..
android
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
blua
Build: kill GCC 7's implicit-fallthrough warning
2017-09-28 09:39:47 -04:00
djgppdos
Adjusted bonustime, Goldshrooms work, added intermediate boostspeed for between Megashroom size
2017-02-19 15:54:23 -05:00
dummy
Clipboard copy/paste testing
2016-11-03 01:43:57 -07:00
hardware
Mammoth commit!
2018-07-16 20:19:30 +01:00
locale
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
nds
Clipboard copy/paste testing
2016-11-03 01:43:57 -07:00
sdl
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
sdl12
More menu stuff!
2018-07-02 01:55:01 +01:00
win32
More menu stuff!
2018-07-02 01:55:01 +01:00
win32ce
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
.gitignore
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
am_map.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
am_map.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
Android.mk
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
asm_defs.inc
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
b_bot.c
Comment out calls to CV_SetValue for cv_analog
2018-03-12 03:18:45 +00:00
b_bot.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
byteptr.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
CMakeLists.txt
Closer to done HUD tweaking?
2017-12-23 19:14:06 -05:00
command.c
Menu stuff!
2018-07-01 19:29:13 +01:00
command.h
Lots of changes
2018-01-15 22:31:14 -05:00
comptime.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
config.h.in
DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet
2017-02-20 20:08:24 -05:00
console.c
* ACTUALLY fix waiting for players chat.
2018-07-04 00:58:32 +01:00
console.h
Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
2018-07-02 13:20:04 +01:00
d_clisrv.c
Merge branch 'master' into sonicitems
2018-07-10 17:02:55 -04:00
d_clisrv.h
Instead of player->laptime, lets add curlap
2018-01-21 21:03:44 -05:00
d_event.h
A lot lol
2017-12-16 22:32:43 -05:00
d_main.c
Minor across-board bugfixes re the past 24 hours of commits.
2018-07-19 14:59:38 +01:00
d_main.h
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
2018-07-07 16:52:01 +01:00
d_net.c
Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
2017-12-17 14:17:07 -05:00
d_net.h
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
d_netcmd.c
Fix the egregrious bugs from our last testing netgame.
2018-07-19 01:27:36 +01:00
d_netcmd.h
Shrink debug command, trailing items spawn directly on players, rainbow win 1 is more faithful, make springs more powerful for shrunk players, correct Grow/Shrink fullbright frame
2018-07-12 01:31:33 -04:00
d_netfil.c
Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there.
2018-04-15 22:00:31 +01:00
d_netfil.h
PT_REQUESTFILE checking:
2017-05-26 13:39:54 +01:00
d_player.h
*A biggie: two-tier intermission screen!
2018-07-18 20:23:46 +01:00
d_think.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
d_ticcmd.h
Lots of cmd restructuring.
2018-06-05 17:12:42 -04:00
dehacked.c
Water skipping
2018-07-16 22:51:31 -04:00
dehacked.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
doomdata.h
Hundreds of tweaks
2018-06-19 20:20:06 -04:00
doomdef.h
Rearranged color order
2018-07-10 22:59:19 -04:00
doomstat.h
WANTED recalculates on hit, tons of spectator changes
2018-07-03 21:12:25 -04:00
doomtype.h
Mirror Mode
2017-12-12 00:07:14 -05:00
endian.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
f_finale.c
*A biggie: two-tier intermission screen!
2018-07-18 20:23:46 +01:00
f_finale.h
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
f_wipe.c
Enhance toaster's awesome intermission work a bit further
2018-07-19 00:07:13 -04:00
fastcmp.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
filesrch.c
Fix includes for SDL 1.2-only ports' files
2017-09-14 21:15:38 +01:00
filesrch.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
g_game.c
*A biggie: two-tier intermission screen!
2018-07-18 20:23:46 +01:00
g_game.h
Intermissions...
2018-07-02 23:23:04 +01:00
g_input.c
nice
2018-05-31 01:06:48 -04:00
g_input.h
Restore gc_camrotate
2018-05-30 16:54:59 -04:00
g_state.h
Getting there.
2018-01-27 20:59:29 -05:00
hu_stuff.c
Fix another bug I introduced, this time on the Tab HUD. I shouldn't have tried to be too clever with lowestposition...
2018-07-19 15:56:21 +01:00
hu_stuff.h
A bunch of little things.
2018-07-18 21:40:04 +01:00
i_addrinfo.c
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
2018-07-07 16:52:01 +01:00
i_addrinfo.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
i_joy.h
Fix splitscreen joystick
2018-07-03 15:32:26 -04:00
i_net.h
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
2017-01-13 20:53:52 +01:00
i_sound.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
i_system.h
some joystick fixes
2017-12-24 08:20:58 -05:00
i_tcp.c
TCP: remove BADSOCKET
2017-12-26 19:56:50 -05:00
i_tcp.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
i_video.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
info.c
Chao's requests
2018-07-16 21:27:50 -04:00
info.h
Allow K_MomentumToFacing to work when you just hit the floor
2018-07-10 19:34:45 -04:00
k_kart.c
More FINISH stuff!
