Andrei Drexler
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7e68d5418c
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Fixed knives/pistols not spawning bug
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2002-06-12 11:14:35 +00:00 |
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Scott Brooks
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cd9879edcf
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some fixes for the add bot code
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2002-06-12 03:37:38 +00:00 |
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Scott Brooks
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439c0947e8
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fix starting demos with autoaction
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2002-06-12 01:23:36 +00:00 |
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Richard Allen
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60ff98f41d
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Made the head sphere larger
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2002-06-11 23:40:18 +00:00 |
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Bryce Hutchings
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452a6bb540
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spectator fix
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2002-06-11 23:38:43 +00:00 |
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Scott Brooks
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8ee196b4a2
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moved the cheat cvars to be sent at a different time, should work better
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2002-06-11 23:37:27 +00:00 |
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Bryce Hutchings
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89c124ecd7
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HC brass
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2002-06-11 22:49:42 +00:00 |
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Bryce Hutchings
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8e1ade49c3
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HC changes
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2002-06-11 21:50:51 +00:00 |
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Andrei Drexler
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b7cdfbe7e7
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Fixed knife + unbreakable breakables/breakables with high health bug
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2002-06-11 15:52:21 +00:00 |
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Andrei Drexler
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5d2b66bf93
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Forgot (), heh
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2002-06-11 14:03:04 +00:00 |
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Andrei Drexler
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260b904e76
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Added a time limit for changing weapon modes for bots
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2002-06-11 13:42:54 +00:00 |
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Bryce Hutchings
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58a41b0d1a
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+attack cancels reloads
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2002-06-11 03:09:28 +00:00 |
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Scott Brooks
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0c3a3fdb76
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g_rq3_cvarfile allows you to change which file holds the restricted cvars
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2002-06-11 01:43:08 +00:00 |
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Bruno Covachã
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033dfdc504
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Fixed buffer overflow. (commented the printing of the ini file contents)
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2002-06-10 23:53:32 +00:00 |
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Scott Brooks
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d6abef920d
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fixed the default sounds on doors
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2002-06-10 23:46:28 +00:00 |
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Daniel Simoes
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f6945beffc
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Tweaked the weapon queuing
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2002-06-10 23:32:03 +00:00 |
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Bryce Hutchings
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c4d9b7dd69
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scoreboard fix
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2002-06-10 20:56:38 +00:00 |
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Richard Allen
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cd0a5880e7
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Voting system fixed for TP
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2002-06-10 19:10:59 +00:00 |
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Daniel Simoes
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bc73d8fc2d
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Passing RefID trought scoreboard, forgot to add
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2002-06-10 19:04:21 +00:00 |
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Andrei Drexler
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54a993bbb2
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Changed default value for g_allowvote to 0
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2002-06-10 18:38:40 +00:00 |
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Daniel Simoes
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f2f26ad898
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Added MM's ClearScores command as console cmd also
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2002-06-10 17:40:52 +00:00 |
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Daniel Simoes
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9b2d76a3c6
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Removed rq3_cmd : ROUND
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2002-06-10 14:03:47 +00:00 |
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Daniel Simoes
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feaf72c253
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Removed rq3_cmd : ROUND , associated to cg_RQ3_team_round_going that wasn't being used
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2002-06-10 14:02:31 +00:00 |
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Daniel Simoes
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585853e98a
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RefID is now passed trought scoreboard, no more lca cvar, only cg.lca
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2002-06-10 13:20:03 +00:00 |
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Richard Allen
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cd6b03a98c
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Fixed two small errors
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2002-06-10 03:26:04 +00:00 |
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Bruno Covachã
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fbe1255de8
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Add coments to the init parser. Added Message before intermition telling next map. New cvar: g_RQ3_NextMap
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2002-06-09 23:18:49 +00:00 |
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Andrei Drexler
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67821a2a80
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no message
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2002-06-09 18:58:40 +00:00 |
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Andrei Drexler
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50c51831a3
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Removed teamcount cvars
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2002-06-09 18:56:53 +00:00 |
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Andrei Drexler
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9c7ed8f2b9
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"wait" command is no longer executed before adding a bot
when starting a server from the UI
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2002-06-09 15:35:23 +00:00 |
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Scott Brooks
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02a3f24103
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some changes to the default sounds on doors.
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2002-06-09 06:30:59 +00:00 |
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Bryce Hutchings
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8ee85a5248
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pressure change
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2002-06-09 05:16:58 +00:00 |
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Scott Brooks
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28299fcceb
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RQ3_MAX_BREAKABLES upped from 16 to 64
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2002-06-09 04:59:20 +00:00 |
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Andrei Drexler
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4d630075c8
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no message
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2002-06-08 14:07:52 +00:00 |
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Andrei Drexler
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b12479d664
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Changed color "lerping" for focused items a bit
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2002-06-08 11:43:31 +00:00 |
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Andrei Drexler
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c7afd3ea60
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weapon_grenadelauncher = weapon_pistol
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2002-06-08 11:41:48 +00:00 |
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Andrei Drexler
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12c285839a
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The loading screen code will now look for
levelshots/load_mapname.tga first
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2002-06-08 11:41:01 +00:00 |
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Daniel Simoes
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e57ad61c9d
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Added a better end message for MM matches
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2002-06-08 10:51:42 +00:00 |
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Bryce Hutchings
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520e439b2e
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leg damage much closer to AQ2
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2002-06-07 19:42:44 +00:00 |
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Daniel Simoes
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e2e57dfb6e
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removed cvars for teamXready, replaced by level.teamXready
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2002-06-07 19:07:08 +00:00 |
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Richard Allen
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5e61276cfb
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Disabled all gametypes except FFA and TP
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2002-06-07 13:06:34 +00:00 |
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Richard Allen
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8defdf11e0
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More colorfixes
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2002-06-07 03:03:02 +00:00 |
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Andrei Drexler
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d6fb148c82
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Removed cheat protection for cg_gunX, Y and Z
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2002-06-06 20:44:16 +00:00 |
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Andrei Drexler
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96815e184b
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Checking teams
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2002-06-06 20:04:10 +00:00 |
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Andrei Drexler
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0c3205dd21
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Loading a map with pre-2.0 breakables crashed Q3. Added temp fix
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2002-06-06 18:10:51 +00:00 |
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Andrei Drexler
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d7a8408b89
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Removed pathtarget code for trigger_pushes for now
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2002-06-06 18:08:01 +00:00 |
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Scott Brooks
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8dca6af6c5
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a breakable with a underscore in it's name will now try and load files from it's parent if it cant find any itself
ex glass_blue will load sounds from glass if there is no glass_blue/sounds/break1.wav
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2002-06-06 03:01:46 +00:00 |
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Bryce Hutchings
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5c6ddb1c72
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pressure change
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2002-06-06 01:54:26 +00:00 |
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Scott Brooks
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cf693dea2b
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got rid of the out of ammo shader
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2002-06-06 00:29:14 +00:00 |
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Richard Allen
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364c8966e3
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Color fixes for player names
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2002-06-05 23:53:05 +00:00 |
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Scott Brooks
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d14aafa54d
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unbreakables work properly. Though I already commited this.
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2002-06-05 23:39:40 +00:00 |
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