Mess with display offset for some Battle objects

This commit is contained in:
TehRealSalt 2018-11-25 05:43:17 -05:00
parent 01f5787e51
commit e35e00f94e

View file

@ -17282,7 +17282,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
8, // speed
36*FRACUNIT, // radius
37*FRACUNIT, // height
0, // display offset
-2, // display offset
16, // mass
0, // damage
sfx_None, // activesound
@ -17309,7 +17309,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
8, // speed
36*FRACUNIT, // radius
37*FRACUNIT, // height
0, // display offset
-2, // display offset
16, // mass
0, // damage
sfx_None, // activesound
@ -17363,7 +17363,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
-1, // display offset
0, // mass
0, // damage
sfx_None, // activesound