Commit graph

  • bddcf98355 Remap slope line specials to 7xx range: shim old values for now RedEnchilada 2015-05-24 15:59:17 -0500
  • a9d49cd9fa Make all specials reliant on floor touch work right with sloeps RedEnchilada 2015-05-24 12:53:30 -0500
  • a9dba0ffd1 Condense GetFloor/CeilingZ into fewer functions, and use macros for the rest RedEnchilada 2015-05-24 11:27:52 -0500
  • e0d97e4b1a Slope planes should now not turn into static in 99% of cases RedEnchilada 2015-05-23 16:27:15 -0500
  • 109d379980 Fix conveyor slopes eventually turning to static RedEnchilada 2015-05-23 15:44:53 -0500
  • b121bcca68 Remove P_GetZAtf (it didn't seem to work right anyway) RedEnchilada 2015-05-23 12:23:24 -0500
  • 485f671f23 Sloped planes now respect flat offsets RedEnchilada 2015-05-23 02:18:32 -0500
  • a5d7356fd2 Sayonara, m_vector.c RedEnchilada 2015-05-23 01:32:28 -0500
  • 3629a2141b Slope planes work again. I hacked an alignment fix in too. RedEnchilada 2015-05-23 01:19:38 -0500
  • 89319b1c2a Dummy out m_vector and use m_fixed's functions instead RedEnchilada 2015-05-22 22:07:07 -0500
  • 3f8e7b1739 Revert/remove unused/broken junk from original slopes port RedEnchilada 2015-05-22 20:57:58 -0500
  • 8c54ee44e7 Slopey physics for some things that aren't players RedEnchilada 2015-05-22 12:33:12 -0500
  • f783df718c Reset tmthing after P_CheckSector calls from Lua JTE 2015-05-22 01:51:40 -0400
  • c91cd3860b Revert "Wrapped Lua MapLoad hook in P_MapStart / P_MapEnd." JTE 2015-05-22 01:46:59 -0400
  • fb9d07b8ba Bugfixes to sloped FOF plane clipping RedEnchilada 2015-05-21 22:13:51 -0500
  • 6ee50e803b Wrapped Lua MapLoad hook in P_MapStart / P_MapEnd. JTE 2015-05-21 19:55:22 -0400
  • dfa8ac7ccb Added sidedef texture and offset manipulation to Lua. JTE 2015-05-21 19:05:17 -0400
  • 0d9f8028b7 Players now bounce off of slopes on bouncy FOFs RedEnchilada 2015-05-21 15:49:49 -0500
  • f23f5d4379 Fix flat slopes eating jumps RedEnchilada 2015-05-21 15:49:26 -0500
  • e24595ed52 Make the crumble check account for slopes for... some reason RedEnchilada 2015-05-21 10:17:53 -0500
  • 3d2b71b24c Make cameras properly collide with slopes RedEnchilada 2015-05-21 09:36:20 -0500
  • ef0e61fc33 Change LUA_NUMBER to fixed_t, change angle_t handling in Lua. JTE 2015-05-20 23:54:04 -0400
  • 7a3c5b3dd9 Scenery objects (notably, bubbles) now use slope when finding water surfaces RedEnchilada 2015-05-20 19:21:44 -0500
  • 0e94cc66ff 2-in-1! Fixed slide movement AND climbing when around slopes RedEnchilada 2015-05-20 19:08:49 -0500
  • 9d36cf37bd Removed EvalMath from base Lua. JTE 2015-05-20 18:44:03 -0400
  • 1e62be15ce ALL7EMERALDS is a boolean you idiot, not an integer. JTE 2015-05-20 17:29:32 -0400
  • 7b0e98ef35 Change sliding physics and standing/rolling rules on slopes RedEnchilada 2015-05-20 13:18:41 -0500
  • 1376f399d3 Sprite lighting obeys the slope overlords now RedEnchilada 2015-05-18 00:23:44 -0500
  • e7bc004bbf Sloped lights n shit RedEnchilada 2015-05-17 23:51:38 -0500
  • e83844796e Proper sorting fix for sloped FOFs and sprites RedEnchilada 2015-05-17 21:49:13 -0500
  • 41573b118c I'm a dumbass RedEnchilada 2015-05-17 12:36:06 -0500
  • 0af3852273 Add translucent slope renderer RedEnchilada 2015-05-17 12:24:20 -0500
  • 780c568aaf Fix sprite-to-plane sorting on sloped FOFs RedEnchilada 2015-05-17 12:03:52 -0500
  • d138f7e14f Collision with FOF slopes (might be unfinished, idk) RedEnchilada 2015-05-17 11:53:28 -0500
