mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2025-01-23 01:50:41 +00:00
no message
This commit is contained in:
parent
b2a0ff3800
commit
3783897e76
6 changed files with 107 additions and 396 deletions
|
@ -40,8 +40,8 @@ RSC=rc.exe
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|||
# PROP BASE Target_Dir ""
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||||
# PROP Use_MFC 0
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||||
# PROP Use_Debug_Libraries 0
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||||
# PROP Output_Dir "Release"
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||||
# PROP Intermediate_Dir "Release"
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||||
# PROP Output_Dir "D:\Work\rq3source\reaction\Release"
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# PROP Intermediate_Dir "D:\Work\rq3source\reaction\Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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@ -55,7 +55,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /machine:I386 /out:"../Release/cgamex86.dll"
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# ADD LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /machine:I386 /out:"D:\Work\rq3source\reaction\Release\cgamex86.dll"
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# SUBTRACT LINK32 /debug
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!ELSEIF "$(CFG)" == "cgame - Win32 Debug"
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.72 2004/02/04 00:42:23 makro
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// no message
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//
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// Revision 1.71 2004/01/26 21:26:08 makro
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// no message
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//
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@ -2491,10 +2494,12 @@ void SetFuncStaticState(gentity_t *ent, qboolean state)
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ent->s.eFlags &= ~EF_NODRAW;
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ent->r.contents = CONTENTS_SOLID;
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ent->r.svFlags &= ~SVF_NOCLIENT;
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trap_RQ3AdjustAreaPortalState(ent, qtrue, __LINE__, __FILE__);
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} else {
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ent->s.eFlags |= EF_NODRAW;
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ent->r.contents = CONTENTS_TRIGGER;
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ent->r.svFlags |= SVF_NOCLIENT;
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trap_RQ3AdjustAreaPortalState(ent, qfalse, __LINE__, __FILE__);
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}
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}
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@ -38,8 +38,8 @@ RSC=rc.exe
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# PROP BASE Target_Dir "."
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "c:\reactionoutput"
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# PROP Intermediate_Dir "c:\reactionoutput"
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# PROP Output_Dir "D:\Work\rq3source\reaction\Release"
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# PROP Intermediate_Dir "D:\Work\rq3source\reaction\Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir "."
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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@ -53,7 +53,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /machine:I386 /out:"..\Release/qagamex86.dll"
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# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /machine:I386 /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll"
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# SUBTRACT LINK32 /incremental:yes /debug
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
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@ -3,410 +3,118 @@
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8BF.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"Release/" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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"D:\Work\rq3source\reaction\game\bg_misc.c"
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"D:\Work\rq3source\reaction\game\bg_pmove.c"
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"D:\Work\rq3source\reaction\game\bg_slidemove.c"
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"D:\Work\rq3source\reaction\cgame\cg_atmospheric.c"
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"D:\Work\rq3source\reaction\cgame\cg_consolecmds.c"
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"D:\Work\rq3source\reaction\cgame\cg_draw.c"
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"D:\Work\rq3source\reaction\cgame\cg_drawtools.c"
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"D:\Work\rq3source\reaction\cgame\cg_effects.c"
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"D:\Work\rq3source\reaction\cgame\cg_ents.c"
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"D:\Work\rq3source\reaction\cgame\cg_event.c"
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"D:\Work\rq3source\reaction\cgame\cg_info.c"
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"D:\Work\rq3source\reaction\cgame\cg_localents.c"
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"D:\Work\rq3source\reaction\cgame\cg_main.c"
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"D:\Work\rq3source\reaction\cgame\cg_marks.c"
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||||
"D:\Work\rq3source\reaction\cgame\cg_players.c"
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||||
"D:\Work\rq3source\reaction\cgame\cg_playerstate.c"
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||||
"D:\Work\rq3source\reaction\cgame\cg_predict.c"
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"D:\Work\rq3source\reaction\cgame\cg_scoreboard.c"
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"D:\Work\rq3source\reaction\cgame\cg_servercmds.c"
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"D:\Work\rq3source\reaction\cgame\cg_snapshot.c"
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"D:\Work\rq3source\reaction\cgame\cg_syscalls.c"
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"D:\Work\rq3source\reaction\cgame\cg_unlagged.c"
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"D:\Work\rq3source\reaction\cgame\cg_view.c"
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"D:\Work\rq3source\reaction\cgame\cg_weapons.c"
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"D:\Work\rq3source\reaction\game\q_math.c"
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"D:\Work\rq3source\reaction\game\q_shared.c"
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"D:\Work\rq3source\reaction\ui\ui_shared.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8BF.tmp"
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C0.tmp" with contents
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||||
[
|
||||
/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
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.\Release\bg_misc.obj
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.\Release\bg_pmove.obj
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.\Release\bg_slidemove.obj
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.\Release\cg_atmospheric.obj
