TehRealSalt
78a4cdab9f
Alternate TC_RAINBOW
...
Leaving behind a commented out define for now because I dunno if I like it yet
2018-09-16 18:10:29 -04:00
TehRealSalt
649d547209
Buff rainbow sparks
2018-09-15 19:59:39 -04:00
TehRealSalt
cf7198f765
Updated speed lines
2018-09-15 01:24:29 -04:00
TehRealSalt
a76e341711
Rainbow sparks
2018-09-13 23:39:41 -04:00
TehRealSalt
981cf69afe
Ketchup, faster drift sparks
2018-09-13 23:29:14 -04:00
TehRealSalt
7d4d181715
Speed lines
2018-09-13 20:26:43 -04:00
TehRealSalt
ec2b4e0dfc
Tweak these blues
...
Try to make all the blues using this range look a little different, you know?
- Cyan is brighter, and has more contrast.
- Teal has 1 more shade of blue for slightly better anti-aliasing.
2018-09-13 03:04:01 -04:00
TehRealSalt
eca535d369
Instead of doing productive things, I changed around skincolors again
...
- Renamed Ivory to White, removed Nickel and old White, and improved Silver and Grey.
- Improved Pink & Ruby.
- Added Ketchup, replaced Canary with Mustard.
- Removed Army.
2018-09-13 02:07:00 -04:00
TehRealSalt
a794386d8e
New drift sparks
2018-09-11 19:52:00 -04:00
TehRealSalt
d603d48a61
Don't allow joining 20 sec into the match
2018-09-10 04:29:37 -04:00
TehRealSalt
6f867274ed
Item stuff
...
- Keep items on death, as long as you haven't used them yet.
- Restart the item roulette on spawn if you die during it.
- Held items that take up your item box now flash, to be consistent with Rocket Sneaker and Grow.
2018-09-10 02:48:10 -04:00
TehRealSalt
7a91398066
Drop Dash + alternate start boosts
...
New respawn boost behavior, where you just hold for long enough instead of timing it with hitting the ground. Also much weaker, just gives you enough boost to get going instead of being a free sneaker.
Start boosts have been severely changed. The perfect one has an extra tic on its timing window and gets Sneaker boosting special effects, but every other possible boost has been severely nerfed.
2018-09-10 01:47:23 -04:00
TehRealSalt
54bde9462d
Revert "Rebalanced odds table again"
...
This reverts commit fbe721e7d4
.
2018-09-08 19:50:31 -04:00
TehRealSalt
a9f34ce8ba
Camera adjustments
...
- reverted boostcam timing, different max dist
- zooms out based on camera momz
- drift panning is twice as slow
2018-09-08 18:45:57 -04:00
TehRealSalt
1cdf5623db
weaker
2018-09-08 16:32:39 -04:00
TehRealSalt
0bd4a29f0e
Weight increases with speed
...
Might be a tad weak right now, but we'll see if people want it stronger
2018-09-08 04:04:10 -04:00
TehRealSalt
9096da926b
Merge branch 'sonicitems' into sal-misc
2018-09-08 03:24:59 -04:00
TehRealSalt
60ccbb1cd9
Critical inconsistency fix
2018-09-08 03:24:32 -04:00
TehRealSalt
fbe721e7d4
Rebalanced odds table again
2018-09-07 22:17:38 -04:00
TehRealSalt
52034646da
Placeholder boost effect
2018-09-06 23:49:51 -04:00
TehRealSalt
7760c7030e
Tweaked boost cam, again
2018-09-06 21:58:23 -04:00
TehRealSalt
be3ed17e19
Restore the one good bit
2018-09-06 19:31:28 -04:00
TehRealSalt
34d27b06e0
Revert "Wrote a new function for MT_SOLID object bumping"
...
This reverts commit b4aa01ed61
.
2018-09-06 19:27:07 -04:00
TehRealSalt
3520a3fb55
More Jawz tweaking
...
- Z pos checking is Battle-only now
- Made the Z pos limit much higher
- Increased its range in Battle
2018-09-06 16:05:57 -04:00
TehRealSalt
bc15392514
Boost tweaks
...
Fix offroad not affecting you as soon as it did before, and tweaking boost cam to be stronger
2018-09-06 13:02:08 -04:00
TehRealSalt
b4aa01ed61
Wrote a new function for MT_SOLID object bumping
...
