Merge branch 'sal-misc' into sonicitems

This commit is contained in:
TehRealSalt 2018-08-26 00:11:19 -04:00
commit 1554f4d771
2 changed files with 11 additions and 10 deletions

View file

@ -1583,9 +1583,9 @@ fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove
if (player->kartstuff[k_pogospring]) // Pogo Spring minimum/maximum thrust
{
const fixed_t scale = mapheaderinfo[gamemap-1]->mobj_scale + abs(player->mo->scale - mapheaderinfo[gamemap-1]->mobj_scale);
const fixed_t minspeed = 24*scale;
const fixed_t maxspeed = 36*scale;
const fixed_t hscale = mapheaderinfo[gamemap-1]->mobj_scale + (mapheaderinfo[gamemap-1]->mobj_scale - player->mo->scale);
const fixed_t minspeed = 24*hscale;
const fixed_t maxspeed = 36*hscale;
if (newspeed > maxspeed && player->kartstuff[k_pogospring] == 2)
newspeed = maxspeed;
@ -2712,7 +2712,7 @@ static void K_DoSPB(player_t *victim, player_t *source)
void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, boolean mute)
{
fixed_t scale = mapheaderinfo[gamemap-1]->mobj_scale + abs(mo->scale - mapheaderinfo[gamemap-1]->mobj_scale);
const fixed_t vscale = mapheaderinfo[gamemap-1]->mobj_scale + (mo->scale - mapheaderinfo[gamemap-1]->mobj_scale);
if (mo->player && mo->player->spectator)
return;
@ -2757,10 +2757,10 @@ void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, boolean mute)
thrust = 32<<FRACBITS;
}
mo->momz = FixedMul(FINESINE(ANGLE_22h>>ANGLETOFINESHIFT), FixedMul(thrust, scale));
mo->momz = FixedMul(FINESINE(ANGLE_22h>>ANGLETOFINESHIFT), FixedMul(thrust, vscale));
}
else
mo->momz = FixedMul(vertispeed, scale);
mo->momz = FixedMul(vertispeed, vscale);
if (!mute)
S_StartSound(mo, sfx_kc2f);

View file

@ -116,7 +116,8 @@ boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z)
boolean P_DoSpring(mobj_t *spring, mobj_t *object)
{
//INT32 pflags;
const fixed_t scale = mapheaderinfo[gamemap-1]->mobj_scale + abs(object->scale - mapheaderinfo[gamemap-1]->mobj_scale); //max(mapheaderinfo[gamemap-1]->mobj_scale, object->scale)
const fixed_t hscale = mapheaderinfo[gamemap-1]->mobj_scale + (mapheaderinfo[gamemap-1]->mobj_scale - object->scale);
const fixed_t vscale = mapheaderinfo[gamemap-1]->mobj_scale + (object->scale - mapheaderinfo[gamemap-1]->mobj_scale);
fixed_t offx, offy;
fixed_t vertispeed = spring->info->mass;
fixed_t horizspeed = spring->info->damage;
@ -179,12 +180,12 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
}
if (vertispeed)
object->momz = FixedMul(vertispeed,FixedSqrt(FixedMul(scale, spring->scale)));
object->momz = FixedMul(vertispeed,FixedSqrt(FixedMul(vscale, spring->scale)));
if (horizspeed)
{
if (!object->player)
P_InstaThrustEvenIn2D(object, spring->angle, FixedMul(horizspeed,FixedSqrt(FixedMul(scale, spring->scale))));
P_InstaThrustEvenIn2D(object, spring->angle, FixedMul(horizspeed,FixedSqrt(FixedMul(hscale, spring->scale))));
else
{
fixed_t finalSpeed = horizspeed;
@ -193,7 +194,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
if (pSpeed > finalSpeed)
finalSpeed = pSpeed;
P_InstaThrustEvenIn2D(object, spring->angle, FixedMul(finalSpeed,FixedSqrt(FixedMul(scale, spring->scale))));
P_InstaThrustEvenIn2D(object, spring->angle, FixedMul(finalSpeed,FixedSqrt(FixedMul(hscale, spring->scale))));
}
}