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.\Release\cg_consolecmds.obj
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.\Release\cg_draw.obj
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.\Release\cg_drawtools.obj
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.\Release\cg_effects.obj
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.\Release\cg_ents.obj
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.\Release\cg_event.obj
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.\Release\cg_info.obj
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.\Release\cg_localents.obj
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.\Release\cg_main.obj
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.\Release\cg_marks.obj
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.\Release\cg_players.obj
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.\Release\cg_playerstate.obj
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.\Release\cg_predict.obj
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.\Release\cg_scoreboard.obj
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.\Release\cg_servercmds.obj
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.\Release\cg_snapshot.obj
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.\Release\cg_syscalls.obj
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||||
.\Release\cg_unlagged.obj
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.\Release\cg_view.obj
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||||
.\Release\cg_weapons.obj
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||||
.\Release\q_math.obj
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.\Release\q_shared.obj
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||||
.\Release\ui_shared.obj
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]
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Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C0.tmp"
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<h3>Output Window</h3>
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Compiling...
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bg_misc.c
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bg_pmove.c
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bg_slidemove.c
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cg_atmospheric.c
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cg_consolecmds.c
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(626) : warning C4706: assignment within conditional expression
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(638) : warning C4706: assignment within conditional expression
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(184) : warning C4701: local variable 'tr' may be used without having been initialized
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(334) : warning C4701: local variable 'tr' may be used without having been initialized
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cg_draw.c
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cg_drawtools.c
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cg_effects.c
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cg_ents.c
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cg_event.c
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cg_info.c
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cg_localents.c
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cg_main.c
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cg_marks.c
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cg_players.c
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cg_playerstate.c
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cg_predict.c
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cg_scoreboard.c
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D:\Work\rq3source\reaction\cgame\cg_predict.c(805) : warning C4701: local variable 'predictCmd' may be used without having been initialized
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D:\Work\rq3source\reaction\cgame\cg_predict.c(809) : warning C4701: local variable 'stateIndex' may be used without having been initialized
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cg_servercmds.c
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cg_snapshot.c
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cg_syscalls.c
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cg_unlagged.c
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cg_view.c
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cg_weapons.c
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q_math.c
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q_shared.c
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ui_shared.c
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Linking...
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Creating library Release/cgamex86.lib and object Release/cgamex86.exp
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C4.tmp" with contents
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||||
[
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||||
/nologo /o"Release/cgame.bsc"
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.\Release\bg_misc.sbr
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.\Release\bg_pmove.sbr
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||||
.\Release\bg_slidemove.sbr
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||||
.\Release\cg_atmospheric.sbr
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||||
.\Release\cg_consolecmds.sbr
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||||
.\Release\cg_draw.sbr
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||||
.\Release\cg_drawtools.sbr
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||||
.\Release\cg_effects.sbr
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||||
.\Release\cg_ents.sbr
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.\Release\cg_event.sbr
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.\Release\cg_info.sbr
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.\Release\cg_localents.sbr
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.\Release\cg_main.sbr
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.\Release\cg_marks.sbr
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.\Release\cg_players.sbr
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.\Release\cg_playerstate.sbr
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.\Release\cg_predict.sbr
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.\Release\cg_scoreboard.sbr
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.\Release\cg_servercmds.sbr
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.\Release\cg_snapshot.sbr
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.\Release\cg_syscalls.sbr
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.\Release\cg_unlagged.sbr
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.\Release\cg_view.sbr
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.\Release\cg_weapons.sbr
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.\Release\q_math.sbr
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.\Release\q_shared.sbr
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.\Release\ui_shared.sbr]
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Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C4.tmp"
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Creating browse info file...
