reaction/reaction/game
Andrei Drexler bb985bf7cc no message
2004-03-13 01:17:32 +00:00
..
ai_chat.c cleaned up the powerup code 2002-07-22 06:35:03 +00:00
ai_chat.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
ai_cmd.c misc fixes/ctb changes 2002-07-19 04:31:39 +00:00
ai_cmd.h misc fixes/ctb changes 2002-07-19 04:31:39 +00:00
ai_dmnet.c Changed the files to use the right ui. 2002-07-02 20:22:35 +00:00
ai_dmnet.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
ai_dmq3.c Adding unlagged. Still needs work. 2003-03-09 21:30:39 +00:00
ai_dmq3.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
ai_main.c Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
ai_main.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
ai_team.c Changed the files to use the right ui. 2002-07-02 20:22:35 +00:00
ai_team.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
ai_vcmd.c Changed the files to use the right ui. 2002-07-02 20:22:35 +00:00
ai_vcmd.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
be_aas.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
be_ai_char.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
be_ai_chat.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
be_ai_gen.h Formatted the source in non DOS format. 2002-01-11 19:48:33 +00:00
be_ai_goal.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
be_ai_move.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
be_ai_weap.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
be_ea.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
bg_lib.c no message 2003-09-18 19:26:43 +00:00
bg_lib.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
bg_local.h allow clipvelocity outside of the bg_'s 2002-08-21 03:43:57 +00:00
bg_misc.c no message 2003-07-30 16:05:47 +00:00
bg_pmove.c Support for torso pistol animations 2003-03-09 19:47:48 +00:00
bg_public.h no message 2004-01-26 21:26:09 +00:00
bg_slidemove.c physics back to 2.0 2002-07-16 04:27:19 +00:00
botai.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
botlib.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
Changelog.txt fixed to allow > 16 breakables 2002-06-17 04:03:34 +00:00
chars.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
compile.bat
g_active.c Backing out of most of unlagged. Only optimized prediction and smooth clients 2003-04-19 15:27:31 +00:00
g_arenas.c wrapping linkent and unlinkent calls 2003-03-22 20:29:26 +00:00
g_bot.c Tweaking the replacement system a bit. Reactionmale now the default model 2003-03-28 10:36:03 +00:00
g_client.c no message 2004-01-26 21:26:09 +00:00
g_cmds.c no message 2004-01-26 21:26:09 +00:00
g_combat.c Wratted all calls to G_FreeEnt() to avoid crashing and provide debugging 2003-04-26 22:33:07 +00:00
g_fileio.c Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
g_items.c New code for respawning entities in TP 2003-09-08 19:19:20 +00:00
g_local.h no message 2004-01-26 21:26:09 +00:00
g_main.c Made g_RQ3_haveHelmet a systeminfo cvar. 2003-09-01 15:17:52 +00:00
g_matchmode.c Fixed "timelimit is read only" on local servers error 2003-02-16 21:39:10 +00:00
g_matchmode.h Added a new Referee System with multiple ref support 2002-08-23 14:25:05 +00:00
g_mem.c Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
g_misc.c no message 2004-01-26 21:26:09 +00:00
g_missile.c Wratted all calls to G_FreeEnt() to avoid crashing and provide debugging 2003-04-26 22:33:07 +00:00
g_mover.c no message 2004-03-12 15:56:46 +00:00
g_public.h Applied changes that where in 1.29h -> 1.32b gamecode. 2003-04-19 17:41:26 +00:00
g_rankings.c cleaned up the powerup code 2002-07-22 06:35:03 +00:00
g_rankings.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
g_session.c Made TeamDM work RQ3 style. 2002-10-26 22:03:43 +00:00
g_spawn.c no message 2004-01-26 21:26:09 +00:00
g_svcmds.c Applied changes that where in 1.29h -> 1.32b gamecode. 2003-04-19 17:41:26 +00:00
g_syscalls.asm Applied changes that where in 1.29h -> 1.32b gamecode. 2003-04-19 17:41:26 +00:00
g_syscalls.c Applied changes that where in 1.29h -> 1.32b gamecode. 2003-04-19 17:41:26 +00:00
g_target.c Lens flares. Opendoor trigger_multiple fixes 2003-09-18 00:05:06 +00:00
g_team.c no message 2004-01-26 21:26:09 +00:00
g_team.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
g_teamplay.c New code for respawning entities in TP 2003-09-08 19:19:20 +00:00
g_teamplay.h Added CTB respawn queue and fixed game <-> cgame synch problem in CTB 2002-08-21 07:00:07 +00:00
g_trigger.c no message 2004-03-13 01:17:32 +00:00
g_unlagged.c Backing out of most of unlagged. Only optimized prediction and smooth clients 2003-04-19 15:27:31 +00:00
g_utils.c Flares (again!). Doors that open away from players. 2003-09-19 21:25:10 +00:00
g_weapon.c Flares (again!). Doors that open away from players. 2003-09-19 21:25:10 +00:00
game.bat no message 2004-03-13 01:17:32 +00:00
game.def
game.dsp no message 2004-02-04 00:42:23 +00:00
game.dsw stats should only be recored when the round is in progress 2002-03-12 04:55:31 +00:00
game.plg no message 2004-03-13 01:17:32 +00:00
game.q3asm target_speakers 2003-08-26 19:28:38 +00:00
game_ta.bat no message 2004-03-13 01:17:32 +00:00
game_ta.q3asm
inv.h cleaned up the powerup code 2002-07-22 06:35:03 +00:00
match.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
mssccprj.scc
q_math.c assembly code got messed up 2002-06-16 20:51:10 +00:00
q_shared.c Adding unlagged. Still needs work. 2003-03-09 21:30:39 +00:00
q_shared.h no message 2004-01-26 21:26:09 +00:00
rxn_game.c Fixed shots fired stats for non TP modes and some cleanups 2002-06-23 21:44:08 +00:00
surfaceflags.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
syn.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
vssver.scc Formatted the source in non DOS format. 2002-01-11 19:48:33 +00:00
zcam.c Fixed team none in DM and some final cleanups for the 3.0 release 2003-04-09 02:00:43 +00:00
zcam.h Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00
zcam_target.c Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" 2002-06-16 20:06:15 +00:00