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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Merge branch 'master' into 102-gameplay
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commit
680f95bb57
2 changed files with 18 additions and 13 deletions
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@ -1304,7 +1304,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
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netbuffer->u.serverinfo.leveltime = (tic_t)LONG(leveltime);
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netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers();
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netbuffer->u.serverinfo.maxplayer = (UINT8)cv_maxplayers.value;
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netbuffer->u.serverinfo.maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
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netbuffer->u.serverinfo.gametype = (UINT8)(G_BattleGametype() ? VANILLA_GT_MATCH : VANILLA_GT_RACE); // SRB2Kart: Vanilla's gametype constants for MS support
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netbuffer->u.serverinfo.modifiedgame = (UINT8)modifiedgame;
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netbuffer->u.serverinfo.cheatsenabled = CV_CheatsEnabled();
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@ -3343,6 +3343,7 @@ static boolean SV_AddWaitingPlayers(void)
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UINT8 newplayernum = 0;
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// What is the reason for this? Why can't newplayernum always be 0?
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// Sal: Because the dedicated player is stupidly forced into players[0].....
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if (dedicated)
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newplayernum = 1;
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@ -3529,6 +3530,11 @@ static size_t TotalTextCmdPerTic(tic_t tic)
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*/
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static void HandleConnect(SINT8 node)
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{
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// Sal: Dedicated mode is INCREDIBLY hacked together.
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// If a server filled out, then it'd overwrite the host and turn everyone into weird husks.....
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// It's too much effort to legimately fix right now. Just prevent it from reaching that state.
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UINT8 maxplayers = min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value);
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if (bannednode && bannednode[node])
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SV_SendRefuse(node, M_GetText("You have been banned\nfrom the server"));
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else if (netbuffer->u.clientcfg.version != VERSION
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@ -3536,10 +3542,10 @@ static void HandleConnect(SINT8 node)
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SV_SendRefuse(node, va(M_GetText("Different SRB2 versions cannot\nplay a netgame!\n(server version %d.%d.%d)"), VERSION/100, VERSION%100, SUBVERSION));
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else if (!cv_allownewplayer.value && node)
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SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment"));
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else if (D_NumPlayers() >= cv_maxplayers.value)
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SV_SendRefuse(node, va(M_GetText("Maximum players reached: %d"), cv_maxplayers.value));
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else if (netgame && D_NumPlayers() + netbuffer->u.clientcfg.localplayers > cv_maxplayers.value)
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SV_SendRefuse(node, va(M_GetText("Number of local players\nwould exceed maximum: %d"), cv_maxplayers.value));
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else if (D_NumPlayers() >= maxplayers)
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SV_SendRefuse(node, va(M_GetText("Maximum players reached: %d"), maxplayers));
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else if (netgame && D_NumPlayers() + netbuffer->u.clientcfg.localplayers > maxplayers)
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SV_SendRefuse(node, va(M_GetText("Number of local players\nwould exceed maximum: %d"), maxplayers));
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else if (netgame && netbuffer->u.clientcfg.localplayers > 4) // Hacked client?
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SV_SendRefuse(node, M_GetText("Too many players from\nthis node."));
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else if (netgame && !netbuffer->u.clientcfg.localplayers) // Stealth join?
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@ -4557,31 +4563,30 @@ static void CL_SendClientCmd(void)
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}
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else if (gamestate != GS_NULL)
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{
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packetsize = sizeof (clientcmd_pak);
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G_MoveTiccmd(&netbuffer->u.clientpak.cmd, &localcmds, 1);
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netbuffer->u.clientpak.consistancy = SHORT(consistancy[gametic%BACKUPTICS]);
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if (splitscreen || botingame) // Send a special packet with 2 cmd for splitscreen
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{
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netbuffer->packettype = (mis ? PT_CLIENT2MIS : PT_CLIENT2CMD);
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packetsize = sizeof (client2cmd_pak);
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G_MoveTiccmd(&netbuffer->u.client2pak.cmd2, &localcmds2, 1);
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if (splitscreen > 1)
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{
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netbuffer->packettype = (mis ? PT_CLIENT3MIS : PT_CLIENT3CMD);
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packetsize = sizeof (client3cmd_pak);
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G_MoveTiccmd(&netbuffer->u.client3pak.cmd3, &localcmds3, 1);
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if (splitscreen > 2)
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{
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netbuffer->packettype = (mis ? PT_CLIENT4MIS : PT_CLIENT4CMD);
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G_MoveTiccmd(&netbuffer->u.client4pak.cmd4, &localcmds4, 1);
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packetsize = sizeof (client4cmd_pak);
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G_MoveTiccmd(&netbuffer->u.client4pak.cmd4, &localcmds4, 1);
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}
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else
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packetsize = sizeof (client3cmd_pak);
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}
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else
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packetsize = sizeof (client2cmd_pak);
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}
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else
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packetsize = sizeof (clientcmd_pak);
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HSendPacket(servernode, false, 0, packetsize);
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}
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@ -1206,7 +1206,7 @@ static void ForceAllSkins(INT32 forcedskin)
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SetPlayerSkinByNum(i, forcedskin);
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// If it's me (or my brother), set appropriate skin value in cv_skin/cv_skin2
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// If it's me (or my brother (or my sister (or my trusty pet dog))), set appropriate skin value in cv_skin
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if (!dedicated) // But don't do this for dedicated servers, of course.
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{
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if (i == consoleplayer)
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