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Revert change to P_SlopeLaunch
Don't call slopelaunch just from object z difference if the slope has no physics.
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2 changed files with 4 additions and 2 deletions
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@ -1938,7 +1938,9 @@ void P_XYMovement(mobj_t *mo)
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FIXED_TO_FLOAT(AngleFixed(newangle)),
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FIXED_TO_FLOAT(AngleFixed(oldangle-newangle))
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);*/
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} else if (predictedz-mo->z > abs(slopemom.z/2)) { // Now check if we were supposed to stick to this slope
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// Sryder 2018-11-26: Don't launch here if it's a slope without physics, we stick to those like glue anyway
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} else if (predictedz-mo->z > abs(slopemom.z/2)
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&& !(mo->standingslope->flags & SL_NOPHYSICS)) { // Now check if we were supposed to stick to this slope
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//CONS_Printf("%d-%d > %d\n", (predictedz), (mo->z), (slopemom.z/2));
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P_SlopeLaunch(mo);
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}
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@ -812,10 +812,10 @@ void P_SlopeLaunch(mobj_t *mo)
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mo->momy = slopemom.y;
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mo->momz = slopemom.z;
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#endif
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}
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//CONS_Printf("Launched off of slope.\n");
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mo->standingslope = NULL;
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}
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}
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// Function to help handle landing on slopes
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