Commit graph

213 commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV
4d406337b6 Move gl_fires into gl, where it belongs.
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Ragnvald Maartmann-Moe IV
405e8fffc9 Whitespace. 2001-11-24 08:16:43 +00:00
Ragnvald Maartmann-Moe IV
2c8d802935 Whitespace. 2001-11-24 08:08:44 +00:00
Bill Currie
8826bdd9dc nuke the d_subdiv16 cvar as its sole user got nuked in the previous commit 2001-11-21 19:24:57 +00:00
Bill Currie
0be2a31f2e lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Bill Currie
61382f4967 make absolutely certain skin->fb_texture is 0 if there are no fb pixels in
the skin texture.
2001-11-21 08:26:21 +00:00
Bill Currie
7d14013041 fix many, many bugs in the alias skin loading, transforming and rendering
code. This fixes blather's `melted models' (sw), the nq alt player model
skins (gl), the arbitrary limits on skins and skin groups in gl, and the
incorrect timing of group skins (animated) in gl.
2001-11-21 08:14:05 +00:00
Ragnvald Maartmann-Moe IV
3f79367865 Minor rendering cleanup, also may help rendering speed when r_wateralpha = 1, by playing with draw order. 2001-11-20 09:41:15 +00:00
Ragnvald Maartmann-Moe IV
b836566a3d Fix particle physics bug with blob2 particles.
(thanks to taniwha for pointing out half of the fix I was missing)
2001-11-20 08:31:27 +00:00
Bill Currie
5dab7ccaf7 precalculate smoe model specific info (wether the whole model is fullbright,
if it should have shadows, whether it should be scaled/translated (gl eyes),
and the minimum lighting (player)). give a 1.9% speedup in null renderer.
2001-11-20 08:02:35 +00:00
Ragnvald Maartmann-Moe IV
b69e372589 Whitespace. 2001-11-20 06:57:31 +00:00
Bill Currie
025d520522 remove some dead code 2001-11-20 04:48:04 +00:00
Bill Currie
46835e79fe more quakeforge compiling on alpha patches 2001-11-17 05:26:30 +00:00
Chris Ison
5c26b54697 remove smoke I added thismorning 2001-11-15 23:36:14 +00:00
Chris Ison
0e5262c2ea colored explosion smoke 2001-11-15 20:53:23 +00:00
Bill Currie
267e51eaaf while cute, cl_surprise is just way too expensive when gains are measured in
fractions of a percent, and a loss is 3%.

I hate doing this sort of thing :(
2001-11-15 01:37:57 +00:00
Chris Ison
8d50c8ea47 added cl_surprise cvar for easter eggs 2001-11-14 21:46:50 +00:00
Chris Ison
c72e2ef324 re-enable 8bit textures 2001-11-14 21:01:10 +00:00
Bill Currie
d168a3daee this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00
Ragnvald Maartmann-Moe IV
1dfd2d4eaf More use of mathlib, and some small optimizations. 2001-11-09 18:51:33 +00:00
Ragnvald Maartmann-Moe IV
3d572df460 Bug fix (we weren't removing particles from the list until the frame after they died, which caused particle slots to be wasted).
Fix for a bug in particle trail pre-aging (sometimes created some 0 age particles).
And a couple small optimizations.
2001-11-09 12:09:46 +00:00
Ragnvald Maartmann-Moe IV
14aa428871 Switch to dot texture for sparks, and drop particle size. A little less cartoony effect. 2001-11-07 06:57:34 +00:00
Ragnvald Maartmann-Moe IV
f2f8513141 Reduce number of rand() calls in teleport and lava splash effects. Also preserves entropy, and we all know how important that is! 2001-11-06 21:02:18 +00:00
Ragnvald Maartmann-Moe IV
ceb307aead Cleanups, whitespace, convert some ints to unsigned int. Whee! 2001-11-06 05:06:37 +00:00
Ragnvald Maartmann-Moe IV
1c5701f51f Fix a few minor quirks with particle trails. 2001-11-06 04:42:17 +00:00
Ragnvald Maartmann-Moe IV
6af4eae1e5 Couple of cleanups (remove unused variables) and a small optimization. 2001-11-05 14:59:05 +00:00
Ragnvald Maartmann-Moe IV
069ad1bfb1 Change r_lightmap_components default to 3. Looks like Nvidia fixed that horrid slowdown for 3 component texture uploads. :) 2001-11-05 10:11:21 +00:00
Bill Currie
dc779acdb5 build the texture chains such that they get rendered front to back. seems to
only get about 0.17% speedup in overkill (with just about every thing off),
but it might make more of a difference in-game.
