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Actually fix slope generation (also whitespace stuff)
This commit is contained in:
parent
f4ea285f02
commit
7703eae0e8
1 changed files with 182 additions and 181 deletions
363
src/p_slopes.c
363
src/p_slopes.c
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@ -1,4 +1,4 @@
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// Emacs style mode select -*- C++ -*-
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright(C) 2004 Stephen McGranahan
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@ -7,12 +7,12 @@
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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@ -45,7 +45,7 @@
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//
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// Alocates and fill the contents of a slope structure.
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//
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static pslope_t *P_MakeSlope(const v3float_t *o, const v2float_t *d,
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static pslope_t *P_MakeSlope(const v3float_t *o, const v2float_t *d,
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const float zdelta, boolean isceiling)
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{
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pslope_t *ret = Z_Malloc(sizeof(pslope_t), PU_LEVEL, NULL);
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@ -59,7 +59,7 @@ static pslope_t *P_MakeSlope(const v3float_t *o, const v2float_t *d,
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ret->d.y = FLOAT_TO_FIXED(ret->df.y = d->y);
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ret->zdelta = FLOAT_TO_FIXED(ret->zdeltaf = zdelta);
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// d = direction (v2float_t)
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//
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// direction.x = line->nx;
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@ -101,9 +101,9 @@ static pslope_t *P_MakeSlope(const v3float_t *o, const v2float_t *d,
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// Cross product length
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len = (float)sqrt(ret->normalf.x * ret->normalf.x +
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ret->normalf.y * ret->normalf.y +
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ret->normalf.y * ret->normalf.y +
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ret->normalf.z * ret->normalf.z);
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#ifdef SLOPETHINGS
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if (len == 0)
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{
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@ -117,18 +117,18 @@ static pslope_t *P_MakeSlope(const v3float_t *o, const v2float_t *d,
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ret->normalf.x /= len;
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ret->normalf.y /= len;
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ret->normalf.z /= len;
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// ZDoom
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// cross = ret->normalf
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// Fix backward normals
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if ((ret->normalf.z < 0 && !isceiling) || (ret->normalf.z > 0 && isceiling))
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{
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ret->normalf.x = -ret->normalf.x;
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ret->normalf.y = -ret->normalf.x;
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ret->normalf.z = -ret->normalf.x;
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}
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}
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}
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return ret;
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@ -200,10 +200,11 @@ static float P_GetExtent(sector_t *sector, line_t *line, v3float_t *o, v2float_t
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if(dist > fardist)
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fardist = dist;
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// We shouldn't have to do this for v2... -Red
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/*dist = (float)fabs((FIXED_TO_FLOAT(li->v2->x) - o->x) * d->x + (FIXED_TO_FLOAT(li->v2->y) - o->y) * d->y);
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// Okay, maybe do it for v2 as well?
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P_ClosestPointOnLine(li->v2->x, li->v2->y, line, &tempv);
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dist = FIXED_TO_FLOAT(R_PointToDist2(tempv.x, tempv.y, li->v2->x, li->v2->y));
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if(dist > fardist)
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fardist = dist;*/
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fardist = dist;
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}
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return fardist;
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@ -228,72 +229,72 @@ void P_SpawnSlope_Line(int linenum)
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v3float_t origin, point;
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v2float_t direction;
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float dz, extent;
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boolean frontfloor = (special == 386 || special == 388 || special == 393);
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boolean backfloor = (special == 389 || special == 391 || special == 392);
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boolean frontceil = (special == 387 || special == 388 || special == 392);
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boolean backceil = (special == 390 || special == 391 || special == 393);
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if(!frontfloor && !backfloor && !frontceil && !backceil)
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{
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CONS_Printf("P_SpawnSlope_Line called with non-slope line special.\n");
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return;
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}
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if(!line->frontsector || !line->backsector)
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{
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CONS_Printf("P_SpawnSlope_Line used on a line without two sides.\n");
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return;
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}
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// SRB2CBTODO: Transform origin relative to the bounds of an individual FOF
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origin.x = (FIXED_TO_FLOAT(line->v2->x) + FIXED_TO_FLOAT(line->v1->x)) * 0.5f;
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origin.y = (FIXED_TO_FLOAT(line->v2->y) + FIXED_TO_FLOAT(line->v1->y)) * 0.5f;
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// For FOF slopes, make a special function to copy to the xy origin & direction relative to the position of the FOF on the map!
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if(frontfloor || frontceil)
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{
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origin.z = FIXED_TO_FLOAT(line->backsector->floorheight);
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direction.x = line->nx;
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direction.y = line->ny;
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extent = P_GetExtent(line->frontsector, line, &origin, &direction);
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if(extent < 0.0f)
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{
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CONS_Printf("P_SpawnSlope_Line failed to get frontsector extent on line number %i\n", linenum);
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return;
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}
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// reposition the origin according to the extent
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point.x = origin.x + direction.x * extent;
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point.y = origin.y + direction.y * extent;
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direction.x = -direction.x;
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direction.y = -direction.y;
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// TODO: We take origin and point 's xy values and translate them to the center of an FOF!
