Commit graph

4335 commits

Author SHA1 Message Date
TehRealSalt
2789e76683 ...Welp, I mixed up my commit names :V
THIS commit's the MT_FIREDITEM fix, the LAST commit was me making sure the size of translationtablecache was correct.
2018-11-29 05:36:40 -05:00
TehRealSalt
576617ec71 MT_FIREDITEM crash fix 2018-11-29 05:34:57 -05:00
TehRealSalt
ecba6a0cb4 Nerf activation range of Mines, keep explosion radius 2018-11-28 02:31:16 -05:00
TehRealSalt
7b475d0f91 Fix exit music occasionally being wrong on race exit, add K_KartUpdatePosition to Lua 2018-11-28 00:45:33 -05:00
Sal
29410bb93d Merge branch 'stricter-checkpoints' into 'master'
Require 3/5ths of checkpoints instead of 1/2 for a lap

See merge request KartKrew/Kart!112
2018-11-27 19:18:43 -05:00
TehRealSalt
3206ce716f I like working on Kart... 2018-11-27 19:00:48 -05:00
TehRealSalt
e2a9aeb34c Require 3/5ths of checkpoints instead of 1/2
This broke MKSC in a minor way if you skip a specific item set and then take the big cut... I'll let it go anyway since its an improvement everywhere else.
2018-11-27 14:28:11 -05:00
Sal
28488cc0dc Merge branch 'netcode-vars-strict' into 'master'
Make netcode var defaults stricter, add Advanced Server Options

See merge request KartKrew/Kart!110
2018-11-27 12:27:47 -05:00
Sal
a2ab230bfa Merge branch '102-gameplay' into 'master'
v1.0.2 gameplay

See merge request KartKrew/Kart!107
2018-11-27 12:25:37 -05:00
Sal
cc8af2acdb Merge branch 'better-buffering' into 'master'
Better vote level buffering

See merge request KartKrew/Kart!109
2018-11-27 12:25:02 -05:00
Sal
59f59c8042 Merge branch 'rotate-the-md2' into 'master'
Rotate the MD2

See merge request KartKrew/Kart!108
2018-11-27 12:23:48 -05:00
TehRealSalt
f0b042a4b6 Advanced Server Options menu
More accessible way of modifying ping limit, timeouts, max file send, etc now that the defaults are stricter
2018-11-27 12:10:46 -05:00
TehRealSalt
969801ef09 SEVERELY nerf jointimeout & resynchattempts, too
All of these previous defaults are "this is an insane time to reach, by that point you might as well disconnect"
2018-11-27 11:23:28 -05:00
TehRealSalt
92225748e5 Fix order so the new sound can actually play 2018-11-26 23:34:43 -05:00
Sryder
ab5dc3226b Revert change to P_SlopeLaunch
Don't call slopelaunch just from object z difference if the slope has no physics.
2018-11-26 23:10:24 +00:00
TehRealSalt
732e0447a5 Merge branch 'master' into 102-gameplay 2018-11-26 10:14:41 -05:00
Sal
fcba636616 Merge branch 'deadtweaks' into 'master'
Update HUD anim counters when dead.

Closes #49

See merge request KartKrew/Kart!106
2018-11-26 08:03:17 -05:00
Sal
159d8040b8 Merge branch 'sounddistfix' into 'master'
Sound volume distance indication now scales with mapheader scale.

See merge request KartKrew/Kart!105
2018-11-26 08:02:26 -05:00
TehRealSalt
1c907667fc Slow down animation 2018-11-26 07:43:05 -05:00
TehRealSalt
4ad32b23d9 Find bestrank for 7 sec limit enforcement 2018-11-26 07:18:21 -05:00
TehRealSalt
5dbd747237 Flush map buffer early, again
Now it's directly in G_AddMapToBuffer
2018-11-26 06:09:26 -05:00
TehRealSalt
4bd6ae3f04 Calculate buffer size manually
(Yes, I checked; this always outputs "3" for its current usage.)
2018-11-26 05:09:56 -05:00
TehRealSalt
494fa55390 Accidental removal 2018-11-26 04:42:14 -05:00
TehRealSalt
e59a675eb3 Mistakes 2018-11-26 04:28:39 -05:00
TehRealSalt
478f895ea0 Remove previous commit's votebuffer, allow an external optional buffer to be passed into G_RandMap
I meant to fix the previous method, but I didn't even understand how it knew it was in a vote or not... so I just did it my own way :V