2018-07-19 15:58:07 +01:00
k_kart.h
Chao's requests
2018-07-16 21:27:50 -04:00
keys.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
lua_baselib.c
Chao's requests
2018-07-16 21:27:50 -04:00
lua_consolelib.c
P != M
2018-02-08 18:14:56 -05:00
lua_hook.h
Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists
2016-12-15 21:05:54 +01:00
lua_hooklib.c
Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case
2017-12-17 20:59:24 +00:00
lua_hud.h
More consistent comment.
2016-08-19 00:07:32 +01:00
lua_hudlib.c
Fade-in intro
2018-06-26 10:14:59 -04:00
lua_infolib.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
lua_libs.h
v1.3.04 - The Bouncy One
2017-04-17 13:20:52 -04:00
lua_maplib.c
actnum is now a 2 character long string
2018-06-05 01:34:05 -04:00
lua_mathlib.c
Hundreds of tweaks
2018-06-19 20:20:06 -04:00
lua_mobjlib.c
Linked list bananas, hnext/hprev fixes
2018-06-16 19:57:08 -04:00
lua_playerlib.c
Lots of cmd restructuring.
2018-06-05 17:12:42 -04:00
lua_script.c
Always send gamestate to joiners.
2018-07-06 20:25:13 +01:00
lua_script.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
lua_skinlib.c
Some more minor comeback tweaks
2017-11-19 19:39:40 -05:00
lua_thinkerlib.c
Rewrote thinkers.iterate
to handle invalid pointers elegantly.
2017-05-27 14:03:27 -05:00
lzf.c
define SRTICT_ALIGN to - if the system is x86/x64 system
2016-07-23 23:26:08 -04:00
lzf.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_aatree.c
Split AA trees code from m_misc.c/.h into m_aatree.c/.h
2016-06-05 21:29:40 +01:00
m_aatree.h
m_aatree: add newline
2016-12-22 19:39:37 -05:00
m_anigif.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_anigif.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_argv.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_argv.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_bbox.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_bbox.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_cheat.c
Disable viewheight cvar and vanilla's irrelevant first person HUD stuff, move Viewpoint HUD to a nicer spot
2018-06-26 11:33:54 -04:00
m_cheat.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_cond.c
Changed time requirements to accomedate lap changes
2018-06-02 10:29:43 -04:00
m_cond.h
Doing one more step to totally ensure that matchesplayed is unlocking stuff
2018-03-30 12:16:15 -04:00
m_dllist.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_fixed.c
Correct C FixedMul() off-by-one errors
2018-05-20 22:55:21 +03:00
m_fixed.h
Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h
2017-09-14 21:29:38 +01:00
m_menu.c
* Lots of Record Attack love!
2018-07-15 23:13:36 +01:00
m_menu.h
Don't look at this commit too closely until after netgame, I want to surprise yalls!!
2018-06-30 23:18:13 +01:00
m_misc.c
better parentheses
2018-07-07 16:46:32 -04:00
m_misc.h
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
m_queue.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_queue.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_random.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_random.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_swap.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
Makefile
NOFOURPLAYER as a compile option
2018-01-01 13:18:38 -05:00
Makefile.cfg
Build: do not error on FALLTHURs
2017-10-27 19:49:55 -04:00
md5.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
md5.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
mserv.c
Merge remote-tracking branch 'refs/remotes/srb2public/master'
2018-01-02 22:59:43 -05:00
mserv.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p5prof.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
p_ceilng.c
Build: kill GCC 7's implicit-fallthrough warning
2017-09-28 09:39:47 -04:00
p_enemy.c
Chao's requests
2018-07-16 21:27:50 -04:00
p_floor.c
Merge branch 'master' into sonicitems
2018-06-07 19:39:45 -04:00
p_inter.c
A bunch of little things.
2018-07-18 21:40:04 +01:00
p_lights.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_local.h
* A bunch of intermission related stuff!
2018-07-18 01:21:36 +01:00
p_map.c
Use simpler logic for squishing other players
2018-07-19 01:11:21 -04:00
p_maputl.c
Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code)
2016-12-16 21:38:53 +00:00
p_maputl.h
P_LineOpening now takes a mobj_t argument, instead of relying on tmthing
2016-08-13 21:41:18 +01:00
p_mobj.c
Water skipping
2018-07-16 22:51:31 -04:00
p_mobj.h
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
p_polyobj.c
A lot lol
2017-12-16 22:32:43 -05:00
p_polyobj.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_pspr.h
Chee wanted paper sprites' code, so here it is for the public to see.