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if(frontfloor)
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{
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point.z = FIXED_TO_FLOAT(line->frontsector->floorheight); // Startz
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dz = (FIXED_TO_FLOAT(line->backsector->floorheight) - point.z) / extent; // Destinationz
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// In P_SpawnSlopeLine the origin is the centerpoint of the sourcelinedef
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int slopeangle = 0; // All floors by default have no slope (an angle of 0, completely flat)
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v3float_t A = origin; // = line source
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v3float_t B = point; // destination's value
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v3float_t C = origin; // Point used to make a right triangle from A & B
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C.z = point.z;
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// To find the "angle" of a slope, we make a right triangle out of the points we have,
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// point A - is point 1 of the hypotenuse,
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// point B - is point 2 of the hypotenuse
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// point C - has the same Z value as point b, and the same XY value as A
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//
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//
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// We want to find the angle accross from the right angle
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// so we use some triginometry to find the angle(fun, right?)
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// We want to find the tanjent of this angle, this is:
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@ -304,54 +305,54 @@ void P_SpawnSlope_Line(int linenum)
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float triangopplength = abs(B.z - A.z);
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float triangadjlength = sqrt((B.x-C.x)*(B.x-C.x) + (B.y - C.y)*(B.y - C.y));
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//float trianghyplength = sqrt(triangopplength*triangopplength + triangadjlength*triangadjlength); // This is the hypotenuse
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// So tanjent = opposite divided by adjecent
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float tanrelat = triangopplength/ triangadjlength; // tanjent = opposite / adjecent
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slopeangle = atan(tanrelat)* 180 / M_PI; // Now we use atan: *180 /M_PI is needed to convert the value into degrees
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fslope = line->frontsector->f_slope =
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fslope = line->frontsector->f_slope =
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P_MakeSlope(&point, &direction, dz, false);
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// Now remember that f_slope IS a vector
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// fslope->o = origin 3D point 1 of the vector
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// fslope->d = destination 3D point 2 of the vector
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// fslope->normal is a 3D line perpendicular to the 3D vector
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// Sync the linedata of the line that started this slope
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// SRB2CBTODO: Anything special for remote(control sector)-based slopes later?
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line->frontsector->f_slope->sourceline = line;
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// To find the real highz/lowz of a slope, you need to check all the vertexes
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// in the slope's sector with P_GetZAt to get the REAL lowz & highz
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// Although these slopes are set by floorheights the ANGLE is what a slope is,
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// so technically any slope can extend on forever (they are just bound by sectors)
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// *You can use sourceline as a reference to see if two slopes really are the same
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// Default points for high and low
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fixed_t highest = point.z > origin.z ? point.z : origin.z;
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fixed_t lowest = point.z < origin.z ? point.z : origin.z;
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highest = FLOAT_TO_FIXED(highest);
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lowest = FLOAT_TO_FIXED(lowest);
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// Now check to see what the REAL high and low points of the slope inside the sector
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size_t l;
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for (l = 0; l < line->frontsector->linecount; l++)
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{
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if (P_GetZAt(line->frontsector->f_slope, line->frontsector->lines[l]->v1->x, line->frontsector->lines[l]->v1->y) > highest)
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highest = P_GetZAt(line->frontsector->f_slope, line->frontsector->lines[l]->v1->x, line->frontsector->lines[l]->v1->y);
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if (P_GetZAt(line->frontsector->f_slope, line->frontsector->lines[l]->v1->x, line->frontsector->lines[l]->v1->y) < lowest)
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lowest = P_GetZAt(line->frontsector->f_slope, line->frontsector->lines[l]->v1->x, line->frontsector->lines[l]->v1->y);
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}
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// Sets extra clipping data for the frontsector's slope
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fslope->highz = line->frontsector->f_slope->highz = highest;
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fslope->lowz = line->frontsector->f_slope->lowz = lowest;
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fslope->zangle = slopeangle;
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fslope->xydirection = R_PointToAngle2(FLOAT_TO_FIXED(A.x), FLOAT_TO_FIXED(A.y), FLOAT_TO_FIXED(B.x), FLOAT_TO_FIXED(B.y))/(ANGLE_45/45);
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secplane_t *srcplane = Z_Calloc(sizeof(*srcplane), PU_LEVEL, NULL);
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// ZDoom secplane port! YAY
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// ret = f_slope or c_slope
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@ -359,48 +360,48 @@ void P_SpawnSlope_Line(int linenum)
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srcplane->b = FLOAT_TO_FIXED (fslope->normalf.y); // cross[1]
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srcplane->c = FLOAT_TO_FIXED (fslope->normalf.z); // cross[2]
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srcplane->ic = DivScale32 (1, srcplane->c); // (1 << 32/srcplane->c) or FLOAT_TO_FIXED(1.0f/cross[2]);
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// destheight takes the destination height used in dz
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// destheight takes the destination height used in dz
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srcplane->d = -TMulScale16 (srcplane->a, line->v1->x, // x
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srcplane->b, line->v1->y, // y
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srcplane->c, line->backsector->floorheight); // z
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// Sync the secplane!
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fslope->secplane = line->frontsector->f_slope->secplane = *srcplane;
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}
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if(frontceil)
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{
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point.z = FIXED_TO_FLOAT(line->frontsector->ceilingheight);
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dz = (FIXED_TO_FLOAT(line->backsector->ceilingheight) - point.z) / extent;
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cslope = line->frontsector->c_slope =
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cslope = line->frontsector->c_slope =
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P_MakeSlope(&point, &direction, dz, true);
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// Sync the linedata of the line that started this slope
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// SRB2CBTODO: Anything special for remote(control sector)-based slopes later?
