Commit graph

40 commits

Author SHA1 Message Date
Bill Currie
f834f99de7 diffsnr++ 2001-05-20 00:34:40 +00:00
Bill Currie
0d573c6fcf rename Chase_Init to Chase_Init_Cvars and shift the call.
Call SCR_UpdateScreen at the end of Host_Init so you're not stuck with a
black screen during initial loading
2001-05-19 22:26:06 +00:00
Ragnvald Maartmann-Moe IV
e9857d8213 Merges, and cl_writecfg now works in nq. 2001-05-19 20:57:29 +00:00
Bill Currie
d62ac62ff5 allow commands other than set to be executed from ~/.quakeforgerc 2001-05-17 21:32:59 +00:00
Bill Currie
4a690f8723 fix nq's startup code re commandline vs config file (also make sure comands
aren't double executed)
2001-05-17 07:53:22 +00:00
Bill Currie
8f4394de4f various merge cleanups including moving the contents of R_Textures_Init into
Mod_Init
2001-05-16 17:08:56 +00:00
Bill Currie
72cc67e863 kill r_fullbright and r_draworder
`merge' skin handling
2001-05-16 06:01:34 +00:00
Bill Currie
9c9e22f253 fix segfault when using -abyss etc 2001-05-15 06:35:47 +00:00
Bill Currie
eb65d61322 more merge madness 2001-05-15 03:27:55 +00:00
Bill Currie
4ff86056db pull all rendering cvar declarations and initialisations out of the misc
files and put them into r_cvar.[ch] getting ready for the renderer merge
2001-05-11 19:21:48 +00:00
Bill Currie
d9874835ec forgot to make sure Mod_Init_Cvars got called 2001-05-11 02:03:02 +00:00
Ragnvald Maartmann-Moe IV
28c809d27e Alliteration Annoys Always 2001-05-11 01:01:27 +00:00
Ragnvald Maartmann-Moe IV
37a93b3e91 Merge draw.h. 2001-05-09 22:40:51 +00:00
Bill Currie
a590700249 move gib_*.h to include (internal headers)
move gib.h to include/QF
fix up the refs to gib.h
2001-05-09 20:50:38 +00:00
Ragnvald Maartmann-Moe IV
601556701c Whitespace, comment cleanups. 2001-05-09 17:12:49 +00:00
Bill Currie
e96ab564af fix the init issues that stopped nq working after Despair's heroic efforts 2001-05-09 06:15:14 +00:00
Bill Currie
1fbb62d518 hook in the plugin system 2001-04-25 00:20:23 +00:00
Bill Currie
c59951b046 fix sw nq 2001-04-16 20:38:51 +00:00
Bill Currie
6fcf8395ca FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
changes between nq and qw (gl_mtexable, texture_mode and GL_CheckBrightness)
2001-04-15 21:11:41 +00:00
Ragnvald Maartmann-Moe IV
66fafd3e0e First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
Joseph Carter
2bc55b7828 Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
make Cvar_Get's a lot easier to read.
2001-04-10 23:39:30 +00:00
Bill Currie
051f3ca96e nq-{sdl,sgl,wgl} compile, but don't link 2001-04-10 23:17:47 +00:00
Bill Currie
8e2d89c4c2 fix up a mis-understanding about api headers
*taniwha larts himself for not explaining things to Despair
2001-04-10 21:45:42 +00:00
Ragnvald Maartmann-Moe IV
cbb4af711c Remove duplicate sound.h, move some things down from include/QF to include.
Prepare for joystick merge...
2001-04-10 20:15:18 +00:00
Ragnvald Maartmann-Moe IV
d7eb585502 Merge cd. Doesn't dlopen different cd drivers or anything exciting... Yet. 2001-04-09 21:15:09 +00:00
Bill Currie
e939ccc40a cvars now sport a callback function that gets called whenever the cvar changes
or on initial get.
2001-03-31 01:02:52 +00:00
Bill Currie
1e2e2f44c3 move the developer cvar into cvar.c 2001-03-30 23:35:48 +00:00
Bill Currie
99535102d7 bare bones sys stuff moved into libQFutil. unix stuff seems to work just fine,
but win32 is probably borked atm
2001-03-30 23:24:57 +00:00
Adam Olsen
31295c1f63 Bring qw and nq snd_*.c files into sync. Should be able to move them
into a common dir now.
Also fix some #include path changes.
2001-03-27 22:30:25 +00:00
Bill Currie
f78b973978 move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.

Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00
Joseph Carter
3ab3941c81 NQ's menu is gone too, menu.c is laying around till I add more info to the
TODO file, then it dies too.
2001-03-04 07:43:27 +00:00
Bill Currie
8e52f7dc39 more nq fixes, not there yet 2001-03-03 09:09:39 +00:00
Bill Currie
6d6c34320f nq compiles with the new progs setup, but doesn't have a hope of running yet.
None of the globals etc structs are filled in and there will be a lot of type
errors in SVFIELD usage.
2001-03-03 08:31:58 +00:00
Bill Currie
2367b0dc5f initial work at bringing nq's progs code up-to-snuff with qw's. Doesn't work
yet :( nq segs due to either mangled strings or mangled functions, not sure
yet.
2001-02-26 20:52:14 +00:00
Bill Currie
1fce1ea12e run indent over all the .c files using qw's .indent.pro. The real reason for
this is I mistakenly did so while making some other changes (which I made sure
were NOT in the checkin:)
2001-02-26 06:48:02 +00:00
Bill Currie
df916ef2c7 fix up the support for -<game> 2001-02-24 06:38:01 +00:00
Bill Currie
7516666084 libutil.a is now used by both qw and nq 2001-02-22 08:12:13 +00:00
Ragnvald Maartmann-Moe IV
c6da49206e More typos, spelling corrections, and case fixes fed to the nearest handy fiend. 2001-02-22 00:15:03 +00:00
Bill Currie
42ce5b1184 nq now plays demos nicely (call Key_Init_Cvars and Con_Init_Cvars) 2001-02-21 22:34:42 +00:00
Bill Currie
87854e1a0c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00