Commit graph

176 commits

Author SHA1 Message Date
Bill Currie
efa0105748 Rename some headers to fix doxygen warnings. 2011-07-23 15:58:45 +09:00
Bill Currie
0f7390dd60 Clean up all the "set but not used" warnings.
gcc on my system is failing to treat this specific warning as an error :/
2011-06-19 10:48:02 +09:00
Bill Currie
01144d23cf Add a new gcc warning option and fix the two bugs it found. 2011-03-17 19:58:56 +09:00
Bill Currie
90fcbefaff Don't use entity_t's next for linking static enitities. 2010-12-25 19:59:34 +09:00
Bill Currie
a4b97e9e2e Dynamic entity allocation. Unlimited static entities.
Entities can now be allocated dynamically. They are freed whenever a new
map is loaded.

Use the dynamic entities for static entities.
2010-12-03 21:01:52 +09:00
Bill Currie
8c4fe2f844 Rename Sys_DPrintf to Sys_MaskPrintf.
We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
2010-11-26 16:19:26 +09:00
Bill Currie
cbee789fe1 Change ProgPath to ModelPath and dir.progs to dir.models.
The default is still $path/progs, as that is what is expected by the
game-code.
2010-08-25 13:31:13 +09:00
Bill Currie
a51e888a1b Nuke MAX_OSPATH and clean up the mess. 2010-08-25 13:31:08 +09:00
Bill Currie
997102fea8 audit the usage of "only"
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
d66934942d nuke Con_Printf and Con_DPrintf and use Sys_* instead 2007-11-06 10:17:14 +00:00
Bill Currie
3b906fa5f1 must remember to nuke MAX_STATIC_ENTITIES 2007-10-09 10:29:40 +00:00
Bill Currie
12535ec1f9 error checking :) 2007-03-24 14:20:20 +00:00
Bill Currie
a4f9363566 get the basics of http download working. need error checking. 2007-03-24 13:57:07 +00:00
Bill Currie
32c1127b57 that was a bit of a mistake, but it did highlight bugs :) 2007-03-24 10:38:16 +00:00
Bill Currie
657baba8a9 always call QFS_Gamedir on receipt of the server info 2007-03-23 13:09:09 +00:00
Bill Currie
b8712f2211 check that newname isn't "" rather than that it isn't null (never will be) 2007-03-21 11:35:45 +00:00
Bill Currie
ca37474f0d remove the magic numbers from the download protocol 2007-03-20 14:41:54 +00:00
Bill Currie
fa011b55d1 client side of http transfer support (untested) 2007-03-20 14:16:43 +00:00
Bill Currie
a2b1cc7845 I think I found the correct place for the state change 2007-03-18 21:56:14 +00:00
Bill Currie
659d95221e hopefully fix both the "get stuck waiting for 3d" bug and the null worldmodel bug. 2007-03-18 03:37:37 +00:00
Bill Currie
3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
621e97d7ad break out map_cfg from cl_parse.c so the server can use it too. (at the
behest of DrSpliff:)
2005-06-19 06:29:50 +00:00
Bill Currie
a409ea4a74 spawn code complete 2005-05-08 08:04:50 +00:00
Bill Currie
cd2f9434fc proxy now stays connected :) also gets the server data packet. most changes
due to move of pmove.h
2005-05-02 04:09:15 +00:00
Bill Currie
d308d324cc o misc little cleanups
o add plent_state_t, packet_players_t and delta_t in preparation for
    re-worked delta compression code.
  o use plent_state_t in the client.
2005-04-30 03:59:23 +00:00
Bill Currie
9dcd2333d9 Serious mvd surgery. Interpolation of player position/angle is no longer
done and playerinfo is now written at the proper time, fixing the
"lagged dlights" issue (as Spike puts it:). Hack to fix broken mvds removed
as it should no longer be needed if everybody fixes their mvd servers :)
2005-04-27 09:54:37 +00:00
Bill Currie
2cc2da4d90 various little cleanups that should very fractionally speed up Host_Frame 2005-04-25 01:28:37 +00:00
Bill Currie
a89d8d23a3 grievre's patch to enable fullbright skins, controlled rotation and server
control of various features
2004-07-11 01:41:01 +00:00
Bill Currie
6d329e0118 work around "player name exploit" problems caused by qizmo (happens when