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line->frontsector->c_slope->sourceline = line;
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// Remember the way the slope is formed
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fixed_t highest = point.z > origin.z ? point.z : origin.z;
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fixed_t lowest = point.z < origin.z ? point.z : origin.z;
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highest = FLOAT_TO_FIXED(highest);
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lowest = FLOAT_TO_FIXED(lowest);
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size_t l;
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for (l = 0; l < line->frontsector->linecount; l++)
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{
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if (P_GetZAt(line->frontsector->c_slope, line->frontsector->lines[l]->v1->x, line->frontsector->lines[l]->v1->y) > highest)
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highest = P_GetZAt(line->frontsector->c_slope, line->frontsector->lines[l]->v1->x, line->frontsector->lines[l]->v1->y);
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if (P_GetZAt(line->frontsector->c_slope, line->frontsector->lines[l]->v1->x, line->frontsector->lines[l]->v1->y) < lowest)
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lowest = P_GetZAt(line->frontsector->c_slope, line->frontsector->lines[l]->v1->x, line->frontsector->lines[l]->v1->y);
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}
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// This line special sets extra clipping data for the frontsector's slope
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cslope->highz = line->frontsector->c_slope->highz = highest;
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cslope->lowz = line->frontsector->c_slope->lowz = lowest;
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// SRB2CBTODO: Get XY angle of a slope and then awesome physics! // ESLOPE:
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//cslope->zangle = line->frontsector->c_slope->zangle = P_GetSlopezangle(line->frontsector, highvert, lowvert);
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//100*(ANG45/45);//R_PointToAngle2(direction.x, direction.y, origin.x, origin.y);
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@ -422,11 +423,11 @@ void P_SpawnSlope_Line(int linenum)
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//srcheight = isceiling ? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceiling);
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//destheight = isceiling ? refsec->GetPlaneTexZ(sector_t::floor) : refsec->GetPlaneTexZ(sector_t::ceiling);
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//P_GetZAtf(ret, v2.x, v2.y)
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// destheight takes the destination height used in dz
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// destheight takes the destination height used in dz
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srcplane->d = -TMulScale16 (srcplane->a, line->v1->x,
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srcplane->b, line->v1->y,
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srcplane->c, line->backsector->ceilingheight);
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// Sync the secplane!
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cslope->secplane = line->frontsector->c_slope->secplane = *srcplane;
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}
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@ -437,46 +438,46 @@ void P_SpawnSlope_Line(int linenum)
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// Backsector
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direction.x = -line->nx;
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direction.y = -line->ny;
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extent = P_GetExtent(line->backsector, line, &origin, &direction);
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if(extent < 0.0f)
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{
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CONS_Printf("P_SpawnSlope_Line failed to get backsector extent on line number %i\n", linenum);
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return;
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}
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// reposition the origin according to the extent
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point.x = origin.x + direction.x * extent;
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point.y = origin.y + direction.y * extent;
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direction.x = -direction.x;
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direction.y = -direction.y;
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if(backfloor)
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{
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point.z = FIXED_TO_FLOAT(line->backsector->floorheight);
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dz = (FIXED_TO_FLOAT(line->frontsector->floorheight) - point.z) / extent;
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fslope = line->backsector->f_slope =
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fslope = line->backsector->f_slope =
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P_MakeSlope(&point, &direction, dz, false);
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// Sync the linedata of the line that started this slope
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// SRB2CBTODO: Anything special for remote(control sector)-based slopes later?
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line->backsector->f_slope->sourceline = line;
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int slopeangle = 0; // All floors by default have no slope (an angle of 0)
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v3float_t A = origin; // = line source
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v3float_t B = point; // destination's value
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v3float_t C = origin;
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C.z = point.z;
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// To find the "angle" of a slope, we make a right triangle out of the points we have,
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// point A - is point 1 of the hypotenuse,
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// point B - is point 2 of the hypotenuse
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// point C - has the same Z value as point b, and the same XY value as A
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//
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//
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// We want to find the angle accross from the right angle
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// so we use some triginometry to find the angle(fun, right?)
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// We want to find the tanjent of this angle, this is:
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@ -487,31 +488,31 @@ void P_SpawnSlope_Line(int linenum)
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float triangopplength = abs(B.z - A.z);
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float triangadjlength = sqrt((B.x-C.x)*(B.x-C.x) + (B.y - C.y)*(B.y - C.y));
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//float trianghyplength = sqrt(triangopplength*triangopplength + triangadjlength*triangadjlength); // This is the hypotenuse
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// So tanjent = opposite divided by adjecent
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float tanrelat = triangopplength/ triangadjlength; // tanjent = opposite / adjecent
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slopeangle = atan(tanrelat)* 180 / M_PI; // Now we use atan - *180 /M_PI is needed to convert the value into degrees
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// Remember the way the slope is formed
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fixed_t highest = point.z > origin.z ? point.z : origin.z;
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fixed_t lowest = point.z < origin.z ? point.z : origin.z;
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highest = FLOAT_TO_FIXED(highest);
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lowest = FLOAT_TO_FIXED(lowest);
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size_t l;
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for (l = 0; l < line->backsector->linecount; l++)
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{
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if (P_GetZAt(line->backsector->f_slope, line->backsector->lines[l]->v1->x, line->backsector->lines[l]->v1->y) > highest)
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highest = P_GetZAt(line->backsector->f_slope, line->backsector->lines[l]->v1->x, line->backsector->lines[l]->v1->y);
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||||
|
||||
|
||||
if (P_GetZAt(line->backsector->f_slope, line->backsector->lines[l]->v1->x, line->backsector->lines[l]->v1->y) < lowest)
|
||||
lowest = P_GetZAt(line->backsector->f_slope, line->backsector->lines[l]->v1->x, line->backsector->lines[l]->v1->y);
|
||||
}
|
||||
|
||||
|
||||
// This line special sets extra clipping data for the frontsector's slope
|
||||
fslope->highz = line->backsector->f_slope->highz = highest;
|
||||
fslope->lowz = line->backsector->f_slope->lowz = lowest;
|
||||
|
||||
|
||||
fslope->zangle = slopeangle;
|
||||
// Get slope XY angle with secplane_t
|
||||
secplane_t *srcplane = Z_Calloc(sizeof(*srcplane), PU_LEVEL, NULL);
|
||||
|
@ -531,11 +532,11 @@ void P_SpawnSlope_Line(int linenum)
|
|||
//srcheight = isceiling ? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceiling);
|
||||
//destheight = isceiling ? refsec->GetPlaneTexZ(sector_t::floor) : refsec->GetPlaneTexZ(sector_t::ceiling);
|
||||
//P_GetZAtf(ret, v2.x, v2.y)
|
||||
// destheight takes the destination height used in dz
|
||||
// destheight takes the destination height used in dz
|
||||
srcplane->d = -TMulScale16 (srcplane->a, line->v1->x,
|
||||
srcplane->b, line->v1->y,
|
||||
srcplane->c, line->frontsector->floorheight);
|
||||
|
||||
|
||||
// Sync the secplane!