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<h3>Output Window</h3>
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<h3>Results</h3>
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cgamex86.dll - 0 error(s), 6 warning(s)
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<h3>
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C5.tmp" with contents
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||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E0.tmp" with contents
|
||||
[
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||||
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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"D:\Work\rq3source\reaction\game\ai_chat.c"
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"D:\Work\rq3source\reaction\game\ai_cmd.c"
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"D:\Work\rq3source\reaction\game\ai_dmnet.c"
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"D:\Work\rq3source\reaction\game\ai_dmq3.c"
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"D:\Work\rq3source\reaction\game\ai_main.c"
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"D:\Work\rq3source\reaction\game\ai_team.c"
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"D:\Work\rq3source\reaction\game\ai_vcmd.c"
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"D:\Work\rq3source\reaction\game\bg_misc.c"
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"D:\Work\rq3source\reaction\game\bg_pmove.c"
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"D:\Work\rq3source\reaction\game\bg_slidemove.c"
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"D:\Work\rq3source\reaction\game\g_active.c"
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"D:\Work\rq3source\reaction\game\g_arenas.c"
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"D:\Work\rq3source\reaction\game\g_bot.c"
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"D:\Work\rq3source\reaction\game\g_client.c"
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"D:\Work\rq3source\reaction\game\g_cmds.c"
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"D:\Work\rq3source\reaction\game\g_combat.c"
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"D:\Work\rq3source\reaction\game\g_fileio.c"
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"D:\Work\rq3source\reaction\game\g_items.c"
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"D:\Work\rq3source\reaction\game\g_main.c"
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"D:\Work\rq3source\reaction\game\g_matchmode.c"
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"D:\Work\rq3source\reaction\game\g_mem.c"
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"D:\Work\rq3source\reaction\Release/" /Fp"D:\Work\rq3source\reaction\Release/game.pch" /YX /Fo"D:\Work\rq3source\reaction\Release/" /Fd"D:\Work\rq3source\reaction\Release/" /FD /c
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"D:\Work\rq3source\reaction\game\g_misc.c"
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"D:\Work\rq3source\reaction\game\g_missile.c"
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"D:\Work\rq3source\reaction\game\g_mover.c"
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"D:\Work\rq3source\reaction\game\g_session.c"
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"D:\Work\rq3source\reaction\game\g_spawn.c"
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"D:\Work\rq3source\reaction\game\g_svcmds.c"
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"D:\Work\rq3source\reaction\game\g_syscalls.c"
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"D:\Work\rq3source\reaction\game\g_target.c"
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"D:\Work\rq3source\reaction\game\g_team.c"
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"D:\Work\rq3source\reaction\game\g_teamplay.c"
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"D:\Work\rq3source\reaction\game\g_trigger.c"
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"D:\Work\rq3source\reaction\game\g_unlagged.c"
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"D:\Work\rq3source\reaction\game\g_utils.c"
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"D:\Work\rq3source\reaction\game\g_weapon.c"
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"D:\Work\rq3source\reaction\game\q_math.c"