  • 8ba5b66853 Slight optimization (don't get seg ends for slopes if there are no slopes) RedEnchilada 2015-05-16 23:55:49 -0500
  • c08253d796 FOF sides now render slopified too! RedEnchilada 2015-05-16 23:04:54 -0500
  • 4e11d6d615 Make FOF planes render slopedly if set RedEnchilada 2015-05-16 22:32:12 -0500
  • d81cecdac9 Minor cleanup so it stops bugging me RedEnchilada 2015-05-16 19:59:52 -0500
  • 09f8dec7d1 Optimization/configuration option: No Tails on a slope line makes a slope non-dynamic RedEnchilada 2015-05-16 00:04:19 -0500
  • 6fcdac494f Spawned things spawn relative to slope floor/ceiling heights now RedEnchilada 2015-05-16 00:02:01 -0500
  • 36d576adf4 I think those were being cast wrong RedEnchilada 2015-05-15 12:36:16 -0500
  • 445e778309 Improvements to slope collision/landing/ejecting/fajitas RedEnchilada 2015-05-15 12:35:54 -0500
  • b69678f1a6 PLACEHOLDER, DO NOT PUSH THIS COMMIT RedEnchilada 2015-05-15 10:23:53 -0500
  • bd0b7829bb Fix rotated flats on slopes RedEnchilada 2015-05-14 10:55:43 -0500
  • e39c8aa62e Fix ceiling slopes lol RedEnchilada 2015-05-13 21:57:47 -0500
  • 0cc917a0ff Plane lighting for slopes now actually acts like it should RedEnchilada 2015-05-13 21:41:54 -0500
  • 2187dac49b Fix random texture triangles rendering on lines with slopes????? RedEnchilada 2015-05-13 16:48:34 -0500
  • a3358479f0 Improvements related to slope collision, and quantize momentum properly for landing RedEnchilada 2015-05-13 16:15:32 -0500
  • 371e23d55d Reduce acceleration pushback to less absurd levels RedEnchilada 2015-05-13 16:02:19 -0500
  • 2183912100 Change upper/lower textures to not skew by default, add new linedef flags on normal linedefs: RedEnchilada 2015-05-04 17:45:02 -0500
  • 7e13cb8b47 Fix various issues/crashes with texture alignments RedEnchilada 2015-05-04 16:40:02 -0500
  • 1b9180111c Pin midtextures based on slopes, including bending on wall crossing RedEnchilada 2015-05-04 15:15:57 -0500
  • c66bb1c330 Make textures skew according to slope (midtextures not fixed yet) RedEnchilada 2015-05-03 15:47:40 -0500
  • 79fedf91a0 Fix occasionally running into an invisible wall around slopes RedEnchilada 2015-04-30 18:36:21 -0500
  • 3644d4d883 Minor code cleanup around renderer gunk RedEnchilada 2015-04-30 00:41:29 -0500
  • 234f734fe5 Fix sprite clipping and some blocking walls being rendered around slopes RedEnchilada 2015-04-30 00:38:51 -0500
  • 02d63aa011 Tweaks to slope physics + add accel rules for slopes RedEnchilada 2015-04-30 00:32:44 -0500
  • fe8a2ae680 Fix compile error RedEnchilada 2015-04-29 01:45:39 -0500
  • c4306b624d Optimized R_DrawTiltedSpan_8 chi.miru 2015-04-29 02:36:18 -0400
  • ae935a0955 Stop rubbing my ass on the code long enough to fix reverse gravity RedEnchilada 2015-04-29 00:36:24 -0500
  • db883f6a23 Add a bunch of slope physics RedEnchilada 2015-04-29 00:35:54 -0500
  • 1f0f6b64c1 Store the slope an object is resting on (if applicable) RedEnchilada 2015-04-29 00:33:04 -0500
  • de81d01fbc Fixes to slope generation (backfloor crash and wrong zdelta/zangle) RedEnchilada 2015-04-29 00:30:39 -0500
  • 776b5254e6 Slope collision fixes RedEnchilada 2015-04-29 00:29:51 -0500
  • 10ba850871 Fix dynamic slopes not working right in some cases RedEnchilada 2015-04-27 14:07:04 -0500
  • 6694480f68 Overhaul slope collision (NOT PHYSICS) to work almost perfectly RedEnchilada 2015-04-27 13:20:50 -0500
  • 58dd6d42af Add P_GetFloorZ and P_GetCeilingZ as boilerplate to facilitate better slope collision RedEnchilada 2015-04-27 13:18:12 -0500
