quakeforge/libs/video/renderer
Bill Currie 5dab7ccaf7 precalculate smoe model specific info (wether the whole model is fullbright,
if it should have shadows, whether it should be scaled/translated (gl eyes),
and the minimum lighting (player)). give a 1.9% speedup in null renderer.
2001-11-20 08:02:35 +00:00
..
gl precalculate smoe model specific info (wether the whole model is fullbright, 2001-11-20 08:02:35 +00:00
sw more quakeforge compiling on alpha patches 2001-11-17 05:26:30 +00:00
sw32 remove some dead code 2001-11-20 04:48:04 +00:00
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00
r_cvar.c while cute, cl_surprise is just way too expensive when gains are measured in 2001-11-15 01:37:57 +00:00
r_efrag.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
r_ent.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
r_graph.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
r_light.c Whitespace. 2001-10-09 21:57:49 +00:00
r_main.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
r_part.c Change particle limit from a short to an unsigned int. Possibly a tiny speedup, also allows for absurd particle counts... 2001-10-30 19:42:29 +00:00