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https://github.com/ReactionQuake3/reaction.git
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target_speakers
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parent
185498643a
commit
50ebc6bbca
5 changed files with 47 additions and 15 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.45 2003/08/26 19:28:37 makro
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// target_speakers
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//
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// Revision 1.44 2003/08/10 20:13:26 makro
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// no message
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//
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@ -265,14 +268,15 @@ static void CG_EntityEffects(centity_t * cent)
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// add loop sound
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if (cent->currentState.loopSound) {
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//Makro - maybe this will help with the speakers ?
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//if (cent->currentState.eType != ET_SPEAKER) {
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trap_S_AddLoopingSound(cent->currentState.number, cent->lerpOrigin, vec3_origin,
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//Makro - for speakers, s.weapon == 1 => no PVS check
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if (cent->currentState.eType != ET_SPEAKER || cent->currentState.weapon == 0) {
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trap_S_AddLoopingSound(cent->currentState.number, cent->lerpOrigin, vec3_origin,
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cgs.gameSounds[cent->currentState.loopSound]);
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//} else {
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// trap_S_AddRealLoopingSound( cent->currentState.number, cent->lerpOrigin, vec3_origin,
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// cgs.gameSounds[ cent->currentState.loopSound ] );
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//}
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} else {
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//Makro - note: doesn't take into account PVS info
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trap_S_AddRealLoopingSound( cent->currentState.number, cent->lerpOrigin, vec3_origin,
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cgs.gameSounds[ cent->currentState.loopSound ] );
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}
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}
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// constant light glow
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@ -6,13 +6,13 @@
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP73D.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1B3.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_servercmds.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_ents.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP73D.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP73E.tmp" with contents
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1B3.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1B4.tmp" with contents
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[
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
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.\Release\bg_misc.obj
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@ -43,10 +43,10 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP73E.tmp" with conte
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.\Release\q_shared.obj
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.\Release\ui_shared.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP73E.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1B4.tmp"
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<h3>Output Window</h3>
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Compiling...
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cg_servercmds.c
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cg_ents.c
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Linking...
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Creating library Release/cgamex86.lib and object Release/cgamex86.exp
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@ -54,6 +54,24 @@ Linking...
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<h3>Results</h3>
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cgamex86.dll - 0 error(s), 0 warning(s)
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<h3>
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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qagamex86.dll - 0 error(s), 0 warning(s)
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<h3>
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--------------------Configuration: ui - Win32 Release TA--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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uix86.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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@ -17,6 +17,7 @@ cg_predict
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cg_scoreboard
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cg_servercmds
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cg_snapshot
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cg_unlagged
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cg_view
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cg_weapons
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bg_slidemove
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.13 2003/08/26 19:28:38 makro
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// target_speakers
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//
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// Revision 1.12 2003/04/26 22:33:06 jbravo
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// Wratted all calls to G_FreeEnt() to avoid crashing and provide debugging
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//
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@ -198,7 +201,7 @@ void SP_target_print(gentity_t * ent)
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//==========================================================
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/*QUAKED target_speaker (1 0 0) (-8 -8 -8) (8 8 8) looped-on looped-off global activator
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/*QUAKED target_speaker (1 0 0) (-8 -8 -8) (8 8 8) looped-on looped-off global activator nopvs
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"noise" wav file to play
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A global sound will play full volume throughout the level.
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@ -257,6 +260,11 @@ void SP_target_speaker(gentity_t * ent)
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ent->s.eventParm = ent->noise_index;
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ent->s.frame = ent->wait * 10;
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ent->s.clientNum = ent->random * 10;
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//Makro - added
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if ((ent->spawnflags & 3) && (ent->spawnflags & 16))
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ent->s.weapon = 1;
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else
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ent->s.weapon = 0;
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// check for prestarted looping sound
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if (ent->spawnflags & 1) {
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@ -33,9 +33,10 @@ g_target
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g_team
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g_teamplay
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g_trigger
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g_unlagged
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g_utils
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g_weapon
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g_fileio
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rxn_game
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zcam
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zcam_target
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zcam_target
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