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P_LineOpening now takes a mobj_t argument, instead of relying on tmthing
. tmthing can be NULL if called from PTR_SlideTraverse, so we should use slidemo instead This fixes a crash that occurs in yet ANOTHER SUGOI map, involving bouncy walls next to sloped floors/ceilings
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fb8de61a81
commit
f1a9634260
3 changed files with 24 additions and 24 deletions
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@ -1153,7 +1153,7 @@ static boolean PIT_CheckLine(line_t *ld)
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}
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// set openrange, opentop, openbottom
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P_LineOpening(ld);
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P_LineOpening(ld, tmthing);
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// adjust floor / ceiling heights
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if (opentop < tmceilingz)
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@ -2581,7 +2581,7 @@ static boolean PTR_SlideTraverse(intercept_t *in)
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}
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// set openrange, opentop, openbottom
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P_LineOpening(li);
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P_LineOpening(li, slidemo);
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if (openrange < slidemo->height)
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goto isblocking; // doesn't fit
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@ -489,7 +489,7 @@ void P_CameraLineOpening(line_t *linedef)
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}
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}
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void P_LineOpening(line_t *linedef)
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void P_LineOpening(line_t *linedef, mobj_t *mobj)
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{
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sector_t *front, *back;
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@ -520,8 +520,8 @@ void P_LineOpening(line_t *linedef)
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{ // Set open and high/low values here
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fixed_t frontheight, backheight;
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frontheight = P_GetCeilingZ(tmthing, front, tmx, tmy, linedef);
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backheight = P_GetCeilingZ(tmthing, back, tmx, tmy, linedef);
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frontheight = P_GetCeilingZ(mobj, front, tmx, tmy, linedef);
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backheight = P_GetCeilingZ(mobj, back, tmx, tmy, linedef);
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if (frontheight < backheight)
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{
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@ -540,8 +540,8 @@ void P_LineOpening(line_t *linedef)
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#endif
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}
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frontheight = P_GetFloorZ(tmthing, front, tmx, tmy, linedef);
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backheight = P_GetFloorZ(tmthing, back, tmx, tmy, linedef);
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frontheight = P_GetFloorZ(mobj, front, tmx, tmy, linedef);
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backheight = P_GetFloorZ(mobj, back, tmx, tmy, linedef);
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if (frontheight > backheight)
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{
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@ -561,9 +561,9 @@ void P_LineOpening(line_t *linedef)
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}
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}
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if (tmthing)
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if (mobj)
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{
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fixed_t thingtop = tmthing->z + tmthing->height;
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fixed_t thingtop = mobj->z + mobj->height;
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// Check for collision with front side's midtexture if Effect 4 is set
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if (linedef->flags & ML_EFFECT4) {
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@ -598,7 +598,7 @@ void P_LineOpening(line_t *linedef)
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texmid = texbottom+(textop-texbottom)/2;
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delta1 = abs(tmthing->z - texmid);
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delta1 = abs(mobj->z - texmid);
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delta2 = abs(thingtop - texmid);
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if (delta1 > delta2) { // Below
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@ -636,16 +636,16 @@ void P_LineOpening(line_t *linedef)
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if (!(rover->flags & FF_EXISTS))
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continue;
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if (tmthing->player && (P_CheckSolidLava(tmthing, rover) || P_CanRunOnWater(tmthing->player, rover)))
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if (mobj->player && (P_CheckSolidLava(mobj, rover) || P_CanRunOnWater(mobj->player, rover)))
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;
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else if (!((rover->flags & FF_BLOCKPLAYER && tmthing->player)
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|| (rover->flags & FF_BLOCKOTHERS && !tmthing->player)))
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else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player)
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|| (rover->flags & FF_BLOCKOTHERS && !mobj->player)))
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continue;
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topheight = P_GetFOFTopZ(tmthing, front, rover, tmx, tmy, linedef);
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bottomheight = P_GetFOFBottomZ(tmthing, front, rover, tmx, tmy, linedef);
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topheight = P_GetFOFTopZ(mobj, front, rover, tmx, tmy, linedef);
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bottomheight = P_GetFOFBottomZ(mobj, front, rover, tmx, tmy, linedef);
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delta1 = abs(tmthing->z - (bottomheight + ((topheight - bottomheight)/2)));
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delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2)));
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delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
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if (delta1 >= delta2 && !(rover->flags & FF_PLATFORM)) // thing is below FOF
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@ -680,16 +680,16 @@ void P_LineOpening(line_t *linedef)
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if (!(rover->flags & FF_EXISTS))
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continue;
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if (tmthing->player && (P_CheckSolidLava(tmthing, rover) || P_CanRunOnWater(tmthing->player, rover)))
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if (mobj->player && (P_CheckSolidLava(mobj, rover) || P_CanRunOnWater(mobj->player, rover)))
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;
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else if (!((rover->flags & FF_BLOCKPLAYER && tmthing->player)
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|| (rover->flags & FF_BLOCKOTHERS && !tmthing->player)))
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else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player)
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|| (rover->flags & FF_BLOCKOTHERS && !mobj->player)))
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continue;
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topheight = P_GetFOFTopZ(tmthing, back, rover, tmx, tmy, linedef);
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bottomheight = P_GetFOFBottomZ(tmthing, back, rover, tmx, tmy, linedef);
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topheight = P_GetFOFTopZ(mobj, back, rover, tmx, tmy, linedef);
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bottomheight = P_GetFOFBottomZ(mobj, back, rover, tmx, tmy, linedef);
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delta1 = abs(tmthing->z - (bottomheight + ((topheight - bottomheight)/2)));
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delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2)));
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delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
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if (delta1 >= delta2 && !(rover->flags & FF_PLATFORM)) // thing is below FOF
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@ -723,7 +723,7 @@ void P_LineOpening(line_t *linedef)
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{
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const sector_t *polysec = linedef->backsector;
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delta1 = abs(tmthing->z - (polysec->floorheight + ((polysec->ceilingheight - polysec->floorheight)/2)));
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delta1 = abs(mobj->z - (polysec->floorheight + ((polysec->ceilingheight - polysec->floorheight)/2)));
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delta2 = abs(thingtop - (polysec->floorheight + ((polysec->ceilingheight - polysec->floorheight)/2)));
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if (polysec->floorheight < lowestceiling && delta1 >= delta2) {
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lowestceiling = polysec->floorheight;
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@ -59,7 +59,7 @@ extern fixed_t opentop, openbottom, openrange, lowfloor, highceiling;
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extern pslope_t *opentopslope, *openbottomslope;
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#endif
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void P_LineOpening(line_t *plinedef);
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void P_LineOpening(line_t *plinedef, mobj_t *mobj);
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boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean(*func)(line_t *));
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boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean(*func)(mobj_t *));
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