Commit graph

5920 commits

Author SHA1 Message Date
Jeff Teunissen
5ff1de398e Okay, tiny skeleton for Forge. It will be cleaner and probably faster to
treat Forge like an entirely new program, and not as a port. I'll still
be using many of the ideas from QuakeEd (and from my old Forge work),
but there's no promise that it'll be a duplicate, or even similar.
2001-11-05 19:58:25 +00:00
Jeff Teunissen
51a17f280b Forge: more files history 2001-11-05 19:47:05 +00:00
Jeff Teunissen
2ab7a09812 Forge: More stuff gets the axe. 2001-11-05 19:45:09 +00:00
Jeff Teunissen
02dd74b2f7 Buh-bye headers. 2001-11-05 19:40:34 +00:00
Jeff Teunissen
2fbdbd5522 Forge: Committing the stuff I _was_ working on. These will all go away
in a few minutes.
2001-11-05 19:36:04 +00:00
Bill Currie
ccbb1c3f04 document all those weird opcodes :) 2001-11-05 19:32:50 +00:00
Bill Currie
13a177f217 use 'b' (bind) instead of '=' (assign) for switch's test temp def so simple
expressions (ie, just a def) don't generated wasted assignments and clean up
switch's debug info so you get the switch line rather than the line for the
closing }
2001-11-05 19:12:33 +00:00
Bill Currie
9b784e331b remove '(' (never used, don't remember what it was intended for) and add
'b' (bind), 's' (state) and 'c' (call) to get_op_string.
2001-11-05 19:11:03 +00:00
Bill Currie
54ddb94132 urk, I forgot Info_ParseString uses Hunk_TempAlloc :/ 2001-11-05 17:19:26 +00:00
Bill Currie
6c2145f9b5 make work with the new info api and fix what looks to be a malloc bug 2001-11-05 17:09:27 +00:00
Bill Currie
b286afc7f7 don't install skin_stencil.h 2001-11-05 16:22:03 +00:00
Adam Olsen
ded1b4c057 - add some missing boundschecking to CDAudio_Play's track remap (in
specific plugins only)
- convert updateping, updatepl, updateentertime, updatestat,
  updatestatlong, cdtrack intermission, finale, muzzleflashchokecount,
  maxspeed, entgravity, and setpause on the client.  Can you say all
  that in one breath? :)
2001-11-05 16:17:45 +00:00
Ragnvald Maartmann-Moe IV
6af4eae1e5 Couple of cleanups (remove unused variables) and a small optimization. 2001-11-05 14:59:05 +00:00
Ragnvald Maartmann-Moe IV
069ad1bfb1 Change r_lightmap_components default to 3. Looks like Nvidia fixed that horrid slowdown for 3 component texture uploads. :) 2001-11-05 10:11:21 +00:00
Adam Olsen
d693bc27ff - merge the svc_strings arrays for cl_parse.c and net_packetlog.c into
net_svc.c, and add add a NET_SVC_GetString function to access it.
  As an added bonus, it actually boundschecks it!
- preexpand that annoying SHOWNET macro, which was only used twice,
  and was quite small and pointless
- whitespace cleanup and a comment typo fix
2001-11-05 07:53:03 +00:00
Brian Koropoff
008b59b777 The beginnings of an f_* reply system have been added. f_version works
like normal, f_skins reports the average percent fullbright for all loaded
skins, and f_skins skinname reports the fullbright percent for a signle
skin.  cl_freply controls the time in seconds before another query can be
made.  Set it to 0 to disable them.  More queries will be added later.
The table for accessing special characters from the console has been
tweaked a bit.  Expect it to get tweaked more in the future.
2001-11-05 07:23:51 +00:00
Bill Currie
dc779acdb5 build the texture chains such that they get rendered front to back. seems to
only get about 0.17% speedup in overkill (with just about every thing off),
but it might make more of a difference in-game.
2001-11-05 06:20:35 +00:00
Bill Currie
9f4a565523 rename some get_key functions so they're all uniqely named (matters only for
profiling purposes thanks to static:)
2001-11-05 03:21:42 +00:00
Bill Currie
f91abcb3d5 fix the default for cmd_warncmd for the server 2001-11-05 02:15:30 +00:00
Bill Currie
c443e2c024 info.c:
support unlimited info strings when maxsize is 0
sv_main.c:
	make localinfo unlimited
2001-11-05 02:08:20 +00:00
Bill Currie
ac93a620d7 remove instead of set "" info keys for localinfo 2001-11-05 02:03:37 +00:00
Bill Currie
9829cf3993 do not include \key\value pairs in the output of Info_MakeString for
backwards compatability with the old info key system.
2001-11-05 01:29:45 +00:00
Bill Currie
bf4570de72 fix some reversed logic that caused the server to send the wrong info keys
to a connecting client.
2001-11-04 23:02:43 +00:00
Bill Currie
96a2ac9a70 put the info string tolower/highchar handling back in 2001-11-04 22:00:32 +00:00
Adam Olsen
87a0a4d7d6 - a TODO item
- converted svc_packetentities and svc_deltapacketentities
