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Reduce acceleration pushback to less absurd levels
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@ -4508,7 +4508,7 @@ static void P_3dMovement(player_t *player)
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v3fixed_t totalthrust;
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totalthrust.x = totalthrust.y = 0; // I forget if this is needed
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totalthrust.z = FRACUNIT*P_MobjFlip(player->mo); // A bit of extra push-back on slopes
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totalthrust.z = FRACUNIT*P_MobjFlip(player->mo)/3; // A bit of extra push-back on slopes
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#endif // ESLOPE
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// Get the old momentum; this will be needed at the end of the function! -SH
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