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"D:\Work\rq3source\reaction\game\q_shared.c"
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"D:\Work\rq3source\reaction\game\rxn_game.c"
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"D:\Work\rq3source\reaction\game\zcam.c"
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"D:\Work\rq3source\reaction\game\zcam_target.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C5.tmp"
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C6.tmp" with contents
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Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E0.tmp"
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E1.tmp" with contents
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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c:\reactionoutput\ai_chat.obj
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c:\reactionoutput\ai_cmd.obj
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c:\reactionoutput\ai_dmnet.obj
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c:\reactionoutput\ai_dmq3.obj
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c:\reactionoutput\ai_main.obj
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c:\reactionoutput\ai_team.obj
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c:\reactionoutput\ai_vcmd.obj
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c:\reactionoutput\bg_misc.obj
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c:\reactionoutput\bg_pmove.obj
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c:\reactionoutput\bg_slidemove.obj
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c:\reactionoutput\g_active.obj
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c:\reactionoutput\g_arenas.obj
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c:\reactionoutput\g_bot.obj
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c:\reactionoutput\g_client.obj
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c:\reactionoutput\g_cmds.obj
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c:\reactionoutput\g_combat.obj
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c:\reactionoutput\g_fileio.obj
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c:\reactionoutput\g_items.obj
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c:\reactionoutput\g_main.obj
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c:\reactionoutput\g_matchmode.obj
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c:\reactionoutput\g_mem.obj
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c:\reactionoutput\g_misc.obj
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c:\reactionoutput\g_missile.obj
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c:\reactionoutput\g_mover.obj
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c:\reactionoutput\g_session.obj
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c:\reactionoutput\g_spawn.obj
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c:\reactionoutput\g_svcmds.obj
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c:\reactionoutput\g_syscalls.obj
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c:\reactionoutput\g_target.obj
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c:\reactionoutput\g_team.obj
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c:\reactionoutput\g_teamplay.obj
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c:\reactionoutput\g_trigger.obj
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c:\reactionoutput\g_unlagged.obj
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c:\reactionoutput\g_utils.obj
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c:\reactionoutput\g_weapon.obj
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c:\reactionoutput\q_math.obj
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||||
c:\reactionoutput\q_shared.obj
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c:\reactionoutput\rxn_game.obj
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c:\reactionoutput\zcam.obj
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c:\reactionoutput\zcam_target.obj
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/qagamex86.pdb" /map:"D:\Work\rq3source\reaction\Release/qagamex86.map" /machine:I386 /def:".\game.def" /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll" /implib:"D:\Work\rq3source\reaction\Release/qagamex86.lib"