|
||||
fslope->secplane = line->backsector->f_slope->secplane = *srcplane;
|
||||
}
|
||||
|
@ -543,35 +544,35 @@ void P_SpawnSlope_Line(int linenum)
|
|||
{
|
||||
point.z = FIXED_TO_FLOAT(line->backsector->ceilingheight);
|
||||
dz = (FIXED_TO_FLOAT(line->frontsector->ceilingheight) - point.z) / extent;
|
||||
|
||||
cslope = line->backsector->c_slope =
|
||||
|
||||
cslope = line->backsector->c_slope =
|
||||
P_MakeSlope(&point, &direction, dz, true);
|
||||
|
||||
|
||||
// Sync the linedata of the line that started this slope
|
||||
// SRB2CBTODO: Anything special for remote(control sector)-based slopes later?
|
||||
line->backsector->c_slope->sourceline = line;
|
||||
|
||||
|
||||
// Remember the way the slope is formed
|
||||
fixed_t highest = point.z > origin.z ? point.z : origin.z;
|
||||
fixed_t lowest = point.z < origin.z ? point.z : origin.z;
|
||||
highest = FLOAT_TO_FIXED(highest);
|
||||
lowest = FLOAT_TO_FIXED(lowest);
|
||||
|
||||
|
||||
size_t l;
|
||||
|
||||
|
||||
for (l = 0; l < line->backsector->linecount; l++)
|
||||
{
|
||||
if (P_GetZAt(line->backsector->c_slope, line->backsector->lines[l]->v1->x, line->backsector->lines[l]->v1->y) > highest)
|
||||
highest = P_GetZAt(line->backsector->c_slope, line->backsector->lines[l]->v1->x, line->backsector->lines[l]->v1->y);
|
||||
|
||||
|
||||
if (P_GetZAt(line->backsector->c_slope, line->backsector->lines[l]->v1->x, line->backsector->lines[l]->v1->y) < lowest)
|
||||
lowest = P_GetZAt(line->backsector->c_slope, line->backsector->lines[l]->v1->x, line->backsector->lines[l]->v1->y);
|
||||
}
|
||||
|
||||
|
||||
// This line special sets extra clipping data for the backsector's slope
|
||||
cslope->highz = line->backsector->c_slope->highz = highest;
|
||||
cslope->lowz = line->backsector->c_slope->lowz = lowest;
|
||||
|
||||
|
||||
// SRB2CBTODO: Get XY angle of a slope and then awesome physics! // ESLOPE:
|
||||
//cslope->zangle = line->backsector->c_slope->zangle = P_GetSlopezangle(line->backsector, highvert, lowvert);
|
||||
//100*(ANG45/45);//R_PointToAngle2(direction.x, direction.y, origin.x, origin.y);
|
||||
|
@ -593,16 +594,16 @@ void P_SpawnSlope_Line(int linenum)
|
|||
//srcheight = isceiling ? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceiling);
|
||||
//destheight = isceiling ? refsec->GetPlaneTexZ(sector_t::floor) : refsec->GetPlaneTexZ(sector_t::ceiling);
|
||||
//P_GetZAtf(ret, v2.x, v2.y)
|
||||
// destheight takes the destination height used in dz
|
||||
// destheight takes the destination height used in dz
|
||||
srcplane->d = -TMulScale16 (srcplane->a, line->v1->x,
|
||||
srcplane->b, line->v1->y,
|
||||
srcplane->c, line->frontsector->ceilingheight);
|
||||
|
||||
|
||||
// Sync the secplane!
