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Fix R_DrawColumnShadowed_8 crash encountered in FuriousFox's map
If you want more specifics, sloped FOFs are to blame it turns out: sometimes the bottom of an FOF wall blocking a segment of an in-level wall column can be considered ABOVE the top part of the FOF there (yikes), and then the dc_y* values go offscreen, and then BOOM
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@ -1363,7 +1363,19 @@ void R_DrawColumnShadowed_8(void)
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height = dc_lightlist[i].height >> LIGHTSCALESHIFT;
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if (solid)
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{
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bheight = dc_lightlist[i].botheight >> LIGHTSCALESHIFT;
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if (bheight < height)
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{
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// confounded slopes sometimes allow partial invertedness,
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// even including cases where the top and bottom heights
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// should actually be the same!
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// swap the height values as a workaround for this quirk
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INT32 temp = height;
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height = bheight;
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bheight = temp;
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}
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}
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if (height <= dc_yl)
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{
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dc_colormap = dc_lightlist[i].rcolormap;
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