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\Work\rq3source\reaction\Release\ai_chat.obj
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\Work\rq3source\reaction\Release\ai_cmd.obj
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\Work\rq3source\reaction\Release\ai_dmnet.obj
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\Work\rq3source\reaction\Release\ai_dmq3.obj
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\Work\rq3source\reaction\Release\ai_main.obj
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\Work\rq3source\reaction\Release\ai_team.obj
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\Work\rq3source\reaction\Release\ai_vcmd.obj
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\Work\rq3source\reaction\Release\bg_misc.obj
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\Work\rq3source\reaction\Release\bg_pmove.obj
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\Work\rq3source\reaction\Release\bg_slidemove.obj
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\Work\rq3source\reaction\Release\g_active.obj
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\Work\rq3source\reaction\Release\g_arenas.obj
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\Work\rq3source\reaction\Release\g_bot.obj
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\Work\rq3source\reaction\Release\g_client.obj
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\Work\rq3source\reaction\Release\g_cmds.obj
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\Work\rq3source\reaction\Release\g_combat.obj
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\Work\rq3source\reaction\Release\g_fileio.obj
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\Work\rq3source\reaction\Release\g_items.obj
|
||||
\Work\rq3source\reaction\Release\g_main.obj
|
||||
\Work\rq3source\reaction\Release\g_matchmode.obj
|
||||
\Work\rq3source\reaction\Release\g_mem.obj
|
||||
\Work\rq3source\reaction\Release\g_misc.obj
|
||||
\Work\rq3source\reaction\Release\g_missile.obj
|
||||
\Work\rq3source\reaction\Release\g_mover.obj
|
||||
\Work\rq3source\reaction\Release\g_session.obj
|
||||
\Work\rq3source\reaction\Release\g_spawn.obj
|
||||
\Work\rq3source\reaction\Release\g_svcmds.obj
|
||||
\Work\rq3source\reaction\Release\g_syscalls.obj
|
||||
\Work\rq3source\reaction\Release\g_target.obj
|
||||
\Work\rq3source\reaction\Release\g_team.obj
|
||||
\Work\rq3source\reaction\Release\g_teamplay.obj
|
||||
\Work\rq3source\reaction\Release\g_trigger.obj
|
||||
\Work\rq3source\reaction\Release\g_unlagged.obj
|
||||
\Work\rq3source\reaction\Release\g_utils.obj
|
||||
\Work\rq3source\reaction\Release\g_weapon.obj
|
||||
\Work\rq3source\reaction\Release\q_math.obj
|
||||
\Work\rq3source\reaction\Release\q_shared.obj
|
||||
\Work\rq3source\reaction\Release\rxn_game.obj
|
||||
\Work\rq3source\reaction\Release\zcam.obj
|
||||
\Work\rq3source\reaction\Release\zcam_target.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C6.tmp"
|
||||
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E1.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
ai_chat.c
|
||||
ai_cmd.c
|
||||
ai_dmnet.c
|
||||
ai_dmq3.c
|
||||
ai_main.c
|
||||
ai_team.c
|
||||
ai_vcmd.c
|
||||
bg_misc.c
|
||||
bg_pmove.c
|
||||
bg_slidemove.c
|
||||
g_active.c
|
||||
g_arenas.c
|
||||
g_bot.c
|
||||
g_client.c
|
||||
g_cmds.c
|
||||
D:\Work\rq3source\reaction\game\g_client.c(1640) : warning C4701: local variable 'classname' may be used without having been initialized
|
||||
D:\Work\rq3source\reaction\game\g_cmds.c(2479) : warning C4189: 'door' : local variable is initialized but not referenced
|
||||
g_combat.c
|
||||
g_fileio.c
|
||||
D:\Work\rq3source\reaction\game\g_combat.c(2014) : warning C4700: local variable 'asave' used without having been initialized
|
||||
g_items.c
|
||||
g_main.c
|
||||
g_matchmode.c
|
||||
g_mem.c
|
||||
g_misc.c
|
||||
g_missile.c
|
||||
g_mover.c
|
||||
g_session.c
|
||||
g_spawn.c
|
||||
g_svcmds.c
|
||||
g_syscalls.c
|
||||
g_target.c
|
||||
g_team.c
|
||||
g_teamplay.c
|
||||
g_trigger.c
|
||||
g_unlagged.c
|
||||
g_utils.c
|
||||
g_weapon.c
|
||||
q_math.c
|
||||
D:\Work\rq3source\reaction\game\g_weapon.c(1954) : warning C4701: local variable 'tr' may be used without having been initialized