  • 0c477c685d Removing unused cruft RedEnchilada 2015-04-26 22:20:03 -0500
  • 6fa1448f59 More cleanup, and made dynamic sloping more efficient/fixed memory leak RedEnchilada 2015-04-26 21:50:50 -0500
  • d0a726c00b Teeny optimization in renderer code?? RedEnchilada 2015-04-26 13:06:45 -0500
  • aeef23e816 MakeSlope_Line cleanup/fixed-point conversion RedEnchilada 2015-04-26 13:06:23 -0500
  • 5070a964b9 Starting to clean up a bit of Kal's mess RedEnchilada 2015-04-25 22:22:50 -0500
  • bac34d783e Fix crash with ceiling slopes and line collisions RedEnchilada 2015-04-25 20:39:18 -0500
  • f130a529b1 make stupid slopes render on stupid unix stupids RedEnchilada 2015-04-21 10:01:51 -0500
  • 7703eae0e8 Actually fix slope generation (also whitespace stuff) RedEnchilada 2015-04-20 13:25:39 -0500
  • f4ea285f02 Fix vertical linedefs on slopes rendering improperly RedEnchilada 2015-04-20 12:31:30 -0500
  • 12202d94a9 Fix calculation of slope extent, whoops RedEnchilada 2015-04-20 12:18:56 -0500
  • 779faaa93f SLOPES IN SOFTWARE MOD EHOLY SHIT RedEnchilada 2015-04-20 02:10:14 -0500
  • 65719c5b99 Make wall renderer account for slopes properly (in most cases) RedEnchilada 2015-04-19 22:20:54 -0500
  • 8d35c5064a Fix slope generation RedEnchilada 2015-04-19 16:54:20 -0500
  • 6e1f7e5f3a Add slope files to CMakeLists RedEnchilada 2015-04-19 16:21:19 -0500
  • 923fae476e Merge branch 'fury-gh/slopes' into angles RedEnchilada 2015-04-19 15:56:55 -0500
  • ddd66b9eff Make A_SetObjectFlags only reset sector/bmap links if needed RedEnchilada 2015-04-17 12:10:40 -0500
  • f7c463418e Merge branch 'actual-blockmap-fix' into 'next' Furyhunter 2015-04-14 20:22:25 -0400
  • 420c90fb48 Merge branch 'serverfix' into 'next' Furyhunter 2015-04-14 20:14:17 -0400
  • 63089c885e Merge branch 'polyobject-more-fixes' into 'next' Furyhunter 2015-04-14 20:13:16 -0400
  • 3d59e337ac Merge branch 'polyobject-scroll-hotfix' into 'next' Furyhunter 2015-04-14 20:10:07 -0400
  • d2c74e1b13 Fix the west/south blockmap issue without fucking up huge maps RedEnchilada 2015-04-08 21:32:07 -0500
  • 09345ce929 Revert "Guess what major breaking-news bug I just fixed B)" RedEnchilada 2015-04-08 20:50:49 -0500
  • 55bfb4ffe8 Re-fix the server global variable in Lua Wolfy 2015-04-08 13:46:30 -0400
  • 210279625a Extra tiny logic fixes; swinging chains are smoother, and polyobjects can follow single-waypoint sequences RedEnchilada 2015-04-06 11:23:08 -0500
  • 1078be3c30 Insert polyobject planes into their proper spot in the draw list; replace related hack with other hacks RedEnchilada 2015-04-06 11:22:27 -0500
  • 4f06650a1e Removed the small velocity boost you get for surfacing from goo. JTE 2015-04-04 18:39:32 -0400
  • 4016d15f7b Adjusted platform-creating velocity of goo water. JTE 2015-04-04 18:38:20 -0400
  • 5a4d9f885b Making RotateThings a bit nicer?? RedEnchilada 2015-04-01 20:41:53 -0500
  • 6616b030bb Replace the old spinny polyobject player drifty hack thing with a new one that actually works RedEnchilada 2015-04-01 18:15:46 -0500
  • fb120299bb Make polyobjects carry the same objects as conveyors for consistency RedEnchilada 2015-04-01 17:39:20 -0500
  • 83461f49c5 Merge branch 'public_todo_next' into next Alam Ed Arias 2015-04-01 12:32:34 -0400
  • 649dd7bd8d Fix SDL2 searching for main when it wasn't necessary. Ronald Kinard 2015-02-24 02:19:37 -0600
  • 9e306394dd Guess what major breaking-news bug I just fixed B) MonsterIestyn 2015-02-20 22:58:55 +0000