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fixed the default sounds on doors
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1 changed files with 6 additions and 3 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.45 2002/06/10 23:46:28 blaze
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// fixed the default sounds on doors
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//
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// Revision 1.44 2002/06/09 06:30:59 blaze
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// some changes to the default sounds on doors.
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//
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@ -1446,9 +1449,9 @@ void SP_func_door (gentity_t *ent) {
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//Elder: can set sounds from here
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//Blaze: changed default path as per Sze
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G_SpawnString( "soundstart", "sound/misc/silence.wav", &sSndStart );
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G_SpawnString( "soundstop", "sound/movers/rdoor_stop.wav", &sSndStop );
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G_SpawnString( "soundmove", "sound/movers/rdoor_move.wav", &sSndMove );
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G_SpawnString( "soundstart", "sound/movers/door_start.wav", &sSndStart );
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G_SpawnString( "soundstop", "sound/movers/door_stop.wav", &sSndStop );
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G_SpawnString( "soundmove", "sound/misc/silence.wav", &sSndMove );
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ent->sound1to2 = ent->sound2to1 = G_SoundIndex(sSndMove);
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ent->soundPos1 = G_SoundIndex(sSndStart);
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