mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2025-04-04 17:02:00 +00:00
no message
This commit is contained in:
parent
84cc2dd1e8
commit
bb985bf7cc
4 changed files with 241 additions and 24 deletions
|
@ -5,6 +5,9 @@
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|||
//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.32 2004/03/13 01:17:32 makro
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// no message
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//
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// Revision 1.31 2004/03/12 15:56:46 makro
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||||
// no message
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||||
//
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||||
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@ -247,7 +250,18 @@ trigger_always
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void trigger_always_think(gentity_t * ent)
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{
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G_UseTargets(ent, ent);
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G_FreeEntity(ent, __LINE__, __FILE__);
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//Makro - we want to be able to re-use this entity (round-based gametypes)
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//so we're not going to free it
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//G_FreeEntity(ent, __LINE__, __FILE__);
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trap_RQ3UnlinkEntity(ent, __LINE__, __FILE__);
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}
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//Makro - reset function
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void trigger_always_reset(gentity_t *ent)
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{
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trap_RQ3LinkEntity(ent, __LINE__, __FILE__);
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ent->nextthink = level.time + 300;
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ent->think = trigger_always_think;
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}
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/*QUAKED trigger_always (.5 .5 .5) (-8 -8 -8) (8 8 8)
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@ -258,6 +272,8 @@ void SP_trigger_always(gentity_t * ent)
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// we must have some delay to make sure our use targets are present
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ent->nextthink = level.time + 300;
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ent->think = trigger_always_think;
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//Makro - reset function
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ent->reset = trigger_always_reset;
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}
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/*
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@ -1,9 +1,8 @@
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rem set path=c:\quake3\bin_nt;%PATH%
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rem The following line is to circumvent MS Platform SDK install crap
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set include=
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@echo on
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mkdir vm
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cd vm
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set cc=call ..\compile.bat
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set cc=call ..\..\compile.bat
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%cc% ../g_main.c
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@if errorlevel 1 goto quit
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@ -51,8 +50,6 @@ set cc=call ..\compile.bat
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@if errorlevel 1 goto quit
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%cc% ../g_items.c
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@if errorlevel 1 goto quit
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%cc% ../g_matchmode.c
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@if errorlevel 1 goto quit
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%cc% ../g_mem.c
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@if errorlevel 1 goto quit
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%cc% ../g_misc.c
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@ -71,24 +68,14 @@ set cc=call ..\compile.bat
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@if errorlevel 1 goto quit
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%cc% ../g_team.c
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@if errorlevel 1 goto quit
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%cc% ../g_teamplay.c
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@if errorlevel 1 goto quit
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%cc% ../g_trigger.c
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@if errorlevel 1 goto quit
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%cc% ../g_utils.c
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@if errorlevel 1 goto quit
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%cc% ../g_weapon.c
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@if errorlevel 1 goto quit
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%cc% ../g_fileio.c
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@if errorlevel 1 goto quit
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%cc% ../ai_vcmd.c
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@if errorlevel 1 goto quit
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%cc% ../rxn_game.c
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@if errorlevel 1 goto quit
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%cc% ../zcam.c
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@if errorlevel 1 goto quit
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%cc% ../zcam_target.c
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@if errorlevel 1 goto quit
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q3asm -f ../game
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@ -3,10 +3,153 @@
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP526.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"D:\Work\rq3source\reaction\Release/" /Fp"D:\Work\rq3source\reaction\Release/cgame.pch" /YX /Fo"D:\Work\rq3source\reaction\Release/" /Fd"D:\Work\rq3source\reaction\Release/" /FD /c
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"D:\Work\rq3source\reaction\game\bg_misc.c"
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"D:\Work\rq3source\reaction\game\bg_pmove.c"
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"D:\Work\rq3source\reaction\game\bg_slidemove.c"
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"D:\Work\rq3source\reaction\cgame\cg_atmospheric.c"
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"D:\Work\rq3source\reaction\cgame\cg_consolecmds.c"
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"D:\Work\rq3source\reaction\cgame\cg_draw.c"
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"D:\Work\rq3source\reaction\cgame\cg_drawtools.c"
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"D:\Work\rq3source\reaction\cgame\cg_effects.c"
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"D:\Work\rq3source\reaction\cgame\cg_ents.c"
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"D:\Work\rq3source\reaction\cgame\cg_event.c"
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"D:\Work\rq3source\reaction\cgame\cg_info.c"
