no message

This commit is contained in:
Andrei Drexler 2004-03-12 15:56:46 +00:00
parent 67b5a58e01
commit 84cc2dd1e8
3 changed files with 111 additions and 10 deletions

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.76 2004/03/12 15:56:46 makro
// no message
//
// Revision 1.75 2004/03/09 02:19:01 makro
// Bug in the reset function for func_trains
//
@ -2426,9 +2429,8 @@ void Reset_Func_Train(gentity_t *ent)
if (!ent->nextTrain)
return;
VectorClear(ent->r.currentAngles);
VectorClear(ent->s.apos.trBase);
ent->s.apos.trType = TR_STATIONARY;
ent->s.apos.trTime = level.time;
VectorCopy(ent->r.currentAngles, ent->pos1);
SetMoverState(ent, ROTATOR_POS1, level.time);
Think_BeginMoving(ent);
}

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.31 2004/03/12 15:56:46 makro
// no message
//
// Revision 1.30 2003/09/18 00:05:06 makro
// Lens flares. Opendoor trigger_multiple fixes
//
@ -514,6 +517,18 @@ NO_PROTECTION *nothing* stops the damage
"dmg" default 5 (whole numbers only)
*/
//Makro - reset function
void hurt_reset(gentity_t *ent)
{
ent->timestamp = level.time;
if (!(ent->spawnflags & 1)) {
trap_RQ3LinkEntity(ent, __LINE__, __FILE__);
} else {
//Makro - added
trap_RQ3UnlinkEntity(ent, __LINE__, __FILE__);
}
}
void hurt_use(gentity_t * self, gentity_t * other, gentity_t * activator)
{
if (self->r.linked) {
@ -570,6 +585,8 @@ void SP_trigger_hurt(gentity_t * self)
//if ( self->spawnflags & 2 ) {
self->use = hurt_use;
//}
//Makro - reset function
self->reset = hurt_reset;
// link in to the world if starting active
if (!(self->spawnflags & 1)) {