A lot more similar to the code used for player wall bumping, and is much less likely for you to just... pass through the object if you keep trying hard enough.
Also, falling rocks get pushed aside by invinicible players with no resistance.
2018-09-06 11:49:58 -04:00
TehRealSalt
36356f8a64
Boost cam
2018-09-05 11:19:00 -04:00
TehRealSalt
ff26811646
Lowest speed happens slower
2018-09-04 21:14:42 -04:00
TehRealSalt
9b2d9f1915
Heavy as shit now
2018-09-04 20:51:16 -04:00
TehRealSalt
e271c2de5d
If the game would normally end in a bomb kill, then always switch their places
2018-09-04 20:16:42 -04:00
TehRealSalt
d3913a72df
Addressed some of Chrome's thoughts
...
- Don't drag
- Shield isn't visible to anyone but yourself
- Projectile is twice as heavy
2018-09-04 19:58:20 -04:00
TehRealSalt
001d46873d
Ghost sink "shield"
...
Sink shield that makes it double-press to use, gives the trailing item slowdown, and shows other people that you have it, but doesn't have any collision
2018-09-04 19:14:44 -04:00
TehRealSalt
b84e9a4133
Jawz ignores targets too high/low
2018-09-04 18:47:30 -04:00
TehRealSalt
9394179c12
Camera outrunning
2018-09-04 15:11:14 -04:00
TehRealSalt
e6303d1889
Toggles for kitchen sink, ten banana, & quad orbinaut, and a screen that they can fit on
2018-08-31 13:18:19 -04:00
TehRealSalt
1ab9ebf1c0
separate var for dashpad cooldown
...
- no longer has weirdness with pw_flashing
- can now have an SA1-style effect for it
2018-08-30 22:27:18 -04:00
TehRealSalt
cdaaca9b62
Grow no longer sets flashing tics
...
Just causes a bunch of other, really dumb side-effects, and nothing else I could test suffers from it
2018-08-30 21:51:27 -04:00
TehRealSalt
ff09c0643c
Jawz reticule
2018-08-30 19:24:22 -04:00
TehRealSalt
b973522bf1
Apply to bananas, eggmen, and mines also
2018-08-30 16:36:46 -04:00
TehRealSalt
2e8f513eb5
Put on player's center during this animation
2018-08-30 16:28:01 -04:00
TehRealSalt
0dbd48b9da
Held Orbinaut & Jawz radius+scaling animation on spawn
2018-08-30 16:10:25 -04:00
TehRealSalt
0d3d1af317
- Revamped Jawz targetting for Battle Mode
...
- Cleaned up some redundant code
- Halved the speed of backwards thrown missiles (previously PROJSPEED/2, now is PROJSPEED/4)
2018-08-29 18:12:02 -04:00
TehRealSalt
92bb1e7131
Lower capped spring pad max speed even harder, to properly fix BC3
2018-08-29 14:46:42 -04:00
TehRealSalt
d6c54b3f47
Item distribution debugger, and oversight pointed out by this
...
Item distribution debugger is a netvar that enables cheats, so no exploiting!
2018-08-29 14:28:28 -04:00
TehRealSalt
360f083512
Make the low player count distributions slightly more extreme
...
Scales below 8 players instead of 6 players. The distance multipler in 4P is now x1.14 instead of x1.07.
2018-08-28 23:06:31 -04:00
TehRealSalt
14ccdb0dcf
Last touches for smk maps
...
- different min/max on capped spring pads
- turn the normally almost-useless "non-ramp sector" type into "wall sector", which disables both stepup AND stepdown instead of just stepdown
2018-08-27 18:09:32 -04:00
TehRealSalt
b426e43d2d
Adjustments made to address the netgame
...
Less grow, less invinc, less ballhog, just a teensy bit less triple orbinaut, and SPB odds no longer scale with lower player counts like other power items do
2018-08-26 19:55:31 -04:00
TehRealSalt
6c003dc7d0
Good catch
2018-08-26 15:17:55 -04:00
TehRealSalt
344accbfed
Rebalance Battle items in response to last night's netgame
2018-08-26 14:58:21 -04:00
TehRealSalt
1554f4d771
Merge branch 'sal-misc' into sonicitems
2018-08-26 00:11:19 -04:00