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Merge branch 'master' into sonicitems
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commit
9da279006f
3 changed files with 5 additions and 2 deletions
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@ -3754,7 +3754,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
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/// Also, according to HandleConnect, the server will send the savegame even during intermission...
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/// Sryder 2018-07-05: If we don't want to send the player config another way we need to send the gamestate
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/// At almost any gamestate there could be joiners... So just always send gamestate?
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cl_mode = CL_DOWNLOADSAVEGAME;
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cl_mode = ((server) ? CL_CONNECTED : CL_DOWNLOADSAVEGAME);
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#else
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cl_mode = CL_CONNECTED;
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#endif
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@ -2279,7 +2279,7 @@ static void Command_Pause(void)
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if (cv_pause.value || server || (IsPlayerAdmin(consoleplayer)))
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{
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if (modeattacking || !(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_VOTING))
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if (!paused && (modeattacking || !(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_VOTING || gamestate == GS_WAITINGPLAYERS)))
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{
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CONS_Printf(M_GetText("You can't pause here.\n"));
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return;
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@ -1060,6 +1060,9 @@ void F_StartWaitingPlayers(void)
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void F_WaitingPlayersTicker(void)
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{
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if (paused)
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return;
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finalecount++;
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// dumb hack, only start the music on the 1st tick so if you instantly go into the map you aren't hearing a tic of music
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