- added some convenience defines for U_foo grouping
- tweaked Host_NetError's "please report this" print, but it still
  doesn't work
2001-11-04 21:23:22 +00:00
Ragnvald Maartmann-Moe IV
a856cbc413 Fix for r_lightmap_components 4 weirdness. 2001-11-04 20:58:46 +00:00
Bill Currie
23a2760194 change formating for Info_Print 2001-11-04 20:48:12 +00:00
Bill Currie
7c5c53774f cache some info strings (team and skin from client user info) and values
(no_pogo_stick and teamplay from server info) to cut down on the calls to
Info_ValueForKey (from over 550k to 23.5k in spam2.qwd).
2001-11-04 19:06:50 +00:00
Ragnvald Maartmann-Moe IV
a2ed608ee7 Some more small speedups.
Not entirely thrilled with R_BuildLightMap inside 'store:'. Macros are a pain to work around...
2001-11-04 16:57:47 +00:00
Adam Olsen
3417167e7e - compile fix for info.c. We can't call any functions until /after/
all variables are declared.
2001-11-04 15:42:26 +00:00
Ragnvald Maartmann-Moe IV
6d62497934 Typo fix. 2001-11-04 15:31:17 +00:00
Ragnvald Maartmann-Moe IV
dbb6e37bb7 Remove some unneeded variables.
Speed lightmap calculations up for r_lightmap_components 1.
Enough to give a 4.4% speedup to timedemo overkill.
Hint: int/float/int conversions are expensive.
2001-11-04 11:20:35 +00:00
Ragnvald Maartmann-Moe IV
fd19f9332d Tiny comment cleanup 2001-11-04 08:50:16 +00:00
Bill Currie
b0e9bd3ddc fix a bogus leak in info strings 2001-11-04 08:18:54 +00:00
Bill Currie
dcd9b0040e rewrite the info strings to use hash tables instead of a static string.
This required changes to the api (info_t instead of char *) but should be
a net gain in speed (not a lot, admittedly: it was pretty fast to begin
with, but this paves the way for some other changes I have in mind).
2001-11-04 07:50:39 +00:00
Ragnvald Maartmann-Moe IV
de0b4f65fa modelalpha and currenentity cleanups. 2001-11-04 07:40:35 +00:00
Adam Olsen
c5f4af0109 - convert svc_playerinfo, cvs_nails, svc_modellist, and svc_soundlist 2001-11-03 10:48:55 +00:00
Ragnvald Maartmann-Moe IV
961ea0b693 Move cshift render to before hud/text render, so that you can still read it while heavy cshift action is happening. 2001-11-03 07:50:57 +00:00
Ragnvald Maartmann-Moe IV
e8b36b1a71 Remove unused R_CullBlocked. 2001-11-03 07:30:15 +00:00
Ragnvald Maartmann-Moe IV
67cef78ea2 Ignore generated files. 2001-11-03 05:15:07 +00:00
Bill Currie
6daf712d5f turns out the server can send MAX_MSGLEN + 8 bytes, so handle this when
reading demo packets.
2001-11-03 00:54:18 +00:00
Bill Currie
9209138fac nuke the max message lengths from qdefs.h 2001-11-03 00:27:01 +00:00
Bill Currie
e1e56c417d Host_NetError is not appropriate for an oversize packet as that packet's data
has not yet been read.
2001-11-02 23:57:22 +00:00
Bill Currie
5bf5278c2b pr_comp.h:
- new opcodes for pointers
progs.h:
	- prototype PR_Check_Opcodes
pr_edict.c:
	- move the static bounds checking to PR_Check_Opcodes in pr_opcode.c
pr_exec.c:
	- vector instruction cleanup
	- temporarily nuke bounds checking from storep.*
	- move base of address results from pr->edicts to pr->pr_globals
	- implement new pointer related instructions
	- nuke proposed global pointer instructions (not flexible enough)
pr_opcode.c:
	- add new pointer instuctions
	- re-implement static bounds/invalid opcode checking. no more multiple
	  case statements to keep track of.
2001-11-02 22:41:11 +00:00
Ragnvald Maartmann-Moe IV
08a211385f Optimize some redundant math out of the particle aging loop. 2001-11-02 21:12:09 +00:00
Ragnvald Maartmann-Moe IV
3958b4a4b3 Age particle trails based on position in trail, during creation. 2001-11-02 20:47:47 +00:00
Adam Olsen
d7e5f88ee3 - conver svc_spawnstaticsound, svc_updateuserinfo, svc_setinfo,
svc_serverinfo, and svc_download

I havn't tested svc_download, since I don't want to play with having
seperate dirs for the client vs server on one computer.
2001-11-02 14:52:29 +00:00
Adam Olsen
9f088567d1 - convert svc_sound, svc_spawnbaseline, svc_spawnstatic, and
svc_tempentity

there isn't actually anything in the server that uses svc_tempentity,
only the progs do, so it's currently unused.
2001-11-02 10:40:20 +00:00
Adam Olsen
a77619f665 - convert svc_damage and svc_serverdata emitting 2001-11-02 08:10:41 +00:00
Adam Olsen
56f1d6f49b Begin phase 2 :)
- link net_svc.c to the server
- add a NET_SVC_Print_Emit function
- make the server use the above instead of svc_print manually

It's actually kind of ugly, because of how backbuffers are
implimented.  Hopefully I'll be able to clean that up later.
2001-11-02 07:32:19 +00:00