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https://github.com/ReactionQuake3/reaction.git
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Changed the files to use the right ui.
This commit is contained in:
parent
73084ebb59
commit
6fc7e680f0
9 changed files with 33 additions and 54 deletions
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@ -76,51 +76,6 @@ CGOBJ = \
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$(CGDIRNAME)/cg_view.o \
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$(CGDIRNAME)/cg_weapons.o
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OLDUIOBJ = \
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$(UIDIRNAME)/ui_main.o \
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$(UIDIRNAME)/ui_cdkey.o \
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$(UIDIRNAME)/ui_ingame.o \
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$(UIDIRNAME)/ui_confirm.o \
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$(UIDIRNAME)/ui_setup.o \
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$(GDIRNAME)/bg_misc.o \
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$(GDIRNAME)/q_math.o \
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$(GDIRNAME)/q_shared.o \
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$(UIDIRNAME)/ui_gameinfo.o \
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$(UIDIRNAME)/ui_atoms.o \
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$(UIDIRNAME)/ui_connect.o \
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$(UIDIRNAME)/ui_controls2.o \
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$(UIDIRNAME)/ui_demo2.o \
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$(UIDIRNAME)/ui_mfield.o \
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$(UIDIRNAME)/ui_credits.o \
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$(UIDIRNAME)/ui_menu.o \
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$(UIDIRNAME)/ui_options.o \
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$(UIDIRNAME)/ui_display.o \
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$(UIDIRNAME)/ui_sound.o \
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$(UIDIRNAME)/ui_network.o \
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$(UIDIRNAME)/ui_playermodel.o \
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$(UIDIRNAME)/ui_players.o \
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$(UIDIRNAME)/ui_playersettings.o \
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$(UIDIRNAME)/ui_preferences.o \
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$(UIDIRNAME)/ui_qmenu.o \
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$(UIDIRNAME)/ui_serverinfo.o \
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$(UIDIRNAME)/ui_servers2.o \
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$(UIDIRNAME)/ui_sparena.o \
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$(UIDIRNAME)/ui_specifyserver.o \
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$(UIDIRNAME)/ui_splevel.o \
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$(UIDIRNAME)/ui_sppostgame.o \
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$(UIDIRNAME)/ui_startserver.o \
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$(UIDIRNAME)/ui_team.o \
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$(UIDIRNAME)/ui_video.o \
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$(UIDIRNAME)/ui_cinematics.o \
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$(UIDIRNAME)/ui_spskill.o \
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$(UIDIRNAME)/ui_addbots.o \
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$(UIDIRNAME)/ui_removebots.o \
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$(UIDIRNAME)/ui_loadconfig.o \
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$(UIDIRNAME)/ui_saveconfig.o \
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$(UIDIRNAME)/ui_teamorders.o \
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$(UIDIRNAME)/ui_mods.o
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UIOBJ = \
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$(UIDIRNAME)/ui_main.o \
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$(GDIRNAME)/bg_misc.o \
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@ -149,7 +104,7 @@ BQ=qvm
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GDIRNAME=game
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CGDIRNAME=cgame
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UIDIRNAME=ui
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UIDIRNAME=ta_ui
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GDIR=$(MOUNT_DIR)/$(GDIRNAME)
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CGDIR=$(MOUNT_DIR)/$(CGDIRNAME)
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UIDIR=$(MOUNT_DIR)/$(UIDIRNAME)
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.8 2002/07/02 20:22:35 jbravo
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// Changed the files to use the right ui.
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//
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// Revision 1.7 2002/06/16 20:06:13 jbravo
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// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
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//
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@ -25,7 +28,7 @@
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#endif
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#include "cg_local.h"
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#include "../ui/ui_shared.h"
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#include "../ta_ui/ui_shared.h"
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extern displayContextDef_t cgDC;
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.55 2002/07/02 20:22:35 jbravo
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// Changed the files to use the right ui.
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//
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// Revision 1.54 2002/07/01 02:55:13 blaze
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// change the format of the autorecorded demo name
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//
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@ -146,7 +149,7 @@
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// be a valid snapshot this frame
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#include "cg_local.h"
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#include "../ui/menudef.h" // bk001205 - for Q3_ui as well
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#include "../ta_ui/menudef.h" // bk001205 - for Q3_ui as well
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//Blaze: holds the id to name mapping of the breakables
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extern char rq3_breakables[RQ3_MAX_BREAKABLES][80];
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.10 2002/07/02 20:22:35 jbravo
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// Changed the files to use the right ui.
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//
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// Revision 1.9 2002/06/16 20:06:13 jbravo
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// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
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//
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@ -72,7 +75,7 @@
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// for the voice chats
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//Blaze: Was there a extra ../?
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#include "../ui/menudef.h"
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#include "../ta_ui/menudef.h"
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int notleader[MAX_CLIENTS];
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.31 2002/07/02 20:22:35 jbravo
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// Changed the files to use the right ui.
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//
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// Revision 1.30 2002/06/16 20:06:13 jbravo
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// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
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//
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@ -129,7 +132,7 @@
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// for the voice chats
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//Blaze: was there a extra ../ here?
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#include "../ui/menudef.h"
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#include "../ta_ui/menudef.h"
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//Makro - to get rid of the warnings
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void Cmd_Bandage(gentity_t * ent);
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.49 2002/07/02 20:22:35 jbravo
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// Changed the files to use the right ui.
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//
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// Revision 1.48 2002/07/01 19:55:50 makro
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// Reorganized things a little
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//
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@ -188,7 +191,7 @@
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// for the voice chats
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//Blaze: was there a extra ../ here?
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#include "../ui/menudef.h"
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#include "../ta_ui/menudef.h"
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//Makro - to get rid of the warnings
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void Cmd_Bandage(gentity_t * ent);
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.11 2002/07/02 20:22:35 jbravo
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// Changed the files to use the right ui.
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//
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// Revision 1.10 2002/06/22 00:19:57 jbravo
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// Cleanups for colors and stopped bots looking for team leaders in TP
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//
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@ -69,7 +72,7 @@
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// for the voice chats
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//Blaze: was there a extra ../ here?
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#include "../ui/menudef.h"
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#include "../ta_ui/menudef.h"
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//ctf task preferences for a client
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typedef struct bot_ctftaskpreference_s {
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.8 2002/07/02 20:22:35 jbravo
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// Changed the files to use the right ui.
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//
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// Revision 1.7 2002/06/16 20:06:13 jbravo
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// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
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//
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@ -66,7 +69,7 @@
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// for the voice chats
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//Blaze: was there a extra ../ here?
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#include "../ui/menudef.h"
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#include "../ta_ui/menudef.h"
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typedef struct voiceCommand_s {
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char *cmd;
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.149 2002/07/02 20:22:35 jbravo
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// Changed the files to use the right ui.
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//
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// Revision 1.148 2002/07/02 19:15:17 jbravo
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// Drop weapon with akimbos now behaves like AQ, plus no suicides during LCA
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//
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@ -354,7 +357,7 @@
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#include "zcam.h"
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//Blaze: was there a extra ../ here?
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#include "../ui/menudef.h" // for the voice chats
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#include "../ta_ui/menudef.h" // for the voice chats
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//Blaze for door code
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void Use_BinaryMover(gentity_t * ent, gentity_t * other, gentity_t * activator);
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