2001-11-05 06:20:35 +00:00
Ragnvald Maartmann-Moe IV
a856cbc413 Fix for r_lightmap_components 4 weirdness. 2001-11-04 20:58:46 +00:00
Ragnvald Maartmann-Moe IV
a2ed608ee7 Some more small speedups.
Not entirely thrilled with R_BuildLightMap inside 'store:'. Macros are a pain to work around...
2001-11-04 16:57:47 +00:00
Ragnvald Maartmann-Moe IV
dbb6e37bb7 Remove some unneeded variables.
Speed lightmap calculations up for r_lightmap_components 1.
Enough to give a 4.4% speedup to timedemo overkill.
Hint: int/float/int conversions are expensive.
2001-11-04 11:20:35 +00:00
Ragnvald Maartmann-Moe IV
fd19f9332d Tiny comment cleanup 2001-11-04 08:50:16 +00:00
Ragnvald Maartmann-Moe IV
de0b4f65fa modelalpha and currenentity cleanups. 2001-11-04 07:40:35 +00:00
Ragnvald Maartmann-Moe IV
961ea0b693 Move cshift render to before hud/text render, so that you can still read it while heavy cshift action is happening. 2001-11-03 07:50:57 +00:00
Ragnvald Maartmann-Moe IV
e8b36b1a71 Remove unused R_CullBlocked. 2001-11-03 07:30:15 +00:00
Ragnvald Maartmann-Moe IV
08a211385f Optimize some redundant math out of the particle aging loop. 2001-11-02 21:12:09 +00:00
Ragnvald Maartmann-Moe IV
3958b4a4b3 Age particle trails based on position in trail, during creation. 2001-11-02 20:47:47 +00:00
Ragnvald Maartmann-Moe IV
d1c115da05 Whitespace. 2001-10-30 19:58:01 +00:00
Ragnvald Maartmann-Moe IV
3ad79cc970 Change particle limit from a short to an unsigned int. Possibly a tiny speedup, also allows for absurd particle counts... 2001-10-30 19:42:29 +00:00
Bill Currie
00514d744e this should fix the skating statues 2001-10-29 19:38:20 +00:00
Bill Currie
85c9e0ab1e more externs cleaned up 2001-10-29 17:46:03 +00:00
Bill Currie
78a3e398d5 * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
Ragnvald Maartmann-Moe IV
5afce455df Undo taniwha's debugging insanity.
If you want to test for injecting more particles than can fit in the list, particle_new is the right place for the test. It's even there already, just commented out.
2001-10-28 00:47:21 +00:00
Bill Currie
10d83e090a externs in .c files are evil, evil evil (ok, so I haven't cleaned these ones
out yet:P). This fixes the recent GL crash.
2001-10-27 22:27:32 +00:00
Bill Currie
3601b5ba35 fix the minor breakage were /no/ particles were being generated 2001-10-27 21:39:58 +00:00
Bill Currie
74d3499f74 fix a seg caused by my changes from last night 2001-10-27 20:52:33 +00:00
Bill Currie
014785a9f2 lots of error checking for our phantom particle bug, but I was unable to
trigger it after 2h of play using the previous changes
2001-10-27 08:32:52 +00:00
Bill Currie
d9fd8dc29f make r_particles truely a flag and call R_MaxParticlesCheck when r_particles
changes
2001-10-27 08:31:45 +00:00
Adam Olsen
3bba5398ba - audit malloc usage. now everything checks the return value :) 2001-10-24 22:50:06 +00:00
Bill Currie
552a486d87 fix the libQFrenderer_sw.lai installation error. libtool requires -rpath
for /any/ installed lib, static or not.
2001-10-24 17:54:56 +00:00