Fix random texture triangles rendering on lines with slopes?????

This commit is contained in:
RedEnchilada 2015-05-13 16:48:34 -05:00
parent a3358479f0
commit 2187dac49b

View file

@ -2371,7 +2371,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (worldhigh < worldtop
#ifdef ESLOPE
|| worldhighslope < worldtopslope
|| worldhighslope <= worldtopslope
#endif
)
{
@ -2388,7 +2388,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (worldlow > worldbottom
#ifdef ESLOPE
|| worldlowslope > worldbottomslope
|| worldlowslope >= worldbottomslope
#endif
)
{