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Replace the old spinny polyobject player drifty hack thing with a new one that actually works
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fb120299bb
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1 changed files with 11 additions and 3 deletions
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@ -1304,13 +1304,21 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta,
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continue;
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{
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fixed_t newxoff, newyoff;
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fixed_t newxoff, newyoff, oldxoff, oldyoff;
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angle_t angletoobj = R_PointToAngle2(origin.x, origin.y, mo->x, mo->y);
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fixed_t disttoobj = R_PointToDist2(origin.x, origin.y, mo->x, mo->y);
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oldxoff = mo->x-origin.x;
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oldyoff = mo->y-origin.y;
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if (mo->player) // Hack to fix players sliding off of spinning polys -Red
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{
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disttoobj = FixedMul(disttoobj, 0xfe40);
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angle_t temp;
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angletoobj += delta;
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temp = angletoobj >> ANGLETOFINESHIFT;
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oldxoff = FixedMul(FINECOSINE(temp), disttoobj);
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oldyoff = FixedMul(FINESINE(temp), disttoobj);
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}
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angletoobj += delta;
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@ -1318,7 +1326,7 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta,
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newxoff = FixedMul(FINECOSINE(angletoobj), disttoobj);
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newyoff = FixedMul(FINESINE(angletoobj), disttoobj);
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Polyobj_slideThing(mo, origin.x+newxoff-mo->x, origin.y+newyoff-mo->y);
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Polyobj_slideThing(mo, newxoff-oldxoff, newyoff-oldyoff);
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if (turnthings == 2 || (turnthings == 1 && !mo->player)) {
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mo->angle += delta;
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