Commit graph

424 commits

Author SHA1 Message Date
Bill Currie
6a687f5e45 rename all the globals in quakefs.[ch] to be QFS_* or qfs_* 2003-02-14 19:46:07 +00:00
Ragnvald Maartmann-Moe IV
a34980eda5 Fix easter_egg toggling. 2003-02-14 00:58:22 +00:00
Ragnvald Maartmann-Moe IV
6d6fade23a Change mach64 test to only happen at particle system inits, rather than testing for every individual particle injection.
Mach64 now gets id particle effects. Disabling the majority of effects isn't the best method, IMO.
2003-02-13 21:48:28 +00:00
Ragnvald Maartmann-Moe IV
af33733ce4 More x86-64 (AMD, not intel IA64, taniwha!) fixes.
Compile problems pointed out by Mike A. Harris. Thanks!
2003-02-12 23:41:20 +00:00
Bill Currie
4bd1718475 re-arrange viewsize handling to fix the hud bug in glx 2003-02-11 21:24:27 +00:00
Ragnvald Maartmann-Moe IV
83f0901c17 Cleaned up fisheye code which totally ignored QF coding style.
Also attempt to fix an init bug in R_InitFishEyeOnce (add gl_cube_map_capable = false to else).
2003-02-09 19:35:49 +00:00
Bill Currie
3ab4eb6545 Arkadi's mach64 patch 2003-02-06 21:47:33 +00:00
Bill Currie
d63cde4103 import the GL_ARB_texture_cube_map defines 2003-01-15 18:26:58 +00:00
Bill Currie
0ea15c3f82 sw and gl fisheye patches from Arkadi Shishlov (arkadi@it.lv). I don't
think /I/ can play that way (dizzy:)
2003-01-15 16:53:34 +00:00
Bill Currie
761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Ragnvald Maartmann-Moe IV
34d4483424 white noise, er space. 2003-01-08 01:46:28 +00:00
Ragnvald Maartmann-Moe IV
d2820cd857 Reduce code duplication, kill a function used by only one caller.
Also disables a workaround for "interpolation seams" that I believe to be an old DRI bug. If anyone has skybox (not dome!) seams, try altering the ftc `if 0` to `if 1`.
2003-01-07 22:12:54 +00:00
Bill Currie
ca720c26a5 blah, forgot about no-asm :P 2003-01-06 19:05:51 +00:00
Bill Currie
71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
8a2fbf43a7 alphageek's crosshair patch modified so it's crosshair 3 (need to port this
to the sw renderer's:/)
2003-01-03 03:36:45 +00:00
Bill Currie
f75c88b247 work around a gcc (GCC) 3.1 20020420 (prerelease) bug in darwin (ppc?) 2002-12-20 23:49:11 +00:00
Bill Currie
37c5bb6ec6 merge the bulk of the three screen files into r_screen.c so all common code
is shared.
2002-12-11 17:34:48 +00:00
Bill Currie
bf3fa3dc76 remove some dead code and a lot of unnecessary diffs 2002-12-11 16:45:40 +00:00
Bill Currie
ca55210c6e remove some redundant steps 2002-12-11 05:46:42 +00:00
Bill Currie
88f7b9ae84 it's rgb, not rbg 2002-12-11 05:33:54 +00:00
Bill Currie
15655c23cd get snaps working properly 2002-12-10 18:24:38 +00:00
Bill Currie
7da551d044 the output is rather mangled but the client no longer crashes 2002-12-10 05:04:30 +00:00
Bill Currie
de7299a64f don't crash when doing a remote screenshot 2002-12-09 17:47:12 +00:00
Brian Koropoff
f1279be1e5 Fixed a segfault with very high resolutions. 2002-11-23 05:47:17 +00:00
Bill Currie
ee30860cef fix a bunch of ;; typos 2002-11-20 21:44:04 +00:00
Bill Currie
6ce0abe536 more alpha compile fixes. Closes: #60 because while it started out for
0.1.1 it developed into an alpha compile issue for 0.5.2
2002-11-13 20:20:50 +00:00
Bill Currie
498bdcc406 compile fixes for alpha linux 2002-11-10 02:50:42 +00:00
Bill Currie
ca4b3acd6c big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Ragnvald Maartmann-Moe IV
00b798c5b6 MORE whitespace. Will it never end? 2002-10-10 20:12:32 +00:00
Ragnvald Maartmann-Moe IV
0b0f9ee371 More whitespace. 2002-10-10 20:03:23 +00:00
Ragnvald Maartmann-Moe IV
ef47bf6e12 gl_skymultipass -> gl_sky_multipass. Much nicer tab completion. 2002-10-10 19:49:36 +00:00
Ragnvald Maartmann-Moe IV
b025a4e9aa Wh17e5p@c3! 2002-10-10 19:44:27 +00:00
Ragnvald Maartmann-Moe IV
998d68a833 In GL, have r_speeds 1 display particle count. 2002-10-02 04:15:23 +00:00
Bill Currie
9aa84f4ead case i has 7 visits, not 6 :P 2002-10-02 01:58:29 +00:00
Bill Currie
3d668334e6 copy that fix for the other renderers 2002-09-30 21:35:13 +00:00
Bill Currie
d7bbe82efd make sure the bottom part of the console gets updated properly if it covers
the status bar.
2002-09-30 21:25:24 +00:00
Bill Currie
b0629d24fa handle the new case Despair discovered. 2002-09-23 06:18:48 +00:00
Bill Currie
5189ffeae9 fix software model lighting 2002-09-18 14:38:41 +00:00
Ragnvald Maartmann-Moe IV
a9b16f5de5 Tweak ramp decay on new spark shower. 2002-09-17 05:13:13 +00:00
Ragnvald Maartmann-Moe IV
d6a2b54252 Use ramps for spark showers, so they fade in color as well as alpha.
Lightning doesn't have a ramp, so it doesn't use this feature yet.
2002-09-17 02:14:58 +00:00
Bill Currie
f7b4dffcc0 get larger player skins working in gl 2002-09-13 05:32:28 +00:00
Ragnvald Maartmann-Moe IV
2a8896d4a1 Grr, what's with cvs today? 2002-09-13 01:08:21 +00:00
Ragnvald Maartmann-Moe IV
ca50e1945b Oops. 2002-09-13 00:23:58 +00:00
Bill Currie
899ad6bebe use the correct palette when writing out screen shots 2002-09-10 15:13:12 +00:00
Bill Currie
ecdd537183 beat sw gamma handling till GL works. after a fasion. it /looks/ like it was
beaten on.
2002-09-10 06:35:32 +00:00
Bill Currie
9f6f50699d remove vid_basepal, creating vid.palette (current palette) and host_basepal 2002-09-10 03:51:10 +00:00
Bill Currie
f6ab24e6bc min-clamp ambientcolor instead of shadecolor. should make for more visible
players
2002-09-09 23:06:08 +00:00
Ragnvald Maartmann-Moe IV
c4609f5195 Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards. 2002-09-06 21:37:22 +00:00
Ragnvald Maartmann-Moe IV
92db391e7c Optimize model rendering a hair. WildCode spotted that minimum shade was only being applied to the view model (why do we set it up for other stuff if it's not going to be used?). While looking at that, I noticed we could do the divide by 200 in model setup. 2002-09-01 23:45:22 +00:00
Ragnvald Maartmann-Moe IV
c1a8a02762 Whitespace. 2002-08-27 19:38:04 +00:00