someone connects to the server)
2004-05-30 22:36:34 +00:00
Bill Currie
9ed9832789 bring back the alpha setting for dlights (finally found out what it was
for) and "fix" the wayward dlights in mvds: caused by svc_muzzleflash being
written before the player updates. Should probably fix properly that in the
server too.
2004-05-03 06:21:39 +00:00
Bill Currie
ab52e74874 Grievre's skin DoS fix 2004-04-04 02:34:05 +00:00
Bill Currie
bd58f350dd remove debug print (oops) 2004-03-06 04:34:13 +00:00
Bill Currie
a3934f8841 more progress for qtv 2004-03-05 23:42:15 +00:00
Bill Currie
37024a4419 final (?) cleanup of center printing. turns out there's no reason to keep
it in the renderer and every reason to pull it out (ok, some might
disagree:)
2004-03-02 03:55:18 +00:00
Bill Currie
1033f7e322 move qw/include/protocol.h to include/qw/protocol.h making life easier
qtv can now connect to a server (won't stay connected though)
2004-02-21 02:31:22 +00:00
Ragnvald Maartmann-Moe IV
d599b651e0 Palespace. 2004-02-09 04:16:59 +00:00
Bill Currie
9784ba5954 Grievre's gamedir callback patch to fix mangled sounds on gamedir change
plus a couple minor tweaks I notcied needed doing.
2004-02-03 03:01:06 +00:00
Bill Currie
c0561cd834 disable the "don't download sounds with -nosound" feature until I get
things sorted
2004-01-08 01:02:35 +00:00
Bill Currie
0a8867fde9 replace all VectorSubtract (vec3_origin, ... and
VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
Ragnvald Maartmann-Moe IV
c2053fbfb1 Prettier particles! Renderer is now informed of sv_gravity changes in qw. Not
supportable without protocol changes in nq.
2003-08-27 22:20:03 +00:00
Brian Koropoff
83334ce633 In response to an apparent server-side exploit that has shown up on
execpc's ProzacTF server, info strings for other players are checked to
ensure that they contain the "name" key.  If the key is not present, it is
set to "user-%i [exploit]", where %i is the userid of the player.  Players
using this exploit should now show up on the scoreboard and users list
and be visible during gameplay.  Although this renders the exploit useless
against players using QF, the exact way in which it bypasses the extensive
checks of a player's name by the server needs to be discovered so that it
can be fixed.  The server in question uses a bastarized version of QF
0.5.2, so it's possible that the problem still exists in QF today.
2003-08-20 07:22:34 +00:00
Bill Currie
70ec073904 use a private cbuf for map_cfg 2003-08-12 23:22:30 +00:00
Bill Currie
6a94607d9d rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Ragnvald Maartmann-Moe IV
0a7b56f003 show_fps -> hud_fps, show_ping -> hud_ping, show_pl -> hud_pl,
show_time -> hud_time, show_scoresuid -> hud_scoreboard_uid
2003-07-27 23:20:11 +00:00
Brian Koropoff
9b63402f12 Added llist.[ch], a set of general-purpose linked list routines. Added
cl_chat.[ch] to qw to hold advanced chat features, the first of which is
the ability to ignore chat messages from annoying players.  Some polishing
in this area still remains, but the current implementation seems to work.
2003-07-18 06:27:26 +00:00
Bill Currie
0234988c46 fix an exploitable overflow (owwie) 2003-07-17 22:14:50 +00:00
Bill Currie
5bafde58d2 blah, failed to notice the info string was getting freed earlier 2003-05-30 21:22:30 +00:00
Bill Currie
42ade2c507 clear the player slots properly when disconnecting 2003-05-30 20:16:30 +00:00
Brian Koropoff
e707e9bb89 Moved gib_*.h into include/ and moved the necessary declarations and struct
definitions to QF/gib.h to interface with libQFgib.
2003-04-13 22:07:58 +00:00
Ragnvald Maartmann-Moe IV
5fb8aa07f3 Code style, people. Love it or leave it! 2003-03-21 21:25:44 +00:00