|
||||
cslope->secplane = line->backsector->c_slope->secplane = *srcplane;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(!line->tag)
|
||||
return;
|
||||
}
|
||||
|
@ -657,12 +658,12 @@ void P_SetSlopesFromVertexHeights(lumpnum_t lumpnum)
|
|||
mapthing_t *mt;
|
||||
boolean vt_found = false;
|
||||
size_t i, j, k, l, q;
|
||||
|
||||
|
||||
//size_t i;
|
||||
//mapthing_t *mt;
|
||||
char *data;
|
||||
char *datastart;
|
||||
|
||||
|
||||
// SRB2CBTODO: WHAT IS (5 * sizeof (short))?! It = 10
|
||||
// anything else seems to make a map not load properly,
|
||||
// but this hard-coded value MUST have some reason for being what it is
|
||||
|
@ -683,34 +684,34 @@ void P_SetSlopesFromVertexHeights(lumpnum_t lumpnum)
|
|||
mt->options = READINT16(data);
|
||||
// mt->z hasn't been set yet!
|
||||
//mt->extrainfo = (byte)(mt->type >> 12); // slope things are special, they have a bigger range of types
|
||||
|
||||
|
||||
//mt->type &= 4095; // SRB2CBTODO: WHAT IS THIS???? Mobj type limits?!!!!
|
||||
x = mt->x*FRACUNIT;
|
||||
y = mt->y*FRACUNIT;
|
||||
sector = R_PointInSubsector(x, y)->sector;
|
||||
// Z for objects
|
||||
#ifdef ESLOPE
|
||||
#ifdef ESLOPE
|
||||
if (sector->f_slope)
|
||||
mt->z = (short)(P_GetZAt(sector->f_slope, x, y)>>FRACBITS);
|
||||
else
|
||||
#endif
|
||||
mt->z = (short)(sector->floorheight>>FRACBITS);
|
||||
|
||||
|
||||
mt->z = mt->z + (mt->options >> ZSHIFT);
|
||||
|
||||
|
||||
if (mt->type == THING_VertexFloorZ || mt->type == THING_VertexCeilingZ) // THING_VertexFloorZ
|
||||
{
|
||||
for(l = 0; l < numvertexes; l++)
|
||||
{
|
||||
if (vertexes[l].x == mt->x*FRACUNIT && vertexes[l].y == mt->y*FRACUNIT)
|
||||
{
|
||||
if (mt->type == THING_VertexFloorZ)
|
||||
if (mt->type == THING_VertexFloorZ)
|
||||
{
|
||||
vertexes[l].z = mt->z*FRACUNIT;
|
||||
//I_Error("Z value: %i", vertexes[l].z/FRACUNIT);
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
vertexes[l].z = mt->z*FRACUNIT; // celing floor
|
||||
}
|
||||
|
@ -718,41 +719,41 @@ void P_SetSlopesFromVertexHeights(lumpnum_t lumpnum)
|
|||
}
|
||||
}
|
||||
//mt->type = 0; // VPHYSICS: Dynamic slopes
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if (vt_found)
|
||||
{
|
||||
for (k = 0; k < numsectors; k++)
|
||||
{
|
||||
sector_t *sec = §ors[k];
|
||||
if (sec->linecount != 3) continue; // only works with triangular sectors
|
||||
|
||||
|
||||
v3float_t vt1, vt2, vt3; // cross = ret->normalf
|
||||
v3float_t vec1, vec2;
|
||||
|
||||
|
||||
int vi1, vi2, vi3;
|
||||
|
||||
|
||||
vi1 = (int)(sec->lines[0]->v1 - vertexes);
|
||||
vi2 = (int)(sec->lines[0]->v2 - vertexes);
|
||||
vi3 = (sec->lines[1]->v1 == sec->lines[0]->v1 || sec->lines[1]->v1 == sec->lines[0]->v2)?
|
||||
(int)(sec->lines[1]->v2 - vertexes) : (int)(sec->lines[1]->v1 - vertexes);
|
||||
|
||||
|
||||
//if (vertexes[vi1].z)
|
||||
// I_Error("OSNAP %i", vertexes[vi1].z/FRACUNIT);
|
||||
//if (vertexes[vi2].z)
|
||||
// I_Error("OSNAP %i", vertexes[vi2].z/FRACUNIT);
|
||||
//if (vertexes[vi3].z)
|
||||
// I_Error("OSNAP %i", vertexes[vi3].z/FRACUNIT);
|
||||
|
||||
|
||||
//I_Error("%i, %i", mt->z*FRACUNIT, vertexes[vi1].z);
|
||||
|
||||
|
||||
//I_Error("%i, %i, %i", mt->x, mt->y, mt->z);
|
||||
//P_SpawnMobj(mt->x*FRACUNIT, mt->y*FRACUNIT, mt->z*FRACUNIT, MT_RING);
|
||||
|
||||
|
||||
// TODO: Make sure not to spawn in the same place 2x! (we need an object in every vertex of the
|
||||
// triangle sector to setup the real vertex slopes
|
||||
// Check for the vertexes of all sectors
|
||||
|
@ -780,31 +781,31 @@ void P_SetSlopesFromVertexHeights(lumpnum_t lumpnum)
|
|||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
vt1.x = FIXED_TO_FLOAT(vertexes[vi1].x);
|