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"D:\Work\rq3source\reaction\cgame\cg_localents.c"
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"D:\Work\rq3source\reaction\cgame\cg_main.c"
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"D:\Work\rq3source\reaction\cgame\cg_marks.c"
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"D:\Work\rq3source\reaction\cgame\cg_players.c"
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"D:\Work\rq3source\reaction\cgame\cg_playerstate.c"
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"D:\Work\rq3source\reaction\cgame\cg_predict.c"
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"D:\Work\rq3source\reaction\cgame\cg_scoreboard.c"
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"D:\Work\rq3source\reaction\cgame\cg_servercmds.c"
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"D:\Work\rq3source\reaction\cgame\cg_snapshot.c"
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"D:\Work\rq3source\reaction\cgame\cg_syscalls.c"
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"D:\Work\rq3source\reaction\cgame\cg_unlagged.c"
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"D:\Work\rq3source\reaction\cgame\cg_view.c"
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"D:\Work\rq3source\reaction\cgame\cg_weapons.c"
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"D:\Work\rq3source\reaction\game\q_math.c"
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"D:\Work\rq3source\reaction\game\q_shared.c"
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"D:\Work\rq3source\reaction\ui\ui_shared.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP526.tmp"
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP527.tmp" with contents
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[
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/cgamex86.pdb" /map:"D:\Work\rq3source\reaction\Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"D:\Work\rq3source\reaction\Release\cgamex86.dll" /implib:"D:\Work\rq3source\reaction\Release/cgamex86.lib"
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\Work\rq3source\reaction\Release\bg_misc.obj
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\Work\rq3source\reaction\Release\bg_pmove.obj
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\Work\rq3source\reaction\Release\bg_slidemove.obj
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\Work\rq3source\reaction\Release\cg_atmospheric.obj
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\Work\rq3source\reaction\Release\cg_consolecmds.obj
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\Work\rq3source\reaction\Release\cg_draw.obj
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\Work\rq3source\reaction\Release\cg_drawtools.obj
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\Work\rq3source\reaction\Release\cg_effects.obj
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\Work\rq3source\reaction\Release\cg_ents.obj
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\Work\rq3source\reaction\Release\cg_event.obj
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\Work\rq3source\reaction\Release\cg_info.obj
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\Work\rq3source\reaction\Release\cg_localents.obj
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\Work\rq3source\reaction\Release\cg_main.obj
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\Work\rq3source\reaction\Release\cg_marks.obj
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\Work\rq3source\reaction\Release\cg_players.obj
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\Work\rq3source\reaction\Release\cg_playerstate.obj
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\Work\rq3source\reaction\Release\cg_predict.obj
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\Work\rq3source\reaction\Release\cg_scoreboard.obj
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\Work\rq3source\reaction\Release\cg_servercmds.obj
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\Work\rq3source\reaction\Release\cg_snapshot.obj
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\Work\rq3source\reaction\Release\cg_syscalls.obj
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\Work\rq3source\reaction\Release\cg_unlagged.obj
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||||
\Work\rq3source\reaction\Release\cg_view.obj
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||||
\Work\rq3source\reaction\Release\cg_weapons.obj
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\Work\rq3source\reaction\Release\q_math.obj
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\Work\rq3source\reaction\Release\q_shared.obj
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\Work\rq3source\reaction\Release\ui_shared.obj
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]
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Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP527.tmp"
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<h3>Output Window</h3>
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Compiling...
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bg_misc.c
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bg_pmove.c
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bg_slidemove.c
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cg_atmospheric.c
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cg_consolecmds.c
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(626) : warning C4706: assignment within conditional expression
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(638) : warning C4706: assignment within conditional expression
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(184) : warning C4701: local variable 'tr' may be used without having been initialized
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(334) : warning C4701: local variable 'tr' may be used without having been initialized
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cg_draw.c
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cg_drawtools.c
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cg_effects.c
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cg_ents.c
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cg_event.c
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cg_info.c
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cg_localents.c
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cg_main.c
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cg_marks.c
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cg_players.c
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cg_playerstate.c
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cg_predict.c
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cg_scoreboard.c
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D:\Work\rq3source\reaction\cgame\cg_predict.c(805) : warning C4701: local variable 'predictCmd' may be used without having been initialized
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D:\Work\rq3source\reaction\cgame\cg_predict.c(809) : warning C4701: local variable 'stateIndex' may be used without having been initialized
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cg_servercmds.c
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cg_snapshot.c
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cg_syscalls.c
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cg_unlagged.c
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cg_view.c
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cg_weapons.c
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q_math.c
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q_shared.c
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ui_shared.c
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Linking...
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Creating library D:\Work\rq3source\reaction\Release/cgamex86.lib and object D:\Work\rq3source\reaction\Release/cgamex86.exp
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP52B.tmp" with contents
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[
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/nologo /o"D:\Work\rq3source\reaction\Release/cgame.bsc"
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\Work\rq3source\reaction\Release\bg_misc.sbr
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\Work\rq3source\reaction\Release\bg_pmove.sbr
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\Work\rq3source\reaction\Release\bg_slidemove.sbr
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\Work\rq3source\reaction\Release\cg_atmospheric.sbr
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\Work\rq3source\reaction\Release\cg_consolecmds.sbr
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\Work\rq3source\reaction\Release\cg_draw.sbr
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\Work\rq3source\reaction\Release\cg_drawtools.sbr
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\Work\rq3source\reaction\Release\cg_effects.sbr
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\Work\rq3source\reaction\Release\cg_ents.sbr
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\Work\rq3source\reaction\Release\cg_event.sbr
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\Work\rq3source\reaction\Release\cg_info.sbr
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\Work\rq3source\reaction\Release\cg_localents.sbr
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\Work\rq3source\reaction\Release\cg_main.sbr
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\Work\rq3source\reaction\Release\cg_marks.sbr
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\Work\rq3source\reaction\Release\cg_players.sbr
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\Work\rq3source\reaction\Release\cg_playerstate.sbr
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\Work\rq3source\reaction\Release\cg_predict.sbr
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\Work\rq3source\reaction\Release\cg_scoreboard.sbr
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\Work\rq3source\reaction\Release\cg_servercmds.sbr
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\Work\rq3source\reaction\Release\cg_snapshot.sbr
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\Work\rq3source\reaction\Release\cg_syscalls.sbr
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\Work\rq3source\reaction\Release\cg_unlagged.sbr
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\Work\rq3source\reaction\Release\cg_view.sbr
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\Work\rq3source\reaction\Release\cg_weapons.sbr
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\Work\rq3source\reaction\Release\q_math.sbr
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\Work\rq3source\reaction\Release\q_shared.sbr
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\Work\rq3source\reaction\Release\ui_shared.sbr]
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Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP52B.tmp"
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Creating browse info file...
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<h3>Output Window</h3>
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<h3>Results</h3>
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cgamex86.dll - 0 error(s), 6 warning(s)
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<h3>
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP506.tmp" with contents
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP52C.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"D:\Work\rq3source\reaction\Release/" /Fp"D:\Work\rq3source\reaction\Release/game.pch" /YX /Fo"D:\Work\rq3source\reaction\Release/" /Fd"D:\Work\rq3source\reaction\Release/" /FD /c
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"D:\Work\rq3source\reaction\game\ai_chat.c"
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|
@ -50,8 +193,8 @@ Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP506.tmp" with conte
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"D:\Work\rq3source\reaction\game\zcam.c"
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"D:\Work\rq3source\reaction\game\zcam_target.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP506.tmp"
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP507.tmp" with contents
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Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP52C.tmp"
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP52D.tmp" with contents
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/qagamex86.pdb" /map:"D:\Work\rq3source\reaction\Release/qagamex86.map" /machine:I386 /def:".\game.def" /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll" /implib:"D:\Work\rq3source\reaction\Release/qagamex86.lib"
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\Work\rq3source\reaction\Release\ai_chat.obj
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@ -95,7 +238,7 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
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\Work\rq3source\reaction\Release\zcam.obj
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\Work\rq3source\reaction\Release\zcam_target.obj
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]
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Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP507.tmp"
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Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP52D.tmp"
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<h3>Output Window</h3>
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Compiling...
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ai_chat.c
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@ -144,7 +287,7 @@ zcam.c
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zcam_target.c
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Linking...
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Creating library D:\Work\rq3source\reaction\Release/qagamex86.lib and object D:\Work\rq3source\reaction\Release/qagamex86.exp
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP50B.tmp" with contents
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP531.tmp" with contents
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[
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/nologo /o"D:\Work\rq3source\reaction\Release/game.bsc"
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\Work\rq3source\reaction\Release\ai_chat.sbr
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|
@ -187,7 +330,7 @@ Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP50B.tmp" with conte
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\Work\rq3source\reaction\Release\rxn_game.sbr
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\Work\rq3source\reaction\Release\zcam.sbr
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\Work\rq3source\reaction\Release\zcam_target.sbr]
|
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Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP50B.tmp"
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||||
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP531.tmp"
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Creating browse info file...