|
||||
q_shared.c
|
||||
rxn_game.c
|
||||
zcam.c
|
||||
zcam_target.c
|
||||
Linking...
|
||||
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CA.tmp" with contents
|
||||
Creating library D:\Work\rq3source\reaction\Release/qagamex86.lib and object D:\Work\rq3source\reaction\Release/qagamex86.exp
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E5.tmp" with contents
|
||||
[
|
||||
/nologo /o"c:\reactionoutput/game.bsc"
|
||||
c:\reactionoutput\ai_chat.sbr
|
||||
c:\reactionoutput\ai_cmd.sbr
|
||||
c:\reactionoutput\ai_dmnet.sbr
|
||||
c:\reactionoutput\ai_dmq3.sbr
|
||||
c:\reactionoutput\ai_main.sbr
|
||||
c:\reactionoutput\ai_team.sbr
|
||||
c:\reactionoutput\ai_vcmd.sbr
|
||||
c:\reactionoutput\bg_misc.sbr
|
||||
c:\reactionoutput\bg_pmove.sbr
|
||||
c:\reactionoutput\bg_slidemove.sbr
|
||||
c:\reactionoutput\g_active.sbr
|
||||
c:\reactionoutput\g_arenas.sbr
|
||||
c:\reactionoutput\g_bot.sbr
|
||||
c:\reactionoutput\g_client.sbr
|
||||
c:\reactionoutput\g_cmds.sbr
|
||||
c:\reactionoutput\g_combat.sbr
|
||||
c:\reactionoutput\g_fileio.sbr
|
||||
c:\reactionoutput\g_items.sbr
|
||||
c:\reactionoutput\g_main.sbr
|
||||
c:\reactionoutput\g_matchmode.sbr
|
||||
c:\reactionoutput\g_mem.sbr
|
||||
c:\reactionoutput\g_misc.sbr
|
||||
c:\reactionoutput\g_missile.sbr
|
||||
c:\reactionoutput\g_mover.sbr
|
||||
c:\reactionoutput\g_session.sbr
|
||||
c:\reactionoutput\g_spawn.sbr
|
||||
c:\reactionoutput\g_svcmds.sbr
|
||||
c:\reactionoutput\g_syscalls.sbr
|
||||
c:\reactionoutput\g_target.sbr
|
||||
c:\reactionoutput\g_team.sbr
|
||||
c:\reactionoutput\g_teamplay.sbr
|
||||
c:\reactionoutput\g_trigger.sbr
|
||||
c:\reactionoutput\g_unlagged.sbr
|
||||
c:\reactionoutput\g_utils.sbr
|
||||
c:\reactionoutput\g_weapon.sbr
|
||||
c:\reactionoutput\q_math.sbr
|
||||
c:\reactionoutput\q_shared.sbr
|
||||
c:\reactionoutput\rxn_game.sbr
|
||||
c:\reactionoutput\zcam.sbr
|
||||
c:\reactionoutput\zcam_target.sbr]
|
||||
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CA.tmp"
|
||||
/nologo /o"D:\Work\rq3source\reaction\Release/game.bsc"
|
||||
\Work\rq3source\reaction\Release\ai_chat.sbr
|
||||
\Work\rq3source\reaction\Release\ai_cmd.sbr
|
||||
\Work\rq3source\reaction\Release\ai_dmnet.sbr
|
||||
\Work\rq3source\reaction\Release\ai_dmq3.sbr
|
||||
\Work\rq3source\reaction\Release\ai_main.sbr
|
||||
\Work\rq3source\reaction\Release\ai_team.sbr
|
||||
\Work\rq3source\reaction\Release\ai_vcmd.sbr
|
||||
\Work\rq3source\reaction\Release\bg_misc.sbr
|
||||
\Work\rq3source\reaction\Release\bg_pmove.sbr
|
||||
\Work\rq3source\reaction\Release\bg_slidemove.sbr
|
||||
\Work\rq3source\reaction\Release\g_active.sbr
|
||||
\Work\rq3source\reaction\Release\g_arenas.sbr
|
||||
\Work\rq3source\reaction\Release\g_bot.sbr
|
||||
\Work\rq3source\reaction\Release\g_client.sbr
|
||||
\Work\rq3source\reaction\Release\g_cmds.sbr
|
||||
\Work\rq3source\reaction\Release\g_combat.sbr
|
||||
\Work\rq3source\reaction\Release\g_fileio.sbr
|
||||
\Work\rq3source\reaction\Release\g_items.sbr
|
||||
\Work\rq3source\reaction\Release\g_main.sbr
|
||||
\Work\rq3source\reaction\Release\g_matchmode.sbr
|
||||
\Work\rq3source\reaction\Release\g_mem.sbr
|
||||
\Work\rq3source\reaction\Release\g_misc.sbr
|
||||
\Work\rq3source\reaction\Release\g_missile.sbr
|
||||
\Work\rq3source\reaction\Release\g_mover.sbr
|
||||
\Work\rq3source\reaction\Release\g_session.sbr
|
||||
\Work\rq3source\reaction\Release\g_spawn.sbr
|
||||
\Work\rq3source\reaction\Release\g_svcmds.sbr
|
||||
\Work\rq3source\reaction\Release\g_syscalls.sbr
|
||||
\Work\rq3source\reaction\Release\g_target.sbr
|
||||
\Work\rq3source\reaction\Release\g_team.sbr
|
||||
\Work\rq3source\reaction\Release\g_teamplay.sbr
|
||||
\Work\rq3source\reaction\Release\g_trigger.sbr
|
||||
\Work\rq3source\reaction\Release\g_unlagged.sbr
|
||||
\Work\rq3source\reaction\Release\g_utils.sbr
|
||||
\Work\rq3source\reaction\Release\g_weapon.sbr
|
||||
\Work\rq3source\reaction\Release\q_math.sbr
|
||||
\Work\rq3source\reaction\Release\q_shared.sbr
|
||||
\Work\rq3source\reaction\Release\rxn_game.sbr
|
||||
\Work\rq3source\reaction\Release\zcam.sbr
|
||||
\Work\rq3source\reaction\Release\zcam_target.sbr]
|
||||
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E5.tmp"
|
||||
Creating browse info file...
