
hw_drv.h
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FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
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2020-06-19 11:11:18 -04:00 |
hw_glide.h
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i want to die
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2020-01-28 00:41:41 -03:00 |
hw_glob.h
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Faster OGL sprite sorting algorithm
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2020-06-19 14:32:34 +03:00 |
hw_light.c
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Merge branch 'cez3debris' into 'next'
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2020-07-04 07:00:20 -04:00 |
hw_light.h
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
hw_main.c
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Merge branch 'ff_horizontalflip' into 'next'
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2020-07-03 16:56:32 -04:00 |
hw_main.h
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Backwards compatibility for shaderless hardware
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2020-06-18 17:39:34 +03:00 |
hw_md2.c
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Merge branch 'ff_horizontalflip' into 'next'
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2020-07-03 16:56:32 -04:00 |
hw_md2.h
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Don't repeatedly look for model texture files
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2020-06-19 16:18:04 +03:00 |
hw_md2load.c
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Fix MD2 loading
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2019-09-15 16:24:17 -03:00 |
hw_md2load.h
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |
hw_md3load.c
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Sprite2 support but I'm not a dumbass
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2019-09-03 18:27:22 -03:00 |
hw_md3load.h
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |
hw_model.c
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Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
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2019-11-02 17:52:54 +00:00 |
hw_model.h
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Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
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2019-11-02 17:52:54 +00:00 |
hw_trick.c
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Make SRB2 flat like Earth
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2020-03-20 18:55:29 +01:00 |
hws_data.h
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
u_list.c
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |
u_list.h
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |