Fixed "timelimit is read only" on local servers error

This commit is contained in:
Andrei Drexler 2003-02-16 21:39:10 +00:00
parent ba0896b49c
commit ea387d1056
5 changed files with 124 additions and 100 deletions

View File

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.135 2003/02/16 21:39:09 makro
// Fixed "timelimit is read only" on local servers error
//
// Revision 1.134 2003/02/05 20:21:38 jbravo
// Fixed the model replacement system. Its no longer an ugly hack.
//
@ -1854,10 +1857,11 @@ extern vmCvar_t ui_RQ3_teamCount2;
extern vmCvar_t ui_RQ3_numSpectators;
// JBravo: MM ingame menu cvars.
extern vmCvar_t cg_RQ3_timelimit;
//Makro - removed timelimit/fraglimit cvars - they were causing problems on local servers
//extern vmCvar_t cg_RQ3_timelimit;
extern vmCvar_t cg_RQ3_roundlimit;
extern vmCvar_t cg_RQ3_roundtimelimit;
extern vmCvar_t cg_RQ3_fraglimit;
//extern vmCvar_t cg_RQ3_fraglimit;
extern vmCvar_t cg_RQ3_maxplayers;
extern vmCvar_t cg_RQ3_forceteamtalk;
extern vmCvar_t cg_RQ3_limchasecam;

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@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.120 2003/02/16 21:39:09 makro
// Fixed "timelimit is read only" on local servers error
//
// Revision 1.119 2003/02/05 20:21:38 jbravo
// Fixed the model replacement system. Its no longer an ugly hack.
//
@ -588,10 +591,11 @@ vmCvar_t cg_enableLaserFog;
vmCvar_t cg_enableDust;
// JBravo: cvars for the MM ingame menu
vmCvar_t cg_RQ3_timelimit;
//Makro - removed timelimit/fraglimit cvars - they were causing problems on local servers
//vmCvar_t cg_RQ3_timelimit;
vmCvar_t cg_RQ3_roundlimit;
vmCvar_t cg_RQ3_roundtimelimit;
vmCvar_t cg_RQ3_fraglimit;
//vmCvar_t cg_RQ3_fraglimit;
vmCvar_t cg_RQ3_maxplayers;
vmCvar_t cg_RQ3_forceteamtalk;
vmCvar_t cg_RQ3_limchasecam;
@ -818,10 +822,11 @@ static cvarTable_t cvarTable[] = { // bk001129
//Slicer: Team Status Cvars for MM
{&cg_RQ3_matchmode, "g_RQ3_matchmode", "0", 0},
// JBravo: more MM ingame cvars.
{&cg_RQ3_timelimit, "timelimit", "0", CVAR_ROM},
//Makro - removed timelimit/fraglimit cvars - they were causing problems on local servers
//{&cg_RQ3_timelimit, "cg_RQ#timelimit", "0", CVAR_ROM},
{&cg_RQ3_roundlimit, "cg_RQ3_roundlimit", "0", CVAR_ROM},
{&cg_RQ3_roundtimelimit, "cg_RQ3_roundtimelimit", "0", CVAR_ROM},
{&cg_RQ3_fraglimit, "fraglimit", "0", CVAR_ROM},
//{&cg_RQ3_fraglimit, "fraglimit", "0", CVAR_ROM},
{&cg_RQ3_maxplayers, "cg_RQ3_maxplayers", "0", CVAR_ROM},
{&cg_RQ3_forceteamtalk, "cg_RQ3_forceteamtalk", "0", CVAR_ROM},
{&cg_RQ3_limchasecam, "cg_RQ3_limchasecam", "0", CVAR_ROM},

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@ -6,101 +6,112 @@
--------------------Configuration: cgame - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP126.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
"C:\Games\Quake3\rq3source\reaction\game\bg_pmove.c"
"C:\Games\Quake3\rq3source\reaction\game\bg_slidemove.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_atmospheric.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_consolecmds.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_draw.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_drawtools.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_effects.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_ents.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_event.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_info.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_localents.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_main.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_marks.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_players.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_playerstate.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_predict.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_scoreboard.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_servercmds.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_snapshot.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_syscalls.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_view.c"
"C:\Games\Quake3\rq3source\reaction\cgame\cg_weapons.c"
]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP126.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP127.tmp" with contents
[
/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
.\Release\bg_misc.obj
.\Release\bg_pmove.obj
.\Release\bg_slidemove.obj
.\Release\cg_atmospheric.obj
.\Release\cg_consolecmds.obj
.\Release\cg_draw.obj
.\Release\cg_drawtools.obj
.\Release\cg_effects.obj
.\Release\cg_ents.obj
.\Release\cg_event.obj
.\Release\cg_info.obj
.\Release\cg_localents.obj
.\Release\cg_main.obj
.\Release\cg_marks.obj
.\Release\cg_players.obj
.\Release\cg_playerstate.obj
.\Release\cg_predict.obj
.\Release\cg_scoreboard.obj
.\Release\cg_servercmds.obj
.\Release\cg_snapshot.obj
.\Release\cg_syscalls.obj
.\Release\cg_view.obj
.\Release\cg_weapons.obj
.\Release\q_math.obj
.\Release\q_shared.obj
.\Release\ui_shared.obj
]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP127.tmp"
<h3>Output Window</h3>
Compiling...
bg_misc.c
bg_pmove.c
bg_slidemove.c
cg_atmospheric.c
cg_consolecmds.c
C:\Games\Quake3\rq3source\reaction\cgame\cg_atmospheric.c(626) : warning C4706: assignment within conditional expression
C:\Games\Quake3\rq3source\reaction\cgame\cg_atmospheric.c(638) : warning C4706: assignment within conditional expression
C:\Games\Quake3\rq3source\reaction\cgame\cg_atmospheric.c(184) : warning C4701: local variable 'tr' may be used without having been initialized
C:\Games\Quake3\rq3source\reaction\cgame\cg_atmospheric.c(334) : warning C4701: local variable 'tr' may be used without having been initialized
cg_draw.c
cg_drawtools.c
cg_effects.c
cg_ents.c
cg_event.c
cg_info.c
cg_localents.c
cg_main.c
cg_marks.c
cg_players.c
cg_playerstate.c
cg_predict.c
cg_scoreboard.c
cg_servercmds.c
cg_snapshot.c
cg_syscalls.c
cg_view.c
cg_weapons.c
Linking...
Creating library Release/cgamex86.lib and object Release/cgamex86.exp
<h3>Results</h3>
cgamex86.dll - 0 error(s), 4 warning(s)
cgamex86.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: game - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP78.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
"C:\Games\Quake3\rq3source\reaction\game\g_matchmode.c"
"C:\Games\Quake3\rq3source\reaction\game\g_misc.c"
]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP78.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP79.tmp" with contents
[
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
\reactionoutput\ai_chat.obj
\reactionoutput\ai_cmd.obj
\reactionoutput\ai_dmnet.obj
\reactionoutput\ai_dmq3.obj
\reactionoutput\ai_main.obj
\reactionoutput\ai_team.obj
\reactionoutput\ai_vcmd.obj
\reactionoutput\bg_misc.obj
\reactionoutput\bg_pmove.obj
\reactionoutput\bg_slidemove.obj
\reactionoutput\g_active.obj
\reactionoutput\g_arenas.obj
\reactionoutput\g_bot.obj
\reactionoutput\g_client.obj
\reactionoutput\g_cmds.obj
\reactionoutput\g_combat.obj
\reactionoutput\g_fileio.obj
\reactionoutput\g_items.obj
\reactionoutput\g_main.obj
\reactionoutput\g_matchmode.obj
\reactionoutput\g_mem.obj
\reactionoutput\g_misc.obj
\reactionoutput\g_missile.obj
\reactionoutput\g_mover.obj
\reactionoutput\g_session.obj
\reactionoutput\g_spawn.obj
\reactionoutput\g_svcmds.obj
\reactionoutput\g_syscalls.obj
\reactionoutput\g_target.obj
\reactionoutput\g_team.obj
\reactionoutput\g_teamplay.obj
\reactionoutput\g_trigger.obj
\reactionoutput\g_utils.obj
\reactionoutput\g_weapon.obj
\reactionoutput\q_math.obj
\reactionoutput\q_shared.obj
\reactionoutput\rxn_game.obj
\reactionoutput\zcam.obj
\reactionoutput\zcam_target.obj
]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP79.tmp"
<h3>Output Window</h3>
Compiling...
g_matchmode.c
g_misc.c
Linking...
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
<h3>Results</h3>
qagamex86.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: ui - Win32 Release TA--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP7D.tmp" with contents
[
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP7D.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP7E.tmp" with contents
[
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
.\Release_TA\bg_misc.obj
.\Release_TA\q_math.obj
.\Release_TA\q_shared.obj
.\Release_TA\ui_atoms.obj
.\Release_TA\ui_gameinfo.obj
.\Release_TA\ui_main.obj
.\Release_TA\ui_players.obj
.\Release_TA\ui_shared.obj
.\Release_TA\ui_syscalls.obj
.\Release_TA\ui_util.obj
]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP7E.tmp"
<h3>Output Window</h3>
Compiling...
ui_main.c
Linking...
Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
<h3>Results</h3>
uix86.dll - 0 error(s), 0 warning(s)
</pre>
</body>
</html>

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@ -826,7 +826,8 @@ Force Team Talk
const char *settings[] = {"timelimit", "g_RQ3_roundlimit", "g_RQ3_roundtimelimit", "fraglimit", "g_RQ3_maxplayers",
"g_RQ3_forceteamtalk", "g_RQ3_limchasecam","g_RQ3_tgren","g_friendlyFire"};
// JBravo: adding settings2 for cvars to set in the client for the MM ingame menu.
const char *settings2[] = {"cg_RQ3_timelimit", "cg_RQ3_roundlimit", "cg_RQ3_roundtimelimit", "cg_RQ3_fraglimit",
//Makro - changed cg_RQ3_timelimit/fraglimit cvars - they were causing problems on local servers
const char *settings2[] = {"timelimit", "cg_RQ3_roundlimit", "cg_RQ3_roundtimelimit", "fraglimit",
"cg_RQ3_maxplayers", "cg_RQ3_forceteamtalk", "cg_RQ3_limchasecam", "cg_RQ3_tgren", "cg_RQ3_friendlyFire"};
void MM_Settings_f(gentity_t * ent) {

View File

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.60 2003/02/16 21:39:10 makro
// Fixed "timelimit is read only" on local servers error
//
// Revision 1.59 2003/02/13 21:19:51 makro
// no message
//
@ -4276,10 +4279,10 @@ static void UI_RunMenuScript(char **args)
trap_Cmd_ExecuteText(EXEC_APPEND, va("teammodel \"%s\"\n", ui_RQ3_teamModel.string));
//Makro - sync ui MM cvars with the real ones
} else if (Q_stricmp(name, "readMMsettings") == 0) {
trap_Cvar_SetValue("ui_RQ3_timelimit", trap_Cvar_VariableValue("cg_RQ3_timelimit"));
trap_Cvar_SetValue("ui_RQ3_timelimit", trap_Cvar_VariableValue("timelimit"));
trap_Cvar_SetValue("ui_RQ3_roundlimit", trap_Cvar_VariableValue("cg_RQ3_roundlimit"));
trap_Cvar_SetValue("ui_RQ3_roundtimelimit", trap_Cvar_VariableValue("cg_RQ3_roundtimelimit"));
trap_Cvar_SetValue("ui_RQ3_fraglimit", trap_Cvar_VariableValue("cg_RQ3_fraglimit"));
trap_Cvar_SetValue("ui_RQ3_fraglimit", trap_Cvar_VariableValue("fraglimit"));
trap_Cvar_SetValue("ui_RQ3_maxplayers", trap_Cvar_VariableValue("cg_RQ3_maxplayers"));
trap_Cvar_SetValue("ui_RQ3_forceteamtalk", trap_Cvar_VariableValue("cg_RQ3_forceteamtalk"));
trap_Cvar_SetValue("ui_RQ3_limchasecam", trap_Cvar_VariableValue("cg_RQ3_limchasecam"));