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https://git.code.sf.net/p/quake/quakeforge
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008b59b777
like normal, f_skins reports the average percent fullbright for all loaded skins, and f_skins skinname reports the fullbright percent for a signle skin. cl_freply controls the time in seconds before another query can be made. Set it to 0 to disable them. More queries will be added later. The table for accessing special characters from the console has been tweaked a bit. Expect it to get tweaked more in the future. |
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debian | ||
doc | ||
include | ||
libs | ||
nq | ||
qw | ||
RPM | ||
tools | ||
.gitignore | ||
acconfig.h | ||
acinclude.m4 | ||
bootstrap | ||
configure.ac | ||
COPYING | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
quakeforge-config.in | ||
quakeforge.lsm.in | ||
README.cygwin | ||
TODO |
NOTE: this method was determined in windows98, if it doesn't work for your system, let us know. Also lets us know if it does. email: quake-user@lists.sourceforge.net IRC: irc.openprojects.net #quakeforge ========================================================================== WARNING: QuakeForge may take several hours from bootstrap to the completion of make install on some systems To build win32(mingw) quakeforge bins you will need to download and build libtools and SDL sources, in that order. You will also need 3 headers from the Microsoft Directx SDK. ddraw.h dinput.h dsound.h Put them in your /usr/include/w32api dir Obtain libtool source from www.gnu.org (good place to get to know), and when you configure libtool please ensure you use --prefix=/usr otherwise you will have problems. Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it is just a bunch of docs and test source. Once both are built and installed, then you can start. in quakeforge run ./bootstrap ./configure --program-prefix= --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror make make install goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos quake dir NOTE: due to bugs in the Directx8 SDK header files you will need --disable-Werror on the configure command line. This may also be the case with earlier Directx SDK's but it hasn't been tested. Let us know how you go. Chris Ison (WildCode) for Quakeforge