||||
vt1.y = FIXED_TO_FLOAT(vertexes[vi1].y);
|
||||
vt2.x = FIXED_TO_FLOAT(vertexes[vi2].x);
|
||||
vt2.y = FIXED_TO_FLOAT(vertexes[vi2].y);
|
||||
vt3.x = FIXED_TO_FLOAT(vertexes[vi3].x);
|
||||
vt3.y = FIXED_TO_FLOAT(vertexes[vi3].y);
|
||||
|
||||
|
||||
for(j = 0; j < 2; j++)
|
||||
{
|
||||
|
||||
|
||||
fixed_t z3;
|
||||
//I_Error("Lo hicimos");
|
||||
|
||||
|
||||
vt1.z = mt->z;//FIXED_TO_FLOAT(j==0 ? sec->floorheight : sec->ceilingheight);
|
||||
vt2.z = mt->z;//FIXED_TO_FLOAT(j==0? sec->floorheight : sec->ceilingheight);
|
||||
z3 = mt->z;//j==0? sec->floorheight : sec->ceilingheight; // Destination height
|
||||
vt3.z = FIXED_TO_FLOAT(z3);
|
||||
|
||||
|
||||
if (P_PointOnLineSide(vertexes[vi3].x, vertexes[vi3].y, sec->lines[0]) == 0)
|
||||
{
|
||||
vec1.x = vt2.x - vt3.x;
|
||||
vec1.y = vt2.y - vt3.y;
|
||||
vec1.z = vt2.z - vt3.z;
|
||||
|
||||
|
||||
vec2.x = vt1.x - vt3.x;
|
||||
vec2.y = vt1.y - vt3.y;
|
||||
vec2.z = vt1.z - vt3.z;
|
||||
|
@ -814,24 +815,24 @@ void P_SetSlopesFromVertexHeights(lumpnum_t lumpnum)
|
|||
vec1.x = vt1.x - vt3.x;
|
||||
vec1.y = vt1.y - vt3.y;
|
||||
vec1.z = vt1.z - vt3.z;
|
||||
|
||||
|
||||
vec2.x = vt2.x - vt3.x;
|
||||
vec2.y = vt2.y - vt3.y;
|
||||
vec2.z = vt2.z - vt3.z;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
pslope_t *ret = Z_Malloc(sizeof(pslope_t), PU_LEVEL, NULL);
|
||||
memset(ret, 0, sizeof(*ret));
|
||||
|
||||
|
||||
{
|
||||
M_CrossProduct3f(&ret->normalf, &vec1, &vec2);
|
||||
|
||||
|
||||
// Cross product length
|
||||
float len = (float)sqrt(ret->normalf.x * ret->normalf.x +
|
||||
ret->normalf.y * ret->normalf.y +
|
||||
ret->normalf.y * ret->normalf.y +
|
||||
ret->normalf.z * ret->normalf.z);
|
||||
|
||||
|
||||
if (len == 0)
|
||||
{
|
||||
// Only happens when all vertices in this sector are on the same line.
|
||||
|
@ -843,7 +844,7 @@ void P_SetSlopesFromVertexHeights(lumpnum_t lumpnum)
|
|||
ret->normalf.x /= len;
|
||||
ret->normalf.y /= len;
|
||||
ret->normalf.z /= len;
|
||||
|
||||
|
||||
// ZDoom cross = ret->normalf
|
||||
// Fix backward normals
|
||||
if ((ret->normalf.z < 0 && j == 0) || (ret->normalf.z > 0 && j == 1))
|
||||
|
@ -852,11 +853,11 @@ void P_SetSlopesFromVertexHeights(lumpnum_t lumpnum)
|
|||
ret->normalf.x = -ret->normalf.x;
|
||||
ret->normalf.y = -ret->normalf.x;
|
||||
ret->normalf.z = -ret->normalf.x;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
secplane_t *srcplane = Z_Calloc(sizeof(*srcplane), PU_LEVEL, NULL);
|
||||
|
||||
|
||||
srcplane->a = FLOAT_TO_FIXED (ret->normalf.x);
|
||||
srcplane->b = FLOAT_TO_FIXED (ret->normalf.y);
|
||||
srcplane->c = FLOAT_TO_FIXED (ret->normalf.z);
|
||||
|
@ -864,7 +865,7 @@ void P_SetSlopesFromVertexHeights(lumpnum_t lumpnum)
|
|||
srcplane->d = -TMulScale16 (srcplane->a, vertexes[vi3].x,
|
||||
srcplane->b, vertexes[vi3].y,
|
||||
srcplane->c, z3);
|
||||
|
||||
|
||||
if (j == 0)
|
||||
{
|
||||
sec->f_slope = ret;
|
||||
|
@ -876,20 +877,20 @@ void P_SetSlopesFromVertexHeights(lumpnum_t lumpnum)
|
|||
sec->c_slope->secplane = *srcplane;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
Z_Free(datastart);
|
||||
|
||||
|
||||
#if 0 // UDMF support
|
||||
for(i = 0; i < numvertexdatas; i++)
|
||||
{
|
||||
|
@ -898,23 +899,23 @@ void P_SetSlopesFromVertexHeights(lumpnum_t lumpnum)
|
|||
vt_heights[1][i] = vertexdatas[i].zCeiling;
|
||||
vt_found = true;
|
||||
}
|
||||
|
||||
|
||||
if (vertexdatas[i].flags & VERTEXFLAG_ZFloorEnabled)
|
||||
{
|
||||
vt_heights[0][i] = vertexdatas[i].zFloor;
|
||||
vt_found = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// If vertexdata_t is ever extended for non-slope usage, this will obviously have to be deferred or removed.