|
||||
<h3>Output Window</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
qagamex86.dll - 0 error(s), 4 warning(s)
|
||||
<h3>
|
||||
--------------------Configuration: ui - Win32 Release TA--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CB.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR"Release_TA/" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
|
||||
"D:\Work\rq3source\reaction\game\bg_misc.c"
|
||||
"D:\Work\rq3source\reaction\game\q_math.c"
|
||||
"D:\Work\rq3source\reaction\game\q_shared.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_atoms.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_gameinfo.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_main.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_players.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_shared.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_syscalls.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_util.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CB.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CC.tmp" with contents
|
||||
[
|
||||
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
|
||||
.\Release_TA\bg_misc.obj
|
||||
.\Release_TA\q_math.obj
|
||||
.\Release_TA\q_shared.obj
|
||||
.\Release_TA\ui_atoms.obj
|
||||
.\Release_TA\ui_gameinfo.obj
|
||||
.\Release_TA\ui_main.obj
|
||||
.\Release_TA\ui_players.obj
|
||||
.\Release_TA\ui_shared.obj
|
||||
.\Release_TA\ui_syscalls.obj
|
||||
.\Release_TA\ui_util.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CC.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
bg_misc.c
|
||||
q_math.c
|
||||
q_shared.c
|
||||
ui_atoms.c
|
||||
ui_gameinfo.c
|
||||
ui_main.c
|
||||
ui_players.c
|
||||
ui_shared.c
|
||||
ui_syscalls.c
|
||||
ui_util.c
|
||||
Linking...
|
||||
Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8D0.tmp" with contents
|
||||
[
|
||||
/nologo /o"Release_TA/ta_ui.bsc"
|
||||
.\Release_TA\bg_misc.sbr
|
||||
.\Release_TA\q_math.sbr
|
||||
.\Release_TA\q_shared.sbr
|
||||
.\Release_TA\ui_atoms.sbr
|
||||
.\Release_TA\ui_gameinfo.sbr
|
||||
.\Release_TA\ui_main.sbr
|
||||
.\Release_TA\ui_players.sbr
|
||||
.\Release_TA\ui_shared.sbr
|
||||
.\Release_TA\ui_syscalls.sbr
|
||||
.\Release_TA\ui_util.sbr]
|
||||
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8D0.tmp"
|
||||
Creating browse info file...
|
||||
<h3>Output Window</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
uix86.dll - 0 error(s), 0 warning(s)
|
||||
qagamex86.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
@ -39,8 +39,8 @@ RSC=rc.exe
|
|||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release_TA"
|
||||
# PROP Intermediate_Dir "Release_TA"
|
||||
# PROP Output_Dir "D:\Work\rq3source\reaction\Release"
|
||||
# PROP Intermediate_Dir "D:\Work\rq3source\reaction\Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /G6 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
|
||||
|
@ -54,7 +54,7 @@ BSC32=bscmake.exe
|
|||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"../Release/uix86.dll"
|
||||
# ADD LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"../Release/uix86.dll"
|
||||
# ADD LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"D:\Work\rq3source\reaction\Release\uix86.dll"
|
||||
|
||||
!ELSEIF "$(CFG)" == "ui - Win32 Debug TA"
|
||||
|
||||
|
|
|
@ -276,7 +276,6 @@
|
|||
decoration
|
||||
}
|
||||
|
||||
/*
|
||||
//Replacements
|
||||
|
||||
itemdef {
|
||||
|
@ -317,7 +316,6 @@
|
|||
visible 0
|
||||
decoration
|
||||
}
|
||||
*/
|
||||
|
||||
//Reset to defaults
|
||||
|
||||
|
@ -326,7 +324,7 @@
|
|||
group "topmenu"
|
||||
type 1
|
||||
background "menu/art/rq3-setup-defaults"
|
||||
rect 528 12 32 32
|
||||
rect 576 12 32 32
|
||||
style WINDOW_STYLE_SHADER
|
||||
visible 1
|
||||
onFocus { show default_focus ; timefade default_focus forecolor 1 1 1 1 0 250 ;
|
||||
|
@ -339,7 +337,7 @@
|
|||
name default_focus
|
||||
background "menu/art/rq3-menu-focus"
|
||||
forecolor 1 1 1 0
|
||||
rect 528 12 32 32
|
||||
rect 576 12 32 32
|
||||
style WINDOW_STYLE_SHADER
|
||||
visible 0
|
||||
decoration
|
||||
|
|
Loading…
Reference in a new issue