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Add translucent slope renderer
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780c568aaf
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3 changed files with 138 additions and 1 deletions
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@ -149,6 +149,7 @@ void R_DrawTranslatedTranslucentColumn_8(void);
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void R_DrawSpan_8(void);
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#ifdef ESLOPE
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void R_DrawTiltedSpan_8(void);
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void R_DrawTiltedTranslucentSpan_8(void);
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#endif
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void R_DrawSplat_8(void);
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void R_DrawTranslucentSplat_8(void);
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133
src/r_draw8.c
133
src/r_draw8.c
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@ -682,6 +682,139 @@ void R_DrawTiltedSpan_8(void)
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}
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#endif
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}
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/** \brief The R_DrawTiltedTranslucentSpan_8 function
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Like DrawTiltedSpan, but translucent
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*/
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void R_DrawTiltedTranslucentSpan_8(void)
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{
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// x1, x2 = ds_x1, ds_x2
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int width = ds_x2 - ds_x1;
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double iz, uz, vz;
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UINT32 u, v;
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int i;
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UINT8 *source;
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UINT8 *colormap;
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UINT8 *dest;
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iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
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// Lighting is simple. It's just linear interpolation from start to end
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{
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float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
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float lightstart, lightend;
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lightend = (iz + ds_sz.x*width) * planelightfloat;
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lightstart = iz * planelightfloat;
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R_CalcTiltedLighting(FLOAT_TO_FIXED(lightstart), FLOAT_TO_FIXED(lightend));
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//CONS_Printf("tilted lighting %f to %f (foc %f)\n", lightstart, lightend, focallengthf);
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}
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uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
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vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
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dest = ylookup[ds_y] + columnofs[ds_x1];
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source = ds_source;
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//colormap = ds_colormap;
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#if 0 // The "perfect" reference version of this routine. Pretty slow.
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// Use it only to see how things are supposed to look.
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i = 0;
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do
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{
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double z = 1.f/iz;
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u = (UINT32)(uz*z) + viewx;
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v = (UINT32)(vz*z) + viewy;
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colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
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*dest = colormap[*(ds_transmap + (source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)] << 8) + dest[0])];
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dest++;
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iz += ds_sz.x;
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uz += ds_su.x;
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vz += ds_sv.x;
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} while (--width >= 0);
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#else
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#define SPANSIZE 16
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#define INVSPAN 0.0625f
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double startz = 1.f/iz;
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double startu = uz*startz;
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double startv = vz*startz;
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double izstep, uzstep, vzstep;
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izstep = ds_sz.x * SPANSIZE;
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uzstep = ds_su.x * SPANSIZE;
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vzstep = ds_sv.x * SPANSIZE;
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//x1 = 0;
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width++;
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while (width >= SPANSIZE)
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{
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iz += izstep;
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uz += uzstep;
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vz += vzstep;
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double endz = 1.f/iz;
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double endu = uz*endz;
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double endv = vz*endz;
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UINT32 stepu = (UINT32)((endu - startu) * INVSPAN);
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UINT32 stepv = (UINT32)((endv - startv) * INVSPAN);
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u = (UINT32)(startu) + viewx;
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v = (UINT32)(startv) + viewy;
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for (i = SPANSIZE-1; i >= 0; i--)
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{
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colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
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*dest = colormap[*(ds_transmap + (source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)] << 8) + dest[0])];
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dest++;
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u += stepu;
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v += stepv;
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}
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startu = endu;
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startv = endv;
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width -= SPANSIZE;
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}
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if (width > 0)
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{
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if (width == 1)
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{
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u = (UINT32)(startu);
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v = (UINT32)(startv);
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colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
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*dest = colormap[*(ds_transmap + (source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)] << 8) + dest[0])];
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}
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else
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{
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double left = width;
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iz += ds_sz.x * left;
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uz += ds_su.x * left;
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vz += ds_sv.x * left;
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double endz = 1.f/iz;
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double endu = uz*endz;
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double endv = vz*endz;
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left = 1.f/left;
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UINT32 stepu = (UINT32)((endu - startu) * left);
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UINT32 stepv = (UINT32)((endv - startv) * left);
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u = (UINT32)(startu) + viewx;
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v = (UINT32)(startv) + viewy;
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for (; width != 0; width--)
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{
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colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
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*dest = colormap[*(ds_transmap + (source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)] << 8) + dest[0])];
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dest++;
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u += stepu;
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v += stepv;
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}
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}
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}
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#endif
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}
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#endif // ESLOPE
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/** \brief The R_DrawSplat_8 function
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@ -990,7 +990,10 @@ void R_DrawSinglePlane(visplane_t *pl)
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ds_sv.z *= SFMULT;
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#undef SFMULT
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spanfunc = R_DrawTiltedSpan_8;
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if (spanfunc == R_DrawTranslucentSpan_8)
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spanfunc = R_DrawTiltedTranslucentSpan_8;
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else
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spanfunc = R_DrawTiltedSpan_8;
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planezlight = scalelight[light];
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} else
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