(Shouldn't FLUSHMAPBUFFEREARLY be on now...?)
2018-11-26 04:27:31 -05:00
TehRealSalt
62b9754407 This sound doesn't exist yet, but I'm defining it anyway 2018-11-26 03:19:31 -05:00
TehRealSalt
2a573c2072 Merge branch 'master' into 102-gameplay 2018-11-26 03:13:17 -05:00
TehRealSalt
ba28f1c65f Add confirmation to reset controls 2018-11-26 03:12:22 -05:00
TehRealSalt
b5bf8e09c3 Karma fireworks
Additionally:
- FZ boom no longer has that weird smoke bit before it spawns the smoke column
- Item blinking color is brighter
2018-11-26 02:17:14 -05:00
TehRealSalt
b68a58d5b2 Make sure spbplace is set better during SEEKING 2018-11-25 20:24:47 -05:00
TehRealSalt
e82c7cb230 Make the WAIT phase work better with SPB rush 2018-11-25 20:23:09 -05:00
TehRealSalt
0f1206af6f Shrink no longer causes old-style wipeout, getting squished reduces the timer on it.
Maybe this might help some of the desyncing, too! Mainly done for gameplay reasons, though :p
2018-11-25 20:14:01 -05:00
Sryder
683ebec120 Rotate All MD2s to match their standing slopes
Needs to be tested in gravity flip
Also flips the normal on linedef based slopes so that it's facing the correct direction
Also makes it so slopelaunch doesn't always remove the standingslope (going down some slopes would cause it to be constantly unset and reset)
2018-11-26 00:17:34 +00:00
toaster
3c480277aa Update HUD anim counters when dead.
* Split out the HUD-related counters from K_KartPlayerThink() into their own function.
* Called this function in P_DeathThink().
2018-11-25 13:48:46 +00:00
toaster
e5fef95d94 Sound volume distance indication now scales with mapheader scale. 2018-11-25 13:30:43 +00:00
TehRealSalt
680f95bb57 Merge branch 'master' into 102-gameplay 2018-11-25 07:12:36 -05:00
TehRealSalt
92d5a6b8fb Quick patch-over to dedicated server husk bug
Whenever a 16th player would join, it would wrap around and overwrite the dedicated server ghost host player. This is possibly a bug in vanilla as well, but it'd only occur at 32 players so it's no wonder no one figured that out. :V

As a quick patch, I just capped cv_maxplayers to MAXPLAYERS-1 in dedicated servers only. To fix this for real, we'd need to give dedicated servers their own player & node instead of clumping in into the start of the normal ones.
2018-11-25 07:10:45 -05:00
TehRealSalt
e35e00f94e Mess with display offset for some Battle objects 2018-11-25 05:43:17 -05:00
TehRealSalt
01f5787e51 Unlock all secrets for dedicated
If wanted we can just add dedicated checks to Encore & Hard Mode, but I figured this would be quicker and more future-proof.
2018-11-25 02:30:08 -05:00
TehRealSalt
c67e7f1709 Game saves when you use the cheat
Because of other G_SaveGameData instances added in the last patch, this cheat can get saved anyway. Since this is just supposed to be convenience for server hosts, we might as well make it work like other console Kart racers and just make it save anyway!
2018-11-25 02:24:33 -05:00
TehRealSalt
7608055679 More in-depth countdown calculation
Hooooopefully this makes sure time over doesn't happen prematurely at random
2018-11-24 20:59:22 -05:00
TehRealSalt
7dcc55951b Make absolute sure spbplace is set in the right places 2018-11-24 20:48:21 -05:00
TehRealSalt
d467399480 Keep track of the place SPB is following
This makes it so that if the SPB'd person is passed, then the person who's getting SPB'd won't get the increased item odds for the weird feedback loop.
2018-11-24 20:41:17 -05:00
TehRealSalt
fccdfc1bfd Weaken slightly 2018-11-24 19:49:18 -05:00
TehRealSalt
f47c78832a colorize arrow roulette 2018-11-24 18:00:27 -05:00
TehRealSalt
a1f2b8f3f0 Merge branch 'master' into 102-gameplay 2018-11-24 17:44:20 -05:00
TehRealSalt
14d178ed4b Infinite wall bump fix(?)
Couldn't replicate it at all after this change, but I also have trouble replicating it before it :v
2018-11-24 17:28:53 -05:00
TehRealSalt
31aa96ecdc Wrong var here 2018-11-24 17:27:48 -05:00
toaster
2b91e42410 Fix a bug where zoomtubes could cause ridiculous acceleration (ie, because PF_SPINNING was applied, causing ridiculously low friction, and then no mechanism was able to remove it) 2018-11-24 18:22:01 +00:00
TehRealSalt
d3a737f8c1 More SPB tweaks
- SPB can switch off if its target if that person lost the lead for 7 seconds
- Make sure lastlook gets reset when going back to SEEKING
2018-11-24 03:42:25 -05:00