Hannu Hanhi
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0758a8caec
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Optimization: Don't reset shader program at end of DrawPolygon, instead reset it in UnSetShader
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2020-04-25 16:32:21 +03:00 |
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fickleheart
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b9d7b3e5c5
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Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
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2020-03-14 12:52:15 -05:00 |
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Steel Titanium
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76f26cda24
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Merge branch 'master' into next
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2020-02-21 21:01:29 -05:00 |
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James R
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7060083db5
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Update copyright year to 2020
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2020-02-19 14:08:45 -08:00 |
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Jaime Passos
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b6b875f934
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so is the accumulation buffer (deprecated)
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2020-01-28 00:33:45 -03:00 |
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Jaime Passos
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93fe6a50ac
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glFog is unused
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2020-01-28 00:26:09 -03:00 |
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Jaime Passos
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35983c7ae5
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load_shaders -> Shader_Load + Shader_SetUniforms
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2020-01-28 00:20:10 -03:00 |
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Jaime Passos
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af7b4795b7
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port pfnUpdateTexture
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2020-01-28 00:16:38 -03:00 |
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Jaime Passos
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9e79b337b1
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Fix NOTEXTURE_NUM
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2020-01-25 22:20:27 -03:00 |
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Jaime Passos
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e576c1ada1
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make up for the lack of ogllog.txt
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2020-01-25 22:17:39 -03:00 |
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Jaime Passos
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8bcdd105ce
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I'll put this back in here, I guess.
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2020-01-25 21:57:05 -03:00 |
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Jaime Passos
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647107a220
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Same deal for screen textures
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2020-01-25 21:46:52 -03:00 |
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Jaime Passos
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c219a170da
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Stop using NextTexAvail you dunce
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2020-01-25 21:37:33 -03:00 |
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Jaime Passos
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b9b1958886
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make NOTEXTURE_NUM 1
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2020-01-25 21:22:24 -03:00 |
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Jaime Passos
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8401e09787
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remove includes
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2020-01-25 21:21:44 -03:00 |
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Jaime Passos
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075ae996fa
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GL_DBG_Printf instead of CONS_Alert
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2020-01-24 17:04:38 -03:00 |
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Jaime Passos
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1c7b584dee
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I_Error is too extreme I think, just CONS_Alert instead
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2020-01-24 17:03:00 -03:00 |
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Jaime Passos
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a521e40c0e
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bye
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2020-01-23 23:09:53 -03:00 |
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Jaime Passos
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11c3721db4
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Fix warnings around load_shaders
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2020-01-23 22:30:36 -03:00 |
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Jaime Passos
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d24060bb94
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Wait.
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2020-01-23 22:24:35 -03:00 |
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James R
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968fea0383
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Fix implicit operand because GLSL is a goof or such
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2020-01-23 17:22:02 -08:00 |
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Jaime Passos
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770135451f
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Restore some model lighting code that went gone in the shaders code
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2020-01-23 22:02:18 -03:00 |
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Jaime Passos
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1755c240bf
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Fix the gl_leveltime problem, I guess.
This is probably superfluous.
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2020-01-23 21:25:54 -03:00 |
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Jaime Passos
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544d6acc51
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Delete USE_PALETTED_TEXTURE again
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2020-01-23 20:21:13 -03:00 |
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Jaime Passos
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1601f0c66f
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
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Jaime Passos
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014638ead7
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Fix view aiming / shearing
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2020-01-23 19:44:46 -03:00 |
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Sally Cochenour
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7e333c6331
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input is reserved apparently
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2020-01-18 09:25:09 -05:00 |
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fickleheart
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84329fcd26
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OGL can have little a viewroll
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2020-01-17 19:01:45 -06:00 |
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Sally Cochenour
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e5215e929c
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Merge branch 'gl-dropshadows' into oglshaderport
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2020-01-16 14:55:55 -05:00 |
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Monster Iestyn
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c7ab065b0a
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Merge branch 'master' into next
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2020-01-11 18:38:09 +00:00 |
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Sally Cochenour
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5fac6f542e
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Merge branch 'namirays' into oglshaderport
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2020-01-11 09:32:59 -05:00 |
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James R
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5c60f8b529
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Merge branch 'software-fov' into 'master'
Software FOV
See merge request STJr/SRB2!662
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2020-01-10 00:33:24 -05:00 |
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James R
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7deb18bdc9
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Merge remote-tracking branch 'origin/master' into next
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2020-01-08 13:27:14 -08:00 |
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Sally Cochenour
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465b3b1559
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Water surface shader
Does not warp anything beneath the surface YET, just the texture itself, but it's far better than nothing
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2020-01-08 03:37:46 -05:00 |
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Sally Cochenour
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7d8ff43019
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Basic fog shader
HWR_FogBlockAlpha is still very inaccurate, which gives different results than Software even with the shader, but it's a start
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2020-01-07 20:55:36 -05:00 |
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Jaime Passos
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d93adbacbb
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Fix GetTextureUsed
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2020-01-05 18:10:33 -03:00 |
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fickleheart
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8bc58807aa
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Software FOV ported from kart
also fixes high software FOVs having buggy walls
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2019-12-31 11:22:05 -06:00 |
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Sally Cochenour
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a66fb15ff2
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Merge branch 'next' into oglshaderport
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2019-12-28 13:58:41 -05:00 |
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Sally Cochenour
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7851bef929
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Port of Jimita's shader stuff + my lighting shader
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
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2019-12-25 14:22:01 -05:00 |
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Alam Ed Arias
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1771c7c8ce
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Revert "Travis yflip error"
This reverts commit 2a9a2c0f02 .
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2019-12-19 10:25:54 -05:00 |
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Alam Ed Arias
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a66fd274a1
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Merge remote-tracking branch 'origin/master' into srb2-release-220-deployer
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2019-12-19 10:24:04 -05:00 |
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Jaime Passos
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c6f36fc470
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un-ROTSPRITE rollangle and spriteinfo
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2019-12-17 13:09:25 -03:00 |
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Jaime Passos
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a4b0195430
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Model lighting
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2019-12-12 17:48:29 -03:00 |
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Jaime Passos
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5c02bc59db
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Speed up level loading
Don't flush every texture just because the palette MAY have changed
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2019-12-08 22:28:13 -03:00 |
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Jaime Passos
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c6769e7220
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Die
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2019-12-08 22:12:56 -03:00 |
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Jaime Passos
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7f58002e12
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Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer
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2019-12-08 21:10:48 -03:00 |
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Jaime Passos
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25464c867a
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Translate the French
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2019-12-08 21:10:14 -03:00 |
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Alam Ed Arias
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e91a689478
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Merge branch 'master' into opengl-is-a-bad-renderer
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2019-12-08 12:50:45 -05:00 |
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Alam Ed Arias
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623629b04a
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OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL
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2019-12-08 12:33:11 -05:00 |
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Alam Ed Arias
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35168ddeae
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OpenGL: yflip is used to hold more then true/false
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2019-12-08 12:32:23 -05:00 |
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