2016-08-22 22:54:30 +01:00
p_saveg.c
Merge branch 'master' into sonicitems
2018-07-06 23:33:54 +01:00
p_saveg.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_setup.c
* A bunch of intermission related stuff!
2018-07-18 01:21:36 +01:00
p_setup.h
P_NetUnArchiveWorld now uses P_AddLevelFlatRuntime instead of P_AddLevelFlat.
2016-12-08 21:45:25 +00:00
p_sight.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_slopes.c
Nerf slope push because of stronger gravity
2017-03-13 00:10:38 +00:00
p_slopes.h
P_ReverseQuantiseMomentumToSlope is now a function. (I was thinking about a macro, but couldn't get it down.)
2016-06-12 19:27:34 +01:00
p_spec.c
Chao's requests
2018-07-16 21:27:50 -04:00
p_spec.h
v1.3.04 - The Bouncy One
2017-04-17 13:20:52 -04:00
p_telept.c
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
p_tick.c
WANTED recalculates on hit, tons of spectator changes
2018-07-03 21:12:25 -04:00
p_tick.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_user.c
Enhance toaster's awesome intermission work a bit further
2018-07-19 00:07:13 -04:00
r_bsp.c
ssplayer -> viewnumber
2018-06-27 13:14:22 -04:00
r_bsp.h
ssplayer -> viewnumber
2018-06-27 13:14:22 -04:00
r_data.c
Don't need to use WADFILENUM/LUMPNUM in this function, since W_CheckNumForNamePwad returns just the lump number, not a combined WAD + lump number frankenstein's monster
2017-05-15 14:38:55 +01:00
r_data.h
Created R_CheckTextureCache to make sure midtexture/FOF walls cache their textures before choosing colfunc_2s, for software mode
2016-12-17 19:59:54 +00:00
r_defs.h
Merge branch 'master' into public_flatsprite
2017-05-12 20:42:55 -04:00
r_draw.c
Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
2018-07-02 13:20:04 +01:00
r_draw.h
So much
2018-02-05 18:55:52 -05:00
r_draw8.c
Fix R_DrawColumnShadowed_8 crash encountered in FuriousFox's map
2016-07-24 18:54:01 +01:00
r_draw16.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_local.h
what is this bullshit?!
2018-03-12 01:21:35 -04:00
r_main.c
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
r_main.h
more quad stuff
2017-12-11 00:12:38 -06:00
r_plane.c
Internal sky improvement ports
2018-07-08 15:44:01 -04:00
r_plane.h
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
2018-07-07 16:52:01 +01:00
r_segs.c
Internal sky improvement ports
2018-07-08 15:44:01 -04:00
r_segs.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_sky.c
Rendering fixes ahoy!
2017-12-29 14:50:16 -05:00
r_sky.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_splats.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_splats.h
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
2018-07-07 16:52:01 +01:00
r_state.h
Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
2017-12-17 14:17:07 -05:00
r_things.c
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
r_things.h
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
s_sound.c
Don't look at this commit too closely until after netgame, I want to surprise yalls!!
2018-06-30 23:18:13 +01:00
s_sound.h
Don't look at this commit too closely until after netgame, I want to surprise yalls!!
2018-06-30 23:18:13 +01:00
screen.c
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
2018-07-07 16:52:01 +01:00
screen.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
sounds.c
Sound & timer fixes
2018-07-10 18:16:53 -04:00
sounds.h
Don't look at this commit too closely until after netgame, I want to surprise yalls!!
2018-06-30 23:18:13 +01:00
st_stuff.c
* A bunch of intermission related stuff!
2018-07-18 01:21:36 +01:00
st_stuff.h
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
2018-07-07 16:52:01 +01:00
string.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
t_facon.c
remove blank lines at EOF of new files
2016-05-13 00:12:51 -04:00
t_fsin.c
remove blank lines at EOF of new files
2016-05-13 00:12:51 -04:00
t_ftan.c
remove blank lines at EOF of new files
2016-05-13 00:12:51 -04:00
t_tan2a.c
remove blank lines at EOF of new files
2016-05-13 00:12:51 -04:00
tables.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
tables.h
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
tmap.nas
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
tmap.s
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
tmap_asm.s
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
tmap_mmx.nas
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
tmap_vc.nas
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
v_video.c
* Lots of Record Attack love!
2018-07-15 23:13:36 +01:00
v_video.h
Menu stuff!
2018-07-01 19:29:13 +01:00
vid_copy.s
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
w_wad.c
Created W_OpenWadFile for opening WAD files with the path correction code.
2017-02-16 21:55:17 +00:00
w_wad.h
Created W_OpenWadFile for opening WAD files with the path correction code.
2017-02-16 21:55:17 +00:00
y_inter.c
Minor across-board bugfixes re the past 24 hours of commits.
2018-07-19 14:59:38 +01:00
y_inter.h
It's SINT8 not INT8
2018-02-23 01:04:52 +00:00
z_zone.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
z_zone.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00