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Added a time limit for changing weapon modes for bots
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2 changed files with 16 additions and 1 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.42 2002/06/11 13:42:54 makro
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// Added a time limit for changing weapon modes for bots
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//
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// Revision 1.41 2002/06/06 20:04:10 makro
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// Checking teams
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//
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@ -419,11 +422,17 @@ Added by Makro
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*/
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void RQ3_Bot_SetWeaponMode(bot_state_t *bs, int weapon, int mode) {
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int i, modeCount, oldMode, press;
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float reactionTime = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_REACTIONTIME, 0, 1);
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//not holding the right weapon
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if (weapon != bs->cur_ps.weapon)
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return;
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//too soon ?
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//TODO: array with weapon mode change times for individual weapons ?
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if (FloatTime() < bs->weapoModeChange_time + 2 - reactionTime)
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return;
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switch (bs->cur_ps.weapon) {
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case WP_PISTOL:
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case WP_KNIFE:
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@ -456,6 +465,8 @@ void RQ3_Bot_SetWeaponMode(bot_state_t *bs, int weapon, int mode) {
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//Cmd_Weapon( &g_entities[bs->entitynum] );
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Cmd_New_Weapon( &g_entities[bs->entitynum] );
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}
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bs->weapoModeChange_time = FloatTime;
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}
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/*
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.10 2002/06/11 13:42:54 makro
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// Added a time limit for changing weapon modes for bots
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//
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// Revision 1.9 2002/05/30 21:18:28 makro
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// Bots should reload/bandage when roaming around
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// Added "pathtarget" key to all the entities
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@ -221,7 +224,8 @@ typedef struct bot_state_s
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int predictobstacles_goalareanum; //last goal areanum the bot predicted obstacles for
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float radioresponse_time; //Makro - the last time the bot responded to a radio message
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int radioresponse_count; //Makro - how many times the bot responded to radio messages
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float idleAction_time; //Makro - last time the bot did something while roaming around (reload/bandage)
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float idleAction_time; //Makro - last time the bot did something while roaming around (reload/bandage)
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float weapoModeChange_time; //Makro - last time the bot changed weapon modes
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vec3_t aimtarget;
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vec3_t enemyvelocity; //enemy velocity 0.5 secs ago during battle
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