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blah, failed to notice the info string was getting freed earlier
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@ -1040,8 +1040,6 @@ CL_UpdateUserinfo (void)
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CL_ProcessUserInfo (slot, player);
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} else {
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// the server dropped the client
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if (player->userinfo)
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Info_Destroy (player->userinfo);
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memset (player, 0, sizeof (*player));
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}
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}
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