fixed the default sounds on doors

This commit is contained in:
Scott Brooks 2002-06-10 23:46:28 +00:00
parent f6945beffc
commit d6abef920d

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.45 2002/06/10 23:46:28 blaze
// fixed the default sounds on doors
//
// Revision 1.44 2002/06/09 06:30:59 blaze
// some changes to the default sounds on doors.
//
@ -1446,9 +1449,9 @@ void SP_func_door (gentity_t *ent) {
//Elder: can set sounds from here
//Blaze: changed default path as per Sze
G_SpawnString( "soundstart", "sound/misc/silence.wav", &sSndStart );
G_SpawnString( "soundstop", "sound/movers/rdoor_stop.wav", &sSndStop );
G_SpawnString( "soundmove", "sound/movers/rdoor_move.wav", &sSndMove );
G_SpawnString( "soundstart", "sound/movers/door_start.wav", &sSndStart );
G_SpawnString( "soundstop", "sound/movers/door_stop.wav", &sSndStop );
G_SpawnString( "soundmove", "sound/misc/silence.wav", &sSndMove );
ent->sound1to2 = ent->sound2to1 = G_SoundIndex(sSndMove);
ent->soundPos1 = G_SoundIndex(sSndStart);