View file

@ -6,13 +6,52 @@
--------------------Configuration: game - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E7.tmp" with contents
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP506.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"D:\Work\rq3source\reaction\Release/" /Fp"D:\Work\rq3source\reaction\Release/game.pch" /YX /Fo"D:\Work\rq3source\reaction\Release/" /Fd"D:\Work\rq3source\reaction\Release/" /FD /c
"D:\Work\rq3source\reaction\game\ai_chat.c"
"D:\Work\rq3source\reaction\game\ai_cmd.c"
"D:\Work\rq3source\reaction\game\ai_dmnet.c"
"D:\Work\rq3source\reaction\game\ai_dmq3.c"
"D:\Work\rq3source\reaction\game\ai_main.c"
"D:\Work\rq3source\reaction\game\ai_team.c"
"D:\Work\rq3source\reaction\game\ai_vcmd.c"
"D:\Work\rq3source\reaction\game\bg_misc.c"
"D:\Work\rq3source\reaction\game\bg_pmove.c"
"D:\Work\rq3source\reaction\game\bg_slidemove.c"
"D:\Work\rq3source\reaction\game\g_active.c"
"D:\Work\rq3source\reaction\game\g_arenas.c"
"D:\Work\rq3source\reaction\game\g_bot.c"
"D:\Work\rq3source\reaction\game\g_client.c"
"D:\Work\rq3source\reaction\game\g_cmds.c"
"D:\Work\rq3source\reaction\game\g_combat.c"
"D:\Work\rq3source\reaction\game\g_fileio.c"
"D:\Work\rq3source\reaction\game\g_items.c"
"D:\Work\rq3source\reaction\game\g_main.c"
"D:\Work\rq3source\reaction\game\g_matchmode.c"
"D:\Work\rq3source\reaction\game\g_mem.c"
"D:\Work\rq3source\reaction\game\g_misc.c"
"D:\Work\rq3source\reaction\game\g_missile.c"
"D:\Work\rq3source\reaction\game\g_mover.c"
"D:\Work\rq3source\reaction\game\g_session.c"
"D:\Work\rq3source\reaction\game\g_spawn.c"
"D:\Work\rq3source\reaction\game\g_svcmds.c"
"D:\Work\rq3source\reaction\game\g_syscalls.c"
"D:\Work\rq3source\reaction\game\g_target.c"
"D:\Work\rq3source\reaction\game\g_team.c"
"D:\Work\rq3source\reaction\game\g_teamplay.c"
"D:\Work\rq3source\reaction\game\g_trigger.c"
"D:\Work\rq3source\reaction\game\g_unlagged.c"
"D:\Work\rq3source\reaction\game\g_utils.c"
"D:\Work\rq3source\reaction\game\g_weapon.c"
"D:\Work\rq3source\reaction\game\q_math.c"
"D:\Work\rq3source\reaction\game\q_shared.c"
"D:\Work\rq3source\reaction\game\rxn_game.c"
"D:\Work\rq3source\reaction\game\zcam.c"
"D:\Work\rq3source\reaction\game\zcam_target.c"
]
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E7.tmp"
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E8.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP506.tmp"
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP507.tmp" with contents
[
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/qagamex86.pdb" /map:"D:\Work\rq3source\reaction\Release/qagamex86.map" /machine:I386 /def:".\game.def" /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll" /implib:"D:\Work\rq3source\reaction\Release/qagamex86.lib"
\Work\rq3source\reaction\Release\ai_chat.obj
@ -56,13 +95,56 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
\Work\rq3source\reaction\Release\zcam.obj
\Work\rq3source\reaction\Release\zcam_target.obj
]
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E8.tmp"
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP507.tmp"
<h3>Output Window</h3>
Compiling...
ai_chat.c
ai_cmd.c
ai_dmnet.c
ai_dmq3.c
ai_main.c
ai_team.c
ai_vcmd.c
bg_misc.c
bg_pmove.c
bg_slidemove.c
g_active.c
g_arenas.c
g_bot.c
g_client.c
g_cmds.c
D:\Work\rq3source\reaction\game\g_client.c(1640) : warning C4701: local variable 'classname' may be used without having been initialized
D:\Work\rq3source\reaction\game\g_cmds.c(2479) : warning C4189: 'door' : local variable is initialized but not referenced
g_combat.c
g_fileio.c
D:\Work\rq3source\reaction\game\g_combat.c(2014) : warning C4700: local variable 'asave' used without having been initialized
g_items.c
g_main.c
g_matchmode.c
g_mem.c
g_misc.c
g_missile.c
g_mover.c
g_session.c
g_spawn.c
g_svcmds.c
g_syscalls.c
g_target.c
g_team.c
g_teamplay.c
g_trigger.c
g_unlagged.c
g_utils.c
g_weapon.c
q_math.c
D:\Work\rq3source\reaction\game\g_weapon.c(1954) : warning C4701: local variable 'tr' may be used without having been initialized
q_shared.c
rxn_game.c
zcam.c
zcam_target.c
Linking...
Creating library D:\Work\rq3source\reaction\Release/qagamex86.lib and object D:\Work\rq3source\reaction\Release/qagamex86.exp
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2EC.tmp" with contents
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP50B.tmp" with contents
[
/nologo /o"D:\Work\rq3source\reaction\Release/game.bsc"
\Work\rq3source\reaction\Release\ai_chat.sbr
@ -105,14 +187,14 @@ Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2EC.tmp" with conte
\Work\rq3source\reaction\Release\rxn_game.sbr
\Work\rq3source\reaction\Release\zcam.sbr
\Work\rq3source\reaction\Release\zcam_target.sbr]
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2EC.tmp"
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP50B.tmp"
Creating browse info file...
<h3>Output Window</h3>
<h3>Results</h3>
qagamex86.dll - 0 error(s), 0 warning(s)
qagamex86.dll - 0 error(s), 4 warning(s)
</pre>
</body>
</html>