Reduce acceleration pushback to less absurd levels

This commit is contained in:
RedEnchilada 2015-05-13 16:02:19 -05:00
parent 2183912100
commit 371e23d55d

View file

@ -4508,7 +4508,7 @@ static void P_3dMovement(player_t *player)
v3fixed_t totalthrust;
totalthrust.x = totalthrust.y = 0; // I forget if this is needed
totalthrust.z = FRACUNIT*P_MobjFlip(player->mo); // A bit of extra push-back on slopes
totalthrust.z = FRACUNIT*P_MobjFlip(player->mo)/3; // A bit of extra push-back on slopes
#endif // ESLOPE
// Get the old momentum; this will be needed at the end of the function! -SH