fickleheart
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0702e366b6
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Allow setting center view to a toggle
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2019-12-14 19:17:41 -06:00 |
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fickleheart
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a812ddd88e
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Fix turn-to-input jerk when braking sideways
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2019-12-14 19:04:29 -06:00 |
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fickleheart
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0047dba279
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Fix float cvars saving wrong when set to max
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2019-12-13 23:05:36 -06:00 |
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fickleheart
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bc2ed52625
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Double sensitivity and halve default of turn to input
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2019-12-13 22:55:34 -06:00 |
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fickleheart
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252b77c651
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Scale angle-related camera turns by player speed
They also operate at full when idle, too.
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2019-12-13 22:30:04 -06:00 |
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fickleheart
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097fc48f52
|
Even MORE tta changes:
- All automatic turning is suspended upon manual rotation
- Dest angle uses drawangle again for rolling only
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2019-12-13 20:30:56 -06:00 |
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fickleheart
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fdc3347e22
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More turn-to-angle changes
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2019-12-13 20:19:38 -06:00 |
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fickleheart
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f82f1513ba
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Tweaks to camera shifting
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2019-12-13 20:17:31 -06:00 |
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fickleheart
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022a44fb01
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Don't turn-to-ability while climbing
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2019-12-13 19:49:56 -06:00 |
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fickleheart
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a03ab5e294
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Patch slight camera turn when airbraking
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2019-12-13 19:37:01 -06:00 |
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fickleheart
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1a60f7a2ad
|
Fix wacky CEZ2 platform camera
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2019-12-13 19:30:19 -06:00 |
|
fickleheart
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87ad91a2be
|
LMAO right stick checking used the wrong value
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2019-12-13 17:35:48 -06:00 |
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fickleheart
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c41b2e7456
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Suspend turn-to-angle when rotating the camera
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2019-12-13 00:52:48 -06:00 |
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fickleheart
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098c99a834
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Adjust how turn-to-angle tweens
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2019-12-13 00:34:34 -06:00 |
|
fickleheart
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bc4b1e1abe
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Allow switching lockon targets with turn buttons
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2019-12-12 23:52:13 -06:00 |
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fickleheart
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d14fa39d7a
|
Expand options for aim assist
This will need a lot of testing to ensure each type
works properly.
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2019-12-12 23:03:51 -06:00 |
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fickleheart
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4941ef4aac
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Don't turn strafe keys into turn when locked onto something
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2019-12-12 22:13:44 -06:00 |
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fickleheart
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a188cd5db8
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Add boss target assist and finally organize camera options
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2019-12-12 00:48:15 -06:00 |
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fickleheart
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efec52c48a
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Fix input turning still happening with centered view
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2019-12-11 22:47:09 -06:00 |
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fickleheart
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34706515ca
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Make locked input turn act the same as normal turning
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2019-12-11 21:34:32 -06:00 |
|
fickleheart
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a0ecb4b71d
|
Fix the console spam issue AGAIN
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2019-12-11 21:20:07 -06:00 |
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fickleheart
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a830a20c52
|
[pink text] nter View
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2019-12-11 21:12:38 -06:00 |
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fickleheart
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f1b5a2b2d3
|
Move Z-targeting behavior to Center View
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2019-12-11 21:09:23 -06:00 |
|
fickleheart
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f74d7163e6
|
Fix RVZ camera stuff
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2019-12-11 01:26:43 -06:00 |
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fickleheart
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2ab83bac60
|
Run camera movement in the camera options menu
It's really nice to see adjustments reflected in real time.
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2019-12-10 23:18:46 -06:00 |
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fickleheart
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69b623e086
|
Add option to always turn with input while locked
Uhhh also camera options scrolls now.
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2019-12-10 22:01:17 -06:00 |
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fickleheart
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cdf5287fcc
|
Turn camera with strafe keys in camlock while charging spindash
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2019-12-10 21:34:57 -06:00 |
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fickleheart
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a89f8e91f7
|
Change defaults and factors of simplecam options
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2019-12-10 21:24:43 -06:00 |
|
fickleheart
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054d51dac6
|
Make input turn speed tween by lateral momentum, not total
|
2019-12-10 21:14:50 -06:00 |
|
fickleheart
|
2b70b4bf36
|
TODO
|
2019-12-10 09:08:30 -06:00 |
|
fickleheart
|
72cf5d9927
|
Don't flood directionchar commands!!!
|
2019-12-10 08:17:41 -06:00 |
|
fickleheart
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194e77a6f0
|
Give spindash turn a separate slider
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2019-12-10 08:07:41 -06:00 |
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fickleheart
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e1d4e2edcb
|
Suspend directionchar while holding cam reset
This should make it completely clear that thok will face
the camera while it's held.
|
2019-12-10 07:58:50 -06:00 |
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fickleheart
|
08ab15b1b9
|
Disable thok camera snap
|
2019-12-10 07:54:27 -06:00 |
|
fickleheart
|
2fa1e75016
|
I'm hilarious
|
2019-12-09 22:45:34 -06:00 |
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fickleheart
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a3961efc43
|
Draw crosshair in Simple mode while holding cam reset
I think this gives extra indication that abilities face toward
the camera now.
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2019-12-09 22:12:19 -06:00 |
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fickleheart
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2a9819947e
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Disable all new camera behavior if playstyle is not Simple
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2019-12-09 22:09:58 -06:00 |
|
fickleheart
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b5f7f5f732
|
Replace direction toggles with a playstyle selection
It's kinda ugly right now...
|
2019-12-09 22:06:50 -06:00 |
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fickleheart
|
834a3bf334
|
Port deadzone configuration from Kart
I don't feel like getting out my gamepad, so I'll trust
that this works.
|
2019-12-09 20:39:05 -06:00 |
|
fickleheart
|
3735134948
|
Fix smoothing into input-based camera rotation
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2019-12-09 20:31:19 -06:00 |
|
fickleheart
|
27996ada04
|
Scale down turn values (and increase defaults to compensate)
This allows more granularity in menu sliders while limiting the
maximums to reasonable amounts.
|
2019-12-09 20:26:12 -06:00 |
|
fickleheart
|
e4626e9396
|
Lock camera behind player when holding cam reset
This also disables abilitydirection movement temporarily.
|
2019-12-09 20:21:32 -06:00 |
|
fickleheart
|
c99b137298
|
Fix abilitydirection camera breaking minecarts
|
2019-12-08 20:47:11 -06:00 |
|
fickleheart
|
0cad5021a9
|
Make input turn slow down when moving slowly
|
2019-12-08 18:26:20 -06:00 |
|
fickleheart
|
a30623e4ed
|
Default to no turn-facing since it looks like controller drift
|
2019-12-08 15:54:37 -06:00 |
|
fickleheart
|
e92d7eca8e
|
Shift camera sideways toward player angle
|
2019-12-08 15:54:16 -06:00 |
|
fickleheart
|
4784eb68fa
|
Don't do thok camera snap in replays
|
2019-12-08 15:49:10 -06:00 |
|
fickleheart
|
575b5027e8
|
Don't snap thok if the player is holding a camera control
|
2019-12-08 15:22:51 -06:00 |
|
fickleheart
|
c94d7895df
|
Make cam_rotspeed affect non-mouse turn speed
10 remains the default and is vanilla behavior.
|
2019-12-08 15:17:46 -06:00 |
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fickleheart
|
eee0d42b1f
|
Make first-person and directionchar-off work as expected
|
2019-12-08 15:05:44 -06:00 |
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