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<h3>Output Window</h3>
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||||
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||||
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@ -195,6 +338,75 @@ Creating browse info file...
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|||
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<h3>Results</h3>
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||||
qagamex86.dll - 0 error(s), 4 warning(s)
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<h3>
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||||
--------------------Configuration: ui - Win32 Release TA--------------------
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||||
</h3>
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||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP532.tmp" with contents
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||||
[
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||||
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR"D:\Work\rq3source\reaction\Release/" /Fp"D:\Work\rq3source\reaction\Release/ta_ui.pch" /YX /Fo"D:\Work\rq3source\reaction\Release/" /Fd"D:\Work\rq3source\reaction\Release/" /FD /c
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"D:\Work\rq3source\reaction\game\bg_misc.c"
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"D:\Work\rq3source\reaction\game\q_math.c"
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"D:\Work\rq3source\reaction\game\q_shared.c"
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"D:\Work\rq3source\reaction\ta_ui\ui_atoms.c"
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"D:\Work\rq3source\reaction\ta_ui\ui_gameinfo.c"
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||||
"D:\Work\rq3source\reaction\ta_ui\ui_main.c"
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"D:\Work\rq3source\reaction\ta_ui\ui_players.c"
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||||
"D:\Work\rq3source\reaction\ta_ui\ui_shared.c"
|
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"D:\Work\rq3source\reaction\ta_ui\ui_syscalls.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_util.c"
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||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP532.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP533.tmp" with contents
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||||
[
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||||
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/uix86.pdb" /map:"D:\Work\rq3source\reaction\Release/uix86.map" /machine:I386 /def:".\ui.def" /out:"D:\Work\rq3source\reaction\Release\uix86.dll" /implib:"D:\Work\rq3source\reaction\Release/uix86.lib"
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\Work\rq3source\reaction\Release\bg_misc.obj
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\Work\rq3source\reaction\Release\q_math.obj
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\Work\rq3source\reaction\Release\q_shared.obj
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\Work\rq3source\reaction\Release\ui_atoms.obj
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\Work\rq3source\reaction\Release\ui_gameinfo.obj
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\Work\rq3source\reaction\Release\ui_main.obj
|
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\Work\rq3source\reaction\Release\ui_players.obj
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\Work\rq3source\reaction\Release\ui_shared.obj
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\Work\rq3source\reaction\Release\ui_syscalls.obj
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\Work\rq3source\reaction\Release\ui_util.obj
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]
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||||
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP533.tmp"
|
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<h3>Output Window</h3>
|
||||
Compiling...
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||||
bg_misc.c
|
||||
q_math.c
|
||||
q_shared.c
|
||||
ui_atoms.c
|
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ui_gameinfo.c
|
||||
ui_main.c
|
||||
ui_players.c
|
||||
ui_shared.c
|
||||
ui_syscalls.c
|
||||
ui_util.c
|
||||
Linking...
|
||||
Creating library D:\Work\rq3source\reaction\Release/uix86.lib and object D:\Work\rq3source\reaction\Release/uix86.exp
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP537.tmp" with contents
|
||||
[
|
||||
/nologo /o"D:\Work\rq3source\reaction\Release/ta_ui.bsc"
|
||||
\Work\rq3source\reaction\Release\bg_misc.sbr
|
||||
\Work\rq3source\reaction\Release\q_math.sbr
|
||||
\Work\rq3source\reaction\Release\q_shared.sbr
|
||||
\Work\rq3source\reaction\Release\ui_atoms.sbr
|
||||
\Work\rq3source\reaction\Release\ui_gameinfo.sbr
|
||||
\Work\rq3source\reaction\Release\ui_main.sbr
|
||||
\Work\rq3source\reaction\Release\ui_players.sbr
|
||||
\Work\rq3source\reaction\Release\ui_shared.sbr
|
||||
\Work\rq3source\reaction\Release\ui_syscalls.sbr
|
||||
\Work\rq3source\reaction\Release\ui_util.sbr]
|
||||
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP537.tmp"
|
||||
Creating browse info file...
|
||||
<h3>Output Window</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
uix86.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
@echo off
|
||||
mkdir vm
|
||||
cd vm
|
||||
set cc=lcc -DQ3_VM -DMISSIONPACK -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
|
||||
|
||||
set cc=call ..\..\compile.bat -DMISSIONPACK
|
||||
|
||||
%cc% ../g_main.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
|
Loading…
Reference in a new issue