|
||||
delete[] vertexdatas;
|
||||
vertexdatas = NULL;
|
||||
numvertexdatas = 0;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
#include "p_maputl.h"
|
||||
|
@ -923,13 +924,13 @@ void P_SetSlopesFromVertexHeights(lumpnum_t lumpnum)
|
|||
static void P_SlopeLineToPointo (int lineid, fixed_t x, fixed_t y, fixed_t z, boolean slopeCeil)
|
||||
{
|
||||
int linenum = -1;
|
||||
|
||||
|
||||
while ((linenum = P_FindLineFromID (lineid, linenum)) != -1)
|
||||
{
|
||||
const line_t *line = &lines[linenum];
|
||||
sector_t *sec;
|
||||
secplane_t *plane;
|
||||
|
||||
|
||||
if (P_PointOnLineSide (x, y, line) == 0)
|
||||
{
|
||||
sec = line->frontsector;
|
||||
|
@ -950,9 +951,9 @@ static void P_SlopeLineToPointo (int lineid, fixed_t x, fixed_t y, fixed_t z, bo
|
|||
{
|
||||
plane = &sec->floorplane;
|
||||
}
|
||||
|
||||
|
||||
FVector3 p, v1, v2, cross;
|
||||
|
||||
|
||||
p[0] = FIXED2FLOAT (line->v1->x);
|
||||
p[1] = FIXED2FLOAT (line->v1->y);
|
||||
p[2] = FIXED2FLOAT (plane->ZatPoint (line->v1->x, line->v1->y));
|
||||
|
@ -962,7 +963,7 @@ static void P_SlopeLineToPointo (int lineid, fixed_t x, fixed_t y, fixed_t z, bo
|
|||
v2[0] = FIXED2FLOAT (x - line->v1->x);
|
||||
v2[1] = FIXED2FLOAT (y - line->v1->y);
|
||||
v2[2] = FIXED2FLOAT (z) - p[2];
|
||||
|
||||
|
||||
cross = v1 ^ v2;
|
||||
double len = cross.Length();
|
||||
if (len == 0)
|
||||
|
@ -976,7 +977,7 @@ static void P_SlopeLineToPointo (int lineid, fixed_t x, fixed_t y, fixed_t z, bo
|
|||
{
|
||||
cross = -cross;
|
||||
}
|
||||
|
||||
|
||||
plane->a = FLOAT2FIXED (cross[0]);
|
||||
plane->b = FLOAT2FIXED (cross[1]);
|
||||
plane->c = FLOAT2FIXED (cross[2]);
|
||||
|
@ -989,7 +990,7 @@ static void P_SlopeLineToPointo (int lineid, fixed_t x, fixed_t y, fixed_t z, bo
|
|||
}
|
||||
#else
|
||||
#if 0
|
||||
// P_SlopeLineToPoint, start from a specific linedef number(not tag) and slope to a mapthing with the angle of the linedef
|
||||
// P_SlopeLineToPoint, start from a specific linedef number(not tag) and slope to a mapthing with the angle of the linedef
|
||||
static void P_SlopeLineToPoint(int linenum)
|
||||
{
|
||||
line_t *line = lines + linenum;
|
||||
|
@ -998,73 +999,73 @@ static void P_SlopeLineToPoint(int linenum)
|
|||
v3float_t origin, point;
|
||||
v2float_t direction;
|
||||
float dz, extent;
|
||||
|
||||
|
||||
boolean frontfloor = (special == 386 || special == 388 || special == 393);
|
||||
boolean backfloor = (special == 389 || special == 391 || special == 392);
|
||||
boolean frontceil = (special == 387 || special == 388 || special == 392);
|
||||
boolean backceil = (special == 390 || special == 391 || special == 393);
|
||||
|
||||
|
||||
// SoM: We don't need the line to retain its special type
|
||||
line->special = 0; //SRB2CBTODO: ESLOPE: Maybe we do need it for another to check for a plane slope?
|
||||
|
||||
|
||||
if(!frontfloor && !backfloor && !frontceil && !backceil)
|
||||
{
|
||||
CONS_Printf("P_SpawnSlope_Line called with non-slope line special.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if(!line->frontsector || !line->backsector)
|
||||
{
|
||||
CONS_Printf("P_SpawnSlope_Line used on a line without two sides.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
origin.x = (FIXED_TO_FLOAT(line->v2->x) + FIXED_TO_FLOAT(line->v1->x)) * 0.5f;
|
||||
origin.y = (FIXED_TO_FLOAT(line->v2->y) + FIXED_TO_FLOAT(line->v1->y)) * 0.5f;
|
||||
|
||||
|
||||
if(frontfloor || frontceil)
|
||||
{
|
||||
// Do the front sector
|
||||
direction.x = line->nx;
|
||||
direction.y = line->ny;
|
||||
|
||||
|
||||
extent = P_GetExtent(line->frontsector, line, &origin, &direction);
|
||||
|
||||
|
||||
if(extent < 0.0f)
|
||||
{
|
||||
CONS_Printf("P_SpawnSlope_Line failed to get frontsector extent on line number %i\n", linenum);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// reposition the origin according to the extent
|
||||
point.x = origin.x + direction.x * extent;
|
||||
point.y = origin.y + direction.y * extent;
|
||||
direction.x = -direction.x;
|
||||
direction.y = -direction.y;
|
||||
|
||||
|
||||
// CONS_Printf("Test: X: %f, Y: %f\n", origin.x, origin.y);
|
||||
|
||||
|
||||
if(frontfloor)
|
||||
{
|
||||
point.z = FIXED_TO_FLOAT(line->frontsector->floorheight); // Startz
|
||||
dz = (FIXED_TO_FLOAT(line->backsector->floorheight) - point.z) / extent; // Destinationz
|
||||
|
||||
fslope = line->frontsector->f_slope =
|
||||
|
||||
fslope = line->frontsector->f_slope =
|
||||
P_MakeSlope(&point, &direction, dz, false);
|
||||
|
||||
|
||||
// Sync the linedata of the line that started this slope
|
||||
// SRB2CBTODO: Anything special for remote(control sector)-based slopes later?
|
||||
line->frontsector->f_slope->sourceline = line;
|
||||
|
||||
|
||||
// Remember the way the slope is formed
|
||||
fixed_t highest = line->frontsector->floorheight > line->backsector->floorheight ?
|
||||
fixed_t highest = line->frontsector->floorheight > line->backsector->floorheight ?
|
||||
line->frontsector->floorheight : line->backsector->floorheight;
|
||||
fixed_t lowest = line->frontsector->floorheight < line->backsector->floorheight ?
|
||||
fixed_t lowest = line->frontsector->floorheight < line->backsector->floorheight ?
|
||||
line->frontsector->floorheight : line->backsector->floorheight;
|
||||
// This line special sets extra clipping data for the frontsector's slope
|
||||
fslope->highz = line->frontsector->f_slope->highz = highest;
|
||||
fslope->lowz = line->frontsector->f_slope->lowz = lowest;
|
||||
|
||||
|
||||
// SRB2CBTODO: Get XY angle of a slope and then awesome physics! // ESLOPE:
|
||||
//fslope->zangle = line->frontsector->f_slope->zangle = P_GetSlopezangle(line->frontsector, highvert, lowvert);
|
||||
//100*(ANG45/45);//R_PointToAngle2(direction.x, direction.y, origin.x, origin.y);
|
||||
|
@ -1086,14 +1087,14 @@ static void P_SlopeLineToPoint(int linenum)
|
|||
//srcheight = isceiling ? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceiling);
|
||||
//destheight = isceiling ? refsec->GetPlaneTexZ(sector_t::floor) : refsec->GetPlaneTexZ(sector_t::ceiling);
|
||||
//P_GetZAtf(ret, v2.x, v2.y)
|
||||
// destheight takes the destination height used in dz
|
||||
// destheight takes the destination height used in dz
|
||||
srcplane->d = -TMulScale16 (srcplane->a, line->v1->x,
|
||||
srcplane->b, line->v1->y,
|
||||
srcplane->c, line->backsector->floorheight);
|
||||
|
||||
|
||||
// Sync the secplane!
|
||||
fslope->secplane = line->frontsector->f_slope->secplane = *srcplane;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1111,7 +1112,7 @@ static void P_SlopeLineToPoint(int linenum)
|
|||
void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt)
|
||||
{
|
||||
FMapThing *mt;
|
||||
|
||||
|
||||
for (mt = firstmt; mt < lastmt; ++mt)
|
||||
{
|
||||
if ((mt->type >= THING_SlopeFloorPointLine &&
|
||||
|
@ -1121,7 +1122,7 @@ void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt)
|
|||
fixed_t x, y, z;
|
||||
secplane_t *refplane;
|
||||
sector_t *sec;
|
||||
|
||||
|
||||
x = mt->x;
|
||||
y = mt->y;
|
||||
sec = P_PointInSector (x, y);
|
||||
|
@ -1136,7 +1137,7 @@ void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt)
|
|||
z = refplane->ZatPoint (x, y) + (mt->z);
|
||||
if (mt->type==THING_VavoomFloor || mt->type==THING_VavoomCeiling)
|
||||
{
|
||||
P_VavoomSlope(sec, mt->thingid, x, y, mt->z, mt->type & 1);
|
||||
P_VavoomSlope(sec, mt->thingid, x, y, mt->z, mt->type & 1);
|
||||
}
|
||||
else if (mt->type <= THING_SlopeCeilingPointLine)
|
||||
{
|
||||
|
@ -1149,7 +1150,7 @@ void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt)
|
|||
mt->type = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (mt = firstmt; mt < lastmt; ++mt)
|
||||
{
|
||||
if (mt->type == THING_CopyFloorPlane ||
|
||||
|
@ -1159,7 +1160,7 @@ void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt)
|
|||
mt->type = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
P_SetSlopesFromVertexHeights(firstmt, lastmt);
|
||||
}
|
||||
#endif
|
||||
|
@ -1194,7 +1195,7 @@ float P_GetZAtf(pslope_t *slope, float x, float y)
|
|||
{
|
||||
//if (!slope) // SRB2CBTODO: keep this when done with debugging
|
||||
// I_Error("P_GetZAtf: slope parameter is NULL");
|
||||
|
||||
|
||||
float dist = (x - slope->of.x) * slope->df.x + (y - slope->of.y) * slope->df.y;
|
||||
return slope->of.z + (dist * slope->zdeltaf);
|
||||
}
|
||||
|
@ -1202,10 +1203,10 @@ float P_GetZAtf(pslope_t *slope, float x, float y)
|
|||
//
|
||||
// P_DistFromPlanef
|
||||
//
|
||||
float P_DistFromPlanef(const v3float_t *point, const v3float_t *pori,
|
||||
float P_DistFromPlanef(const v3float_t *point, const v3float_t *pori,
|
||||
const v3float_t *pnormal)
|
||||
{
|
||||
return (point->x - pori->x) * pnormal->x +
|
||||
return (point->x - pori->x) * pnormal->x +
|
||||
(point->y - pori->y) * pnormal->y +
|
||||
(point->z - pori->z) * pnormal->z;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue