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https://git.code.sf.net/p/quake/quakeforge
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Forge: more files history
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3
tools/Forge/Headers/.gitignore
vendored
3
tools/Forge/Headers/.gitignore
vendored
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@ -1,3 +0,0 @@
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Config.h
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Config.h.in
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stamp-h
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@ -1,883 +0,0 @@
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/*
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cmdlib.c
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Command library
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Copyright (C) 1996-1997 id Software, Inc.
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Copyright (C) 2001 Jeff Teunissen <deek@dusknet.dhs.org>
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|
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This program is free software; you can redistribute it and/or
|
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modify it under the terms of the GNU General Public License as
|
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published by the Free Software Foundation; either version 2 of
|
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the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public
|
||||
License along with this program; if not, write to:
|
||||
|
||||
Free Software Foundation, Inc.
|
||||
59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#include <sys/types.h>
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#include <sys/stat.h>
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|
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#ifdef __unix__
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# ifdef NeXT
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# include <libc.h>
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# endif
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# include <unistd.h>
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#endif
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#ifdef WIN32
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#include <direct.h>
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#endif
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#include <QF/sys.h>
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#include "cmdlib.h"
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|
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#define PATHSEPERATOR '/'
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// set these before calling CheckParm
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int myargc;
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char **myargv;
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|
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char com_token[1024];
|
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qboolean com_eof;
|
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qboolean archive;
|
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char archivedir[1024];
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|
||||
/*
|
||||
Error
|
||||
|
||||
For abnormal program terminations
|
||||
*/
|
||||
void
|
||||
Error (char *error, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
|
||||
printf ("************ ERROR ************\n");
|
||||
|
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va_start (argptr, error);
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vprintf (error, argptr);
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va_end (argptr);
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printf ("\n");
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exit (1);
|
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}
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|
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|
||||
/*
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||||
|
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qdir will hold the path up to the quake directory, including the slash
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|
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f:\quake\
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/raid/quake/
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|
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gamedir will hold qdir + the game directory (id1, id2, etc)
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|
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*/
|
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char qdir[1024];
|
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char gamedir[1024];
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|
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void
|
||||
SetQdirFromPath (char *path)
|
||||
{
|
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char temp[1024];
|
||||
char *c;
|
||||
|
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if (!(path[0] == '/' || path[0] == '\\' || path[1] == ':')) { // partial path
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Q_getwd (temp);
|
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strcat (temp, path);
|
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path = temp;
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}
|
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|
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// search for "quake" in path
|
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for (c = path; *c; c++) {
|
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if (!Q_strncasecmp (c, "quake", 5)) {
|
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strncpy (qdir, path, c + 6 - path);
|
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printf ("qdir: %s\n", qdir);
|
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c += 6;
|
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while (*c) {
|
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if (*c == '/' || *c == '\\') {
|
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strncpy (gamedir, path, c + 1 - path);
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printf ("gamedir: %s\n", gamedir);
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return;
|
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}
|
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c++;
|
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}
|
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|
||||
Error ("No gamedir in %s", path);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Error ("SeetQdirFromPath: no 'quake' in %s", path);
|
||||
}
|
||||
|
||||
char *
|
||||
ExpandPath (char *path)
|
||||
{
|
||||
static char full[1024];
|
||||
|
||||
if (!qdir)
|
||||
Error ("ExpandPath called without qdir set");
|
||||
|
||||
if (path[0] == '/' || path[0] == '\\' || path[1] == ':')
|
||||
return path;
|
||||
|
||||
sprintf (full, "%s%s", qdir, path);
|
||||
return full;
|
||||
}
|
||||
|
||||
char *
|
||||
ExpandPathAndArchive (char *path)
|
||||
{
|
||||
char *expanded;
|
||||
char archivename[1024];
|
||||
|
||||
expanded = ExpandPath (path);
|
||||
|
||||
if (archive) {
|
||||
sprintf (archivename, "%s/%s", archivedir, path);
|
||||
CopyFile (expanded, archivename);
|
||||
}
|
||||
return expanded;
|
||||
}
|
||||
|
||||
/*
|
||||
I_FloatTime
|
||||
*/
|
||||
double
|
||||
I_FloatTime (void)
|
||||
{
|
||||
time_t t;
|
||||
|
||||
time (&t);
|
||||
|
||||
return t;
|
||||
#if 0
|
||||
// more precise, less portable
|
||||
struct timeval tp;
|
||||
struct timezone tzp;
|
||||
static int secbase;
|
||||
|
||||
gettimeofday (&tp, &tzp);
|
||||
|
||||
if (!secbase) {
|
||||
secbase = tp.tv_sec;
|
||||
return tp.tv_usec / 1000000.0;
|
||||
}
|
||||
|
||||
return (tp.tv_sec - secbase) + tp.tv_usec / 1000000.0;
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
Q_getwd (char *out)
|
||||
{
|
||||
#ifdef WIN32
|
||||
_getcwd (out, 256);
|
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strcat (out, "\\");
|
||||
#else
|
||||
getcwd (out, 256);
|
||||
#endif
|
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}
|
||||
|
||||
void
|
||||
Q_mkdir (char *path)
|
||||
{
|
||||
#ifdef WIN32
|
||||
if (_mkdir (path) != -1)
|
||||
return;
|
||||
#else
|
||||
if (mkdir (path, 0777) != -1)
|
||||
return;
|
||||
#endif
|
||||
if (errno != EEXIST)
|
||||
Error ("mkdir %s: %s", path, strerror (errno));
|
||||
}
|
||||
|
||||
/*
|
||||
FileTime
|
||||
|
||||
returns -1 if not present
|
||||
*/
|
||||
int
|
||||
FileTime (char *path)
|
||||
{
|
||||
struct stat buf;
|
||||
|
||||
if (stat (path, &buf) == -1)
|
||||
return -1;
|
||||
|
||||
return buf.st_mtime;
|
||||
}
|
||||
|
||||
|
||||
|
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/*
|
||||
COM_Parse
|
||||
|
||||
Parse a token out of a string
|
||||
*/
|
||||
char *
|
||||
COM_Parse (char *data)
|
||||
{
|
||||
int c;
|
||||
int len = 0;
|
||||
|
||||
com_token[0] = 0;
|
||||
|
||||
if (!data)
|
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return NULL;
|
||||
|
||||
// skip whitespace
|
||||
skipwhite:
|
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while ((c = *data) <= ' ') {
|
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if (c == 0) {
|
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com_eof = true;
|
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return NULL; // end of file;
|
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}
|
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data++;
|
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}
|
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|
||||
// skip // comments
|
||||
if (c == '/' && data[1] == '/') {
|
||||
while (*data && *data != '\n')
|
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data++;
|
||||
goto skipwhite;
|
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}
|
||||
|
||||
// handle quoted strings specially
|
||||
if (c == '\"') {
|
||||
data++;
|
||||
do {
|
||||
c = *data++;
|
||||
if (c == '\"') {
|
||||
com_token[len] = 0;
|
||||
return data;
|
||||
}
|
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com_token[len] = c;
|
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len++;
|
||||
} while (1);
|
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}
|
||||
|
||||
// parse single characters
|
||||
if (c == '{' || c == '}' || c == ')' || c == '(' || c == '\'' || c == ':') {
|
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com_token[len] = c;
|
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len++;
|
||||
com_token[len] = 0;
|
||||
return data + 1;
|
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}
|
||||
|
||||
// parse a regular word
|
||||
do {
|
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com_token[len] = c;
|
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data++;
|
||||
len++;
|
||||
c = *data;
|
||||
if (c == '{' || c == '}' || c == ')' || c == '(' || c == '\''
|
||||
|| c == ':')
|
||||
break;
|
||||
} while (c > 32);
|
||||
|
||||
com_token[len] = 0;
|
||||
return data;
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
Q_strncasecmp (char *s1, char *s2, int n)
|
||||
{
|
||||
int c1, c2;
|
||||
|
||||
while (1) {
|
||||
c1 = *s1++;
|
||||
c2 = *s2++;
|
||||
|
||||
if (!n--)
|
||||
return 0; // strings are equal until end point
|
||||
|
||||
if (c1 != c2) {
|
||||
if (c1 >= 'a' && c1 <= 'z')
|
||||
c1 -= ('a' - 'A');
|
||||
if (c2 >= 'a' && c2 <= 'z')
|
||||
c2 -= ('a' - 'A');
|
||||
if (c1 != c2)
|
||||
return -1; // strings not equal
|
||||
}
|
||||
if (!c1)
|
||||
return 0; // strings are equal
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int
|
||||
Q_strcasecmp (char *s1, char *s2)
|
||||
{
|
||||
return Q_strncasecmp (s1, s2, 99999);
|
||||
}
|
||||
|
||||
|
||||
char *
|
||||
strupr (char *start)
|
||||
{
|
||||
char *in;
|
||||
|
||||
in = start;
|
||||
while (*in) {
|
||||
*in = toupper (*in);
|
||||
in++;
|
||||
}
|
||||
return start;
|
||||
}
|
||||
|
||||
char *
|
||||
strlower (char *start)
|
||||
{
|
||||
char *in;
|
||||
|
||||
in = start;
|
||||
while (*in) {
|
||||
*in = tolower (*in);
|
||||
in++;
|
||||
}
|
||||
return start;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=============================================================================
|
||||
|
||||
MISC FUNCTIONS
|
||||
|
||||
=============================================================================
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
CheckParm
|
||||
|
||||
Checks for the given parameter in the program's command line arguments
|
||||
Returns the argument number (1 to argc-1) or 0 if not present
|
||||
*/
|
||||
int
|
||||
CheckParm (char *check)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 1; i < myargc; i++) {
|
||||
if (!Q_strcasecmp (check, myargv[i]))
|
||||
return i;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
filelength
|
||||
*/
|
||||
int
|
||||
filelength (FILE *f)
|
||||
{
|
||||
int pos;
|
||||
int end;
|
||||
|
||||
pos = ftell (f);
|
||||
fseek (f, 0, SEEK_END);
|
||||
end = ftell (f);
|
||||
fseek (f, pos, SEEK_SET);
|
||||
|
||||
return end;
|
||||
}
|
||||
|
||||
|
||||
FILE *
|
||||
SafeOpenWrite (char *filename)
|
||||
{
|
||||
FILE *f;
|
||||
|
||||
f = fopen (filename, "wb");
|
||||
|
||||
if (!f)
|
||||
Error ("Error opening %s: %s", filename, strerror (errno));
|
||||
|
||||
return f;
|
||||
}
|
||||
|
||||
FILE *
|
||||
SafeOpenRead (char *filename)
|
||||
{
|
||||
FILE *f;
|
||||
|
||||
f = fopen (filename, "rb");
|
||||
|
||||
if (!f)
|
||||
Error ("Error opening %s: %s", filename, strerror (errno));
|
||||
|
||||
return f;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SafeRead (FILE *f, void *buffer, int count)
|
||||
{
|
||||
if (fread (buffer, 1, count, f) != (size_t) count)
|
||||
Error ("File read failure");
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
SafeWrite (FILE *f, void *buffer, int count)
|
||||
{
|
||||
if (fwrite (buffer, 1, count, f) != (size_t) count)
|
||||
Error ("File read failure");
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
LoadFile
|
||||
*/
|
||||
int
|
||||
LoadFile (char *filename, void **bufferptr)
|
||||
{
|
||||
FILE *f;
|
||||
int length;
|
||||
void *buffer;
|
||||
|
||||
f = SafeOpenRead (filename);
|
||||
length = filelength (f);
|
||||
buffer = malloc (length + 1);
|
||||
((char *) buffer)[length] = 0;
|
||||
SafeRead (f, buffer, length);
|
||||
fclose (f);
|
||||
|
||||
*bufferptr = buffer;
|
||||
return length;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
SaveFile
|
||||
*/
|
||||
void
|
||||
SaveFile (char *filename, void *buffer, int count)
|
||||
{
|
||||
FILE *f;
|
||||
|
||||
f = SafeOpenWrite (filename);
|
||||
SafeWrite (f, buffer, count);
|
||||
fclose (f);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
DefaultExtension
|
||||
|
||||
Append an extension if the path doesn't have one.
|
||||
The extension passed should include . at the beginning.
|
||||
*/
|
||||
void
|
||||
DefaultExtension (char *path, char *extension)
|
||||
{
|
||||
char *src;
|
||||
|
||||
src = path + strlen (path) - 1;
|
||||
|
||||
while (*src != PATHSEPERATOR && src != path) {
|
||||
if (*src == '.')
|
||||
return; // it has an extension
|
||||
src--;
|
||||
}
|
||||
|
||||
strcat (path, extension);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
DefaultPath (char *path, char *basepath)
|
||||
{
|
||||
char temp[128];
|
||||
|
||||
if (path[0] == PATHSEPERATOR)
|
||||
return; // absolute path location
|
||||
strcpy (temp, path);
|
||||
strcpy (path, basepath);
|
||||
strcat (path, temp);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
StripFilename (char *path)
|
||||
{
|
||||
int length;
|
||||
|
||||
length = strlen (path) - 1;
|
||||
while (length > 0 && path[length] != PATHSEPERATOR)
|
||||
length--;
|
||||
path[length] = 0;
|
||||
}
|
||||
|
||||
void
|
||||
StripExtension (char *path)
|
||||
{
|
||||
int length;
|
||||
|
||||
length = strlen (path) - 1;
|
||||
while (length > 0 && path[length] != '.') {
|
||||
length--;
|
||||
if (path[length] == PATHSEPERATOR) // no extension
|
||||
return;
|
||||
}
|
||||
if (length)
|
||||
path[length] = 0;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
====================
|
||||
Extract file parts
|
||||
====================
|
||||
*/
|
||||
void
|
||||
ExtractFilePath (char *path, char *dest)
|
||||
{
|
||||
char *src;
|
||||
|
||||
src = path + strlen (path) - 1;
|
||||
|
||||
// back up until a / or the start
|
||||
while (src != path && *(src - 1) != PATHSEPERATOR)
|
||||
src--;
|
||||
|
||||
memcpy (dest, path, src - path);
|
||||
dest[src - path] = 0;
|
||||
}
|
||||
|
||||
void
|
||||
ExtractFileBase (char *path, char *dest)
|
||||
{
|
||||
char *src;
|
||||
|
||||
src = path + strlen (path) - 1;
|
||||
|
||||
// back up until a / or the start
|
||||
while (src != path && *(src - 1) != PATHSEPERATOR)
|
||||
src--;
|
||||
|
||||
while (*src && *src != '.') {
|
||||
*dest++ = *src++;
|
||||
}
|
||||
*dest = 0;
|
||||
}
|
||||
|
||||
void
|
||||
ExtractFileExtension (char *path, char *dest)
|
||||
{
|
||||
char *src;
|
||||
|
||||
src = path + strlen (path) - 1;
|
||||
|
||||
// back up until a . or the start
|
||||
while (src != path && *(src - 1) != '.')
|
||||
src--;
|
||||
if (src == path) {
|
||||
*dest = 0; // no extension
|
||||
return;
|
||||
}
|
||||
|
||||
strcpy (dest, src);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
ParseNum / ParseHex
|
||||
*/
|
||||
int
|
||||
ParseHex (char *hex)
|
||||
{
|
||||
char *str;
|
||||
int num;
|
||||
|
||||
num = 0;
|
||||
str = hex;
|
||||
|
||||
while (*str) {
|
||||
num <<= 4;
|
||||
if (*str >= '0' && *str <= '9')
|
||||
num += *str - '0';
|
||||
else if (*str >= 'a' && *str <= 'f')
|
||||
num += 10 + *str - 'a';
|
||||
else if (*str >= 'A' && *str <= 'F')
|
||||
num += 10 + *str - 'A';
|
||||
else
|
||||
Error ("Bad hex number: %s", hex);
|
||||
str++;
|
||||
}
|
||||
|
||||
return num;
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
ParseNum (char *str)
|
||||
{
|
||||
if (str[0] == '$')
|
||||
return ParseHex (str + 1);
|
||||
if (str[0] == '0' && str[1] == 'x')
|
||||
return ParseHex (str + 2);
|
||||
return atol (str);
|
||||
}
|
||||
|
||||
/*
|
||||
============================================================================
|
||||
|
||||
BYTE ORDER FUNCTIONS
|
||||
|
||||
============================================================================
|
||||
*/
|
||||
|
||||
#ifdef WORDS_BIGENDIAN
|
||||
|
||||
short
|
||||
LittleShort (short l)
|
||||
{
|
||||
byte b1, b2;
|
||||
|
||||
b1 = l & 255;
|
||||
b2 = (l >> 8) & 255;
|
||||
|
||||
return (b1 << 8) + b2;
|
||||
}
|
||||
|
||||
short
|
||||
BigShort (short l)
|
||||
{
|
||||
return l;
|
||||
}
|
||||
|
||||
int
|
||||
LittleLong (int l)
|
||||
{
|
||||
byte b1, b2, b3, b4;
|
||||
|
||||
b1 = l & 255;
|
||||
b2 = (l >> 8) & 255;
|
||||
b3 = (l >> 16) & 255;
|
||||
b4 = (l >> 24) & 255;
|
||||
|
||||
return ((int) b1 << 24) + ((int) b2 << 16) + ((int) b3 << 8) + b4;
|
||||
}
|
||||
|
||||
int
|
||||
BigLong (int l)
|
||||
{
|
||||
return l;
|
||||
}
|
||||
|
||||
|
||||
float
|
||||
LittleFloat (float l)
|
||||
{
|
||||
union {
|
||||
byte b[4];
|
||||
float f;
|
||||
} in, out;
|
||||
|
||||
in.f = l;
|
||||
out.b[0] = in.b[3];
|
||||
out.b[1] = in.b[2];
|
||||
out.b[2] = in.b[1];
|
||||
out.b[3] = in.b[0];
|
||||
|
||||
return out.f;
|
||||
}
|
||||
|
||||
float
|
||||
BigFloat (float l)
|
||||
{
|
||||
return l;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
|
||||
short
|
||||
BigShort (short l)
|
||||
{
|
||||
byte b1, b2;
|
||||
|
||||
b1 = l & 255;
|
||||
b2 = (l >> 8) & 255;
|
||||
|
||||
return (b1 << 8) + b2;
|
||||
}
|
||||
|
||||
short
|
||||
LittleShort (short l)
|
||||
{
|
||||
return l;
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
BigLong (int l)
|
||||
{
|
||||
byte b1, b2, b3, b4;
|
||||
|
||||
b1 = l & 255;
|
||||
b2 = (l >> 8) & 255;
|
||||
b3 = (l >> 16) & 255;
|
||||
b4 = (l >> 24) & 255;
|
||||
|
||||
return ((int) b1 << 24) + ((int) b2 << 16) + ((int) b3 << 8) + b4;
|
||||
}
|
||||
|
||||
int
|
||||
LittleLong (int l)
|
||||
{
|
||||
return l;
|
||||
}
|
||||
|
||||
float
|
||||
BigFloat (float l)
|
||||
{
|
||||
union {
|
||||
byte b[4];
|
||||
float f;
|
||||
} in, out;
|
||||
|
||||
in.f = l;
|
||||
out.b[0] = in.b[3];
|
||||
out.b[1] = in.b[2];
|
||||
out.b[2] = in.b[1];
|
||||
out.b[3] = in.b[0];
|
||||
|
||||
return out.f;
|
||||
}
|
||||
|
||||
float
|
||||
LittleFloat (float l)
|
||||
{
|
||||
return l;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
//=======================================================
|
||||
|
||||
|
||||
// FIXME: byte swap?
|
||||
|
||||
// this is a 16 bit, non-reflected CRC using the polynomial 0x1021
|
||||
// and the initial and final xor values shown below... in other words, the
|
||||
// CCITT standard CRC used by XMODEM
|
||||
|
||||
#define CRC_INIT_VALUE 0xffff
|
||||
#define CRC_XOR_VALUE 0x0000
|
||||
static unsigned short crctable[256] = {
|
||||
0x0000, 0x1021, 0x2042, 0x3063, 0x4084, 0x50a5, 0x60c6, 0x70e7, 0x8108,
|
||||
0x9129, 0xa14a, 0xb16b, 0xc18c, 0xd1ad, 0xe1ce, 0xf1ef, 0x1231, 0x0210,
|
||||
0x3273, 0x2252, 0x52b5, 0x4294, 0x72f7, 0x62d6, 0x9339, 0x8318, 0xb37b,
|
||||
0xa35a, 0xd3bd, 0xc39c, 0xf3ff, 0xe3de, 0x2462, 0x3443, 0x0420, 0x1401,
|
||||
0x64e6, 0x74c7, 0x44a4, 0x5485, 0xa56a, 0xb54b, 0x8528, 0x9509, 0xe5ee,
|
||||
0xf5cf, 0xc5ac, 0xd58d, 0x3653, 0x2672, 0x1611, 0x0630, 0x76d7, 0x66f6,
|
||||
0x5695, 0x46b4, 0xb75b, 0xa77a, 0x9719, 0x8738, 0xf7df, 0xe7fe, 0xd79d,
|
||||
0xc7bc, 0x48c4, 0x58e5, 0x6886, 0x78a7, 0x0840, 0x1861, 0x2802, 0x3823,
|
||||
0xc9cc, 0xd9ed, 0xe98e, 0xf9af, 0x8948, 0x9969, 0xa90a, 0xb92b, 0x5af5,
|
||||
0x4ad4, 0x7ab7, 0x6a96, 0x1a71, 0x0a50, 0x3a33, 0x2a12, 0xdbfd, 0xcbdc,
|
||||
0xfbbf, 0xeb9e, 0x9b79, 0x8b58, 0xbb3b, 0xab1a, 0x6ca6, 0x7c87, 0x4ce4,
|
||||
0x5cc5, 0x2c22, 0x3c03, 0x0c60, 0x1c41, 0xedae, 0xfd8f, 0xcdec, 0xddcd,
|
||||
0xad2a, 0xbd0b, 0x8d68, 0x9d49, 0x7e97, 0x6eb6, 0x5ed5, 0x4ef4, 0x3e13,
|
||||
0x2e32, 0x1e51, 0x0e70, 0xff9f, 0xefbe, 0xdfdd, 0xcffc, 0xbf1b, 0xaf3a,
|
||||
0x9f59, 0x8f78, 0x9188, 0x81a9, 0xb1ca, 0xa1eb, 0xd10c, 0xc12d, 0xf14e,
|
||||
0xe16f, 0x1080, 0x00a1, 0x30c2, 0x20e3, 0x5004, 0x4025, 0x7046, 0x6067,
|
||||
0x83b9, 0x9398, 0xa3fb, 0xb3da, 0xc33d, 0xd31c, 0xe37f, 0xf35e, 0x02b1,
|
||||
0x1290, 0x22f3, 0x32d2, 0x4235, 0x5214, 0x6277, 0x7256, 0xb5ea, 0xa5cb,
|
||||
0x95a8, 0x8589, 0xf56e, 0xe54f, 0xd52c, 0xc50d, 0x34e2, 0x24c3, 0x14a0,
|
||||
0x0481, 0x7466, 0x6447, 0x5424, 0x4405, 0xa7db, 0xb7fa, 0x8799, 0x97b8,
|
||||
0xe75f, 0xf77e, 0xc71d, 0xd73c, 0x26d3, 0x36f2, 0x0691, 0x16b0, 0x6657,
|
||||
0x7676, 0x4615, 0x5634, 0xd94c, 0xc96d, 0xf90e, 0xe92f, 0x99c8, 0x89e9,
|
||||
0xb98a, 0xa9ab, 0x5844, 0x4865, 0x7806, 0x6827, 0x18c0, 0x08e1, 0x3882,
|
||||
0x28a3, 0xcb7d, 0xdb5c, 0xeb3f, 0xfb1e, 0x8bf9, 0x9bd8, 0xabbb, 0xbb9a,
|
||||
0x4a75, 0x5a54, 0x6a37, 0x7a16, 0x0af1, 0x1ad0, 0x2ab3, 0x3a92, 0xfd2e,
|
||||
0xed0f, 0xdd6c, 0xcd4d, 0xbdaa, 0xad8b, 0x9de8, 0x8dc9, 0x7c26, 0x6c07,
|
||||
0x5c64, 0x4c45, 0x3ca2, 0x2c83, 0x1ce0, 0x0cc1, 0xef1f, 0xff3e, 0xcf5d,
|
||||
0xdf7c, 0xaf9b, 0xbfba, 0x8fd9, 0x9ff8, 0x6e17, 0x7e36, 0x4e55, 0x5e74,
|
||||
0x2e93, 0x3eb2, 0x0ed1, 0x1ef0
|
||||
};
|
||||
|
||||
void
|
||||
CRC_Init (unsigned short *crcvalue)
|
||||
{
|
||||
*crcvalue = CRC_INIT_VALUE;
|
||||
}
|
||||
|
||||
void
|
||||
CRC_ProcessByte (unsigned short *crcvalue, byte data)
|
||||
{
|
||||
*crcvalue = (*crcvalue << 8) ^ crctable[(*crcvalue >> 8) ^ data];
|
||||
}
|
||||
|
||||
unsigned short
|
||||
CRC_Value (unsigned short crcvalue)
|
||||
{
|
||||
return crcvalue ^ CRC_XOR_VALUE;
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
|
||||
/*
|
||||
CreatePath
|
||||
|
||||
Create a path.
|
||||
*/
|
||||
void
|
||||
CreatePath (char *path)
|
||||
{
|
||||
char *ofs, c;
|
||||
|
||||
for (ofs = path + 1; *ofs; ofs++) {
|
||||
|
||||
c = *ofs;
|
||||
if (c == '/' || c == '\\') { // create the directory
|
||||
*ofs = 0;
|
||||
Q_mkdir (path);
|
||||
*ofs = c;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
CopyFile
|
||||
|
||||
Used to archive source files
|
||||
*/
|
||||
void
|
||||
CopyFile (char *from, char *to)
|
||||
{
|
||||
void *buffer;
|
||||
int length;
|
||||
|
||||
length = LoadFile (from, &buffer);
|
||||
CreatePath (to);
|
||||
SaveFile (to, buffer, length);
|
||||
free (buffer);
|
||||
}
|
11858
tools/Forge/jrbase1.map
11858
tools/Forge/jrbase1.map
File diff suppressed because it is too large
Load diff
|
@ -1,22 +0,0 @@
|
|||
{
|
||||
QuakeEd = {
|
||||
basePath = "/raid/quake/id1";
|
||||
maps = "";
|
||||
desc = "";
|
||||
WadFiles = (
|
||||
"gfx/medieval.wad",
|
||||
"gfx/base.wad",
|
||||
"gfx/wizard.wad",
|
||||
"gfx/metal.wad",
|
||||
"gfx/tim.wad",
|
||||
"gfx/items.wad",
|
||||
"gfx/start.wad"
|
||||
);
|
||||
bspfullvis = "ssh satan \"/Local/Tools/qbsp $1 $2 ; /Local/Tools/light -extra $2 ; /Local/Tools/vis $2\"";
|
||||
bspfastvis = "ssh satan \"/Local/Tools/qbsp $1 $2 ; /Local/Tools/light $2 ; /Local/Tools/vis -fast $2\"";
|
||||
bspnovis = "ssh satan \"/Local/Tools/qbsp $1 $2 ; /Local/Tools/light $2\"";
|
||||
bsprelight = "ssh satan \"/Local/Tools/qbsp -onlyents $1 $2 ; /Local/Tools/light -extra $2\"";
|
||||
bspleaktest = "ssh satan \"/Local/Tools/qbsp -mark -notjunc $1 $2 ; /Local/Tools/light $2\"";
|
||||
bspentities = "ssh satan \"/Local/Tools/qbsp -onlyents $1 $2\"";
|
||||
};
|
||||
}
|
|
@ -1,53 +0,0 @@
|
|||
|
||||
5/18/96
|
||||
|
||||
This is a dump of the current source code for QuakeEd, our map editing
|
||||
application.
|
||||
|
||||
This does not include everything necessary to build maps. There are graphics
|
||||
files, prog files, and other utilities needed. I plan on releasing a full
|
||||
development set of tools after the game ships. This is just intended to help
|
||||
out anyone working on their own map editor.
|
||||
|
||||
This is a NEXTSTEP application, so hardly anyone is going to be able to use the
|
||||
code as is. This is not an OPENSTEP application. It doesn't even use the
|
||||
foundation kit, so porting to gnustep or openstep-solaris/mach/nt would not be
|
||||
trivial.
|
||||
|
||||
There are lots of mixed case and >8 character filenames, so I'm using unix
|
||||
gnutar (compressed) format.
|
||||
|
||||
Because most people won't have access to a NEXTSTEP machine, I took pictures of
|
||||
some of the more important stuff from interface builder:
|
||||
|
||||
mainwindow.tiff : a screenshot of the primary window
|
||||
inspectors.tiff : a screenshot of the important inspector views
|
||||
help.txt : a dump of the (minimal) help inspector's contents.
|
||||
|
||||
I included some sample data to help you follow the code:
|
||||
|
||||
quake.qpr : our current project file
|
||||
jrbase1.map : a sample map
|
||||
triggers.qc : a sample qc source file that includes some /*QUAKED comments
|
||||
|
||||
There will not be any major changes to this code base. I am eagerly looking
|
||||
forward to writing a brand new editor for windows NT + open GL as soon as Quake
|
||||
ships.
|
||||
|
||||
This application was really not a very good fit for NEXTSTEP. The display
|
||||
postscript model fundamentally doesn't fit very well with what we need here --
|
||||
if you run in an 8 bit color mode, the line drawing runs at an ok speed, but the
|
||||
texture view goes half the speed it should as it dithers from 24 bit color down
|
||||
to 8 bit. If you run in 24 bit color mode, you get less screen real estate and
|
||||
significantly slower line drawing as a 3 megabyte XY view is flushed. Sigh. If
|
||||
anyone does actually run this on NEXTSTEP be advised that you want a fast
|
||||
machine. I never had the time to properly optimize QuakeEd.
|
||||
|
||||
The texture view rendering code in here is crap. Anyone coding a new editor is
|
||||
strongly advised to just use an available optimized library, like open GL or
|
||||
direct 3D.
|
||||
|
||||
|
||||
John Carmack
|
||||
Id Software
|
||||
johnc@idsoftware.com
|
|
@ -1,738 +0,0 @@
|
|||
|
||||
entity stemp, otemp, s, old;
|
||||
|
||||
|
||||
void() trigger_reactivate =
|
||||
{
|
||||
self.solid = SOLID_TRIGGER;
|
||||
};
|
||||
|
||||
|
||||
float USED_SPAWN_PARMS = 8;
|
||||
|
||||
void() EncodeLevelParms =
|
||||
{
|
||||
other.items = other.items - (other.items & (IT_KEY1 | IT_KEY2) );
|
||||
if (other.health > 100)
|
||||
other.health = 100;
|
||||
|
||||
parm1 = other.items;
|
||||
parm2 = other.health;
|
||||
parm3 = other.armorvalue;
|
||||
parm4 = other.ammo_shells;
|
||||
parm5 = other.ammo_nails;
|
||||
parm6 = other.ammo_rockets;
|
||||
parm7 = other.weapon;
|
||||
parm8 = other.armortype;
|
||||
};
|
||||
|
||||
void() SetNewGameParms =
|
||||
{
|
||||
other = self;
|
||||
|
||||
other.health = 100;
|
||||
other.ammo_shells = 25;
|
||||
other.ammo_nails = 0;
|
||||
other.ammo_rockets = 0;
|
||||
other.ammo_cells = 0;
|
||||
other.items = IT_SHOTGUN | IT_AXE;
|
||||
other.weapon = 1;
|
||||
other.armortype = 0;
|
||||
other.armorvalue = 0;
|
||||
|
||||
EncodeLevelParms ();
|
||||
};
|
||||
|
||||
void() DecodeLevelParms =
|
||||
{
|
||||
self.items = parm1;
|
||||
self.health = parm2;
|
||||
self.armorvalue = parm3;
|
||||
self.ammo_shells = parm4;
|
||||
self.ammo_nails = parm5;
|
||||
self.ammo_rockets = parm6;
|
||||
self.weapon = parm7;
|
||||
self.armortype = parm8;
|
||||
};
|
||||
|
||||
void() T_changelevel =
|
||||
{
|
||||
if (other.classname != "player")
|
||||
return;
|
||||
|
||||
self.nextthink = time + 10;
|
||||
self.think = trigger_reactivate;
|
||||
self.solid = SOLID_NOT;
|
||||
|
||||
EncodeLevelParms ();
|
||||
bprint ("\n\n");
|
||||
bprint (other.netname);
|
||||
bprint (" killed ");
|
||||
bprint (ftos(other.killed_monsters));
|
||||
bprint (" monsters out of ");
|
||||
bprint (ftos(total_monsters));
|
||||
bprint ("\n");
|
||||
|
||||
bprint ("And found ");
|
||||
bprint (ftos(other.found_secrets));
|
||||
bprint (" secrets out of ");
|
||||
bprint (ftos(total_secrets));
|
||||
bprint ("\n\n");
|
||||
changelevel (other, self.map, USED_SPAWN_PARMS);
|
||||
};
|
||||
|
||||
/*QUAKED trigger_changelevel (0.5 0.5 0.5) ?
|
||||
When the player touches this, he gets sent to the map listed in the "map" variable.
|
||||
*/
|
||||
void() trigger_changelevel =
|
||||
{
|
||||
if (!self.map)
|
||||
objerror ("chagnelevel trigger doesn't have map");
|
||||
|
||||
self.angles = '0 0 0';
|
||||
self.solid = SOLID_TRIGGER;
|
||||
settriggermodel (self, self.model);
|
||||
self.touch = T_changelevel;
|
||||
};
|
||||
|
||||
//=============================================================================
|
||||
|
||||
float SPAWNFLAG_NOMESSAGE = 1;
|
||||
float SPAWNFLAG_NOTOUCH = 1;
|
||||
|
||||
// the wait time has passed, so set back up for another activation
|
||||
void() multi_wait =
|
||||
{
|
||||
if (self.max_health)
|
||||
{
|
||||
self.health = self.max_health;
|
||||
self.takedamage = DAMAGE_YES;
|
||||
self.solid = SOLID_BBOX;
|
||||
}
|
||||
else
|
||||
self.solid = SOLID_TRIGGER;
|
||||
};
|
||||
|
||||
|
||||
// the delay time has passed, so activate all targets
|
||||
void() multi_fire =
|
||||
{
|
||||
activator = self.enemy;
|
||||
|
||||
SUB_UseTargets();
|
||||
|
||||
if (self.wait > 0)
|
||||
{
|
||||
self.think = multi_wait;
|
||||
self.nextthink = time + self.wait;
|
||||
}
|
||||
else
|
||||
self.nextthink = -1;
|
||||
};
|
||||
|
||||
// the trigger was just touched/killed/used
|
||||
// self.enemy should be set to the activator so it can be held through a delay
|
||||
// so wait for the delay time before firing
|
||||
void() multi_trigger =
|
||||
{
|
||||
if (self.nextthink > time)
|
||||
{
|
||||
return; // already been triggered
|
||||
}
|
||||
|
||||
if (self.classname == "trigger_secret")
|
||||
{
|
||||
if (self.enemy.classname != "player")
|
||||
return;
|
||||
self.enemy.found_secrets = self.enemy.found_secrets + 1;
|
||||
WriteByte (self.enemy, SVC_FOUNDSECRET);
|
||||
}
|
||||
|
||||
if (self.message)
|
||||
{
|
||||
if (self.enemy.classname == "player")
|
||||
{
|
||||
sound (self.enemy, 0, "temp/talk.wav", 1,1);
|
||||
centerprint (self.enemy, self.message);
|
||||
}
|
||||
}
|
||||
|
||||
if (self.noise)
|
||||
sound (self, 1, self.noise, 1, 1);
|
||||
|
||||
// don't trigger again until reset
|
||||
self.solid = SOLID_NOT;
|
||||
self.takedamage = DAMAGE_NO;
|
||||
|
||||
// either fire now, or after a delay
|
||||
if (!self.delay)
|
||||
{
|
||||
multi_fire ();
|
||||
if (self.wait == -1)
|
||||
remove(self);
|
||||
}
|
||||
else
|
||||
{
|
||||
self.nextthink = time + self.delay;
|
||||
self.think = multi_fire;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
void() multi_killed =
|
||||
{
|
||||
self.enemy = damage_attacker;
|
||||
multi_trigger();
|
||||
};
|
||||
|
||||
void() multi_use =
|
||||
{
|
||||
self.enemy = activator;
|
||||
multi_trigger();
|
||||
};
|
||||
|
||||
void() multi_touch =
|
||||
{
|
||||
local vector for;
|
||||
|
||||
if (other.classname != "player")
|
||||
return;
|
||||
|
||||
// if the trigger has an angles field, check player's facing direction
|
||||
if (self.angles != '0 0 0')
|
||||
{
|
||||
makevectors (self.angles);
|
||||
for = v_forward;
|
||||
makevectors (other.angles);
|
||||
if (v_forward * for < 0)
|
||||
return; // not facing the right way
|
||||
}
|
||||
|
||||
self.enemy = other;
|
||||
multi_trigger ();
|
||||
};
|
||||
|
||||
|
||||
/*QUAKED trigger_multiple (.5 .5 .5) ? notouch
|
||||
Variable sized repeatable trigger. Must be targeted at one or more entities. If "health" is set, the trigger must be killed to activate each time.
|
||||
If "delay" is set, the trigger waits some time after activating before firing.
|
||||
"wait" : Seconds between triggerings. (.2 default)
|
||||
If notouch is set, the trigger is only fired by other entities, not by touching.
|
||||
sounds
|
||||
1) secret
|
||||
2) beep beep
|
||||
3) large switch
|
||||
4)
|
||||
set "message" to text string
|
||||
*/
|
||||
void() trigger_multiple =
|
||||
{
|
||||
if (self.sounds == 1)
|
||||
{
|
||||
precache_sound ("temp/secret.wav");
|
||||
self.noise = "temp/secret.wav";
|
||||
}
|
||||
else if (self.sounds == 2)
|
||||
{
|
||||
precache_sound ("temp/talk.wav");
|
||||
self.noise = "temp/talk.wav";
|
||||
}
|
||||
else if (self.sounds == 3)
|
||||
{
|
||||
precache_sound ("misc/trigger1.wav");
|
||||
self.noise = "misc/trigger1.wav";
|
||||
}
|
||||
|
||||
// self.angles = '0 0 0';
|
||||
if (!self.wait)
|
||||
self.wait = 0.2;
|
||||
self.use = multi_use;
|
||||
|
||||
if (self.health)
|
||||
{
|
||||
if (self.spawnflags & SPAWNFLAG_NOTOUCH)
|
||||
objerror ("health and notouch don't make sense\n");
|
||||
self.max_health = self.health;
|
||||
self.th_die = multi_killed;
|
||||
self.takedamage = DAMAGE_YES;
|
||||
self.solid = SOLID_BBOX;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !(self.spawnflags & SPAWNFLAG_NOTOUCH) )
|
||||
{
|
||||
self.touch = multi_touch;
|
||||
self.solid = SOLID_TRIGGER;
|
||||
}
|
||||
}
|
||||
settriggermodel (self, self.model);
|
||||
|
||||
if (!self.target)
|
||||
{
|
||||
if (!self.message)
|
||||
error ("There is no target set!");
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
/*QUAKED trigger_once (.5 .5 .5) ? notouch
|
||||
Variable sized trigger. Triggers once, then removes itself. You must set the key "target" to the name of another object in the level that has a matching
|
||||
"targetname". If "health" is set, the trigger must be killed to activate.
|
||||
If notouch is set, the trigger is only fired by other entities, not by touching.
|
||||
if "killtarget" is set, any objects that have a matching "target" will be removed when the trigger is fired.
|
||||
if "angle" is set, the trigger will only fire when someone is facing the direction of the angle. Use "360" for an angle of 0.
|
||||
sounds
|
||||
1) secret
|
||||
2) beep beep
|
||||
3) large switch
|
||||
4)
|
||||
set "message" to text string
|
||||
*/
|
||||
void() trigger_once =
|
||||
{
|
||||
self.wait = -1;
|
||||
trigger_multiple();
|
||||
};
|
||||
|
||||
/*QUAKED trigger_secret (.5 .5 .5) ?
|
||||
secret counter trigger
|
||||
sounds
|
||||
1) secret
|
||||
2) beep beep
|
||||
3)
|
||||
4)
|
||||
set "message" to text string
|
||||
*/
|
||||
void() trigger_secret =
|
||||
{
|
||||
total_secrets = total_secrets + 1;
|
||||
self.wait = -1;
|
||||
// self.classname = "trigger_secret";
|
||||
if (!self.message)
|
||||
self.message = "You found a secret area!";
|
||||
if (!self.sounds)
|
||||
self.sounds = 1;
|
||||
|
||||
if (self.sounds == 1)
|
||||
{
|
||||
precache_sound ("temp/secret.wav");
|
||||
self.noise = "temp/secret.wav";
|
||||
}
|
||||
else if (self.sounds == 2)
|
||||
{
|
||||
precache_sound ("temp/talk.wav");
|
||||
self.noise = "temp/talk.wav";
|
||||
}
|
||||
|
||||
trigger_multiple ();
|
||||
};
|
||||
|
||||
|
||||
|
||||
void() counter_use =
|
||||
{
|
||||
local string junk;
|
||||
|
||||
self.count = self.count - 1;
|
||||
if (self.count < 0)
|
||||
return;
|
||||
|
||||
if (self.count != 0)
|
||||
{
|
||||
if (activator.classname == "player"
|
||||
&& (self.spawnflags & SPAWNFLAG_NOMESSAGE) == 0)
|
||||
{
|
||||
if (self.count > 4)
|
||||
centerprint (activator, "There are mroe to go...");
|
||||
else if (self.count == 3)
|
||||
centerprint (activator, "Only 3 more to go...");
|
||||
else if (self.count == 2)
|
||||
centerprint (activator, "Only 2 more to go...");
|
||||
else
|
||||
centerprint (activator, "Only 1 more to go...");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (activator.classname == "player"
|
||||
&& (self.spawnflags & SPAWNFLAG_NOMESSAGE) == 0)
|
||||
centerprint(activator, "Sequence completed!");
|
||||
self.enemy = activator;
|
||||
multi_trigger ();
|
||||
};
|
||||
|
||||
/*QUAKED trigger_counter (.5 .5 .5) ? nomessage
|
||||
Acts as an intermediary for an action that takes multiple inputs.
|
||||
|
||||
If nomessage is not set, t will print "1 more.. " etc when triggered and "sequence complete" when finished.
|
||||
|
||||
After the counter has been triggered "count" times (default 2), it will fire all of it's targets and remove itself.
|
||||
*/
|
||||
void() trigger_counter =
|
||||
{
|
||||
self.wait = -1;
|
||||
if (!self.count)
|
||||
self.count = 2;
|
||||
|
||||
if (!self.target)
|
||||
error ("There is no target set!");
|
||||
self.use = counter_use;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
TELEPORT TRIGGERS
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
float PLAYER_ONLY = 1;
|
||||
|
||||
void() random_telesound =
|
||||
{
|
||||
local float v;
|
||||
local string tmpstr;
|
||||
|
||||
v = random() * 5;
|
||||
if (v < 1)
|
||||
tmpstr = "misc/r_tele1.wav";
|
||||
else if (v < 2)
|
||||
tmpstr = "misc/r_tele2.wav";
|
||||
else if (v < 3)
|
||||
tmpstr = "misc/r_tele3.wav";
|
||||
else if (v < 4)
|
||||
tmpstr = "misc/r_tele4.wav";
|
||||
else
|
||||
tmpstr = "misc/r_tele5.wav";
|
||||
|
||||
sound (self, 1, tmpstr, 1, 1);
|
||||
};
|
||||
|
||||
void() tfog1 = [ 0, tfog2 ] {};
|
||||
void() tfog2 = [ 1, tfog3 ] {random_telesound();};
|
||||
void() tfog3 = [ 2, tfog4 ] {};
|
||||
void() tfog4 = [ 3, tfog5 ] {};
|
||||
void() tfog5 = [ 4, tfog6 ] {};
|
||||
void() tfog6 = [ 5, tfog7 ] {};
|
||||
void() tfog7 = [ 6, tfog8 ] {};
|
||||
void() tfog8 = [ 7, tfog9 ] {};
|
||||
void() tfog9 = [ 8, tfog10 ] {};
|
||||
void() tfog10 = [ 9, tfog11 ] {};
|
||||
void() tfog11 = [ 9, tfog11 ] {remove(self);};
|
||||
|
||||
void(vector org) spawn_tfog =
|
||||
{
|
||||
s = spawn ();
|
||||
s.origin = org;
|
||||
s.angles = '0 0 0';
|
||||
s.movetype = MOVETYPE_NONE;
|
||||
s.solid = SOLID_NOT;
|
||||
setmodel (s, "sprites/s_telep.spr");
|
||||
|
||||
old = self;
|
||||
self = s;
|
||||
tfog1 ();
|
||||
self = old;
|
||||
};
|
||||
|
||||
|
||||
void() tdeath_touch =
|
||||
{
|
||||
if (other == self.owner)
|
||||
return;
|
||||
|
||||
if (other.health)
|
||||
{
|
||||
self.solid = SOLID_NOT;
|
||||
T_Damage (other, self, self, 1000);
|
||||
}
|
||||
};
|
||||
|
||||
void() tdeath_remove =
|
||||
{
|
||||
remove (self);
|
||||
return;
|
||||
};
|
||||
|
||||
void(vector org, entity death_owner) spawn_tdeath =
|
||||
{
|
||||
local entity death;
|
||||
|
||||
death = spawn();
|
||||
death.classname = "teledeath";
|
||||
death.origin = org;
|
||||
death.movetype = MOVETYPE_NONE;
|
||||
death.solid = SOLID_TRIGGER;
|
||||
death.angles = '0 0 0';
|
||||
// FIX ME (this does not set the size properly)
|
||||
setsize (death, '-20 -20 -20', '20 20 20');
|
||||
death.touch = tdeath_touch;
|
||||
death.nextthink = time + 0.1;
|
||||
death.think = tdeath_remove;
|
||||
death.owner = death_owner;
|
||||
};
|
||||
|
||||
void() teleport_touch =
|
||||
{
|
||||
local entity t;
|
||||
local vector org;
|
||||
|
||||
|
||||
if (self.spawnflags & PLAYER_ONLY)
|
||||
{
|
||||
if (other.classname != "player")
|
||||
return;
|
||||
}
|
||||
|
||||
// only teleport living creatures
|
||||
if (other.health <= 0)
|
||||
return;
|
||||
|
||||
// put a tfog where the player was
|
||||
spawn_tfog (other.origin);
|
||||
|
||||
// FIXME: precalc at awake time
|
||||
t = find (world, targetname, self.target);
|
||||
if (!t)
|
||||
objerror ("couldn't find target");
|
||||
|
||||
// spawn a tfog flash in front of the destination
|
||||
makevectors (t.mangle);
|
||||
org = t.origin + 32 * v_forward;
|
||||
|
||||
spawn_tfog (org);
|
||||
spawn_tdeath(t.origin, other);
|
||||
|
||||
// move the player and lock him down for a little while
|
||||
if (!other.health)
|
||||
{
|
||||
other.origin = t.origin;
|
||||
other.velocity = (v_forward * other.velocity_x) + (v_forward * other.velocity_y);
|
||||
return;
|
||||
}
|
||||
|
||||
setorigin (other, t.origin);
|
||||
other.angles = t.mangle;
|
||||
if (other.classname == "player")
|
||||
{
|
||||
other.fixangle = 1; // turn this way immediately
|
||||
other.teleport_time = time + 0.7;
|
||||
if (other.flags & FL_ONGROUND)
|
||||
other.flags = other.flags - FL_ONGROUND;
|
||||
other.velocity = v_forward * 300;
|
||||
}
|
||||
other.flags = other.flags - other.flags & FL_ONGROUND;
|
||||
};
|
||||
|
||||
/*QUAKED info_teleport_destination (.5 .5 .5) (-8 -8 -8) (8 8 32)
|
||||
This is the destination marker for a teleporter. It should have a "targetname" field with the same value as a teleporter's "target" field.
|
||||
*/
|
||||
void() info_teleport_destination =
|
||||
{
|
||||
// this does nothing, just serves as a target spot
|
||||
self.mangle = self.angles;
|
||||
self.angles = '0 0 0';
|
||||
self.model = "";
|
||||
self.origin = self.origin + '0 0 27';
|
||||
if (!self.targetname)
|
||||
objerror ("no targetname");
|
||||
};
|
||||
|
||||
|
||||
/*QUAKED trigger_teleport (.5 .5 .5) ? PLAYER_ONLY
|
||||
Any object touching this will be transported to the corresponding info_teleport_destination entity. You must set the "target" field, and create an object with a "targetname" field that matches.
|
||||
*/
|
||||
void() trigger_teleport =
|
||||
{
|
||||
self.mangle = self.angles;
|
||||
self.angles = '0 0 0';
|
||||
setsize (self, self.mins, self.maxs);
|
||||
|
||||
self.solid = SOLID_TRIGGER;
|
||||
settriggermodel (self, self.model);
|
||||
self.touch = teleport_touch;
|
||||
self.angles = '0 0 0';
|
||||
// find the destination
|
||||
if (!self.target)
|
||||
objerror ("no target");
|
||||
};
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
trigger_setskill
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
void() trigger_skill_touch =
|
||||
{
|
||||
if (other.classname != "player")
|
||||
return;
|
||||
|
||||
cvar_set ("skill", self.message);
|
||||
};
|
||||
|
||||
/*QUAKED trigger_setskill (.5 .5 .5) ?
|
||||
sets skill level to the value of "message".
|
||||
Only used on start map.
|
||||
*/
|
||||
void() trigger_setskill =
|
||||
{
|
||||
self.mangle = self.angles;
|
||||
self.angles = '0 0 0';
|
||||
setsize (self, self.mins, self.maxs);
|
||||
|
||||
self.solid = SOLID_TRIGGER;
|
||||
settriggermodel (self, self.model);
|
||||
self.touch = trigger_skill_touch;
|
||||
self.angles = '0 0 0';
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
ONLY REGISTERED TRIGGERS
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
void() trigger_onlyregistered_touch =
|
||||
{
|
||||
if (self.attack_finished > time)
|
||||
return;
|
||||
|
||||
self.attack_finished = time + 2;
|
||||
if (cvar("registered"))
|
||||
{
|
||||
SUB_UseTargets ();
|
||||
remove (self);
|
||||
}
|
||||
else
|
||||
{
|
||||
centerprint (other, self.message);
|
||||
sound (other, 0, "temp/talk.wav", 1,1);
|
||||
}
|
||||
};
|
||||
|
||||
/*QUAKED trigger_onlyregistered (.5 .5 .5) ?
|
||||
Only fires if playing the registered version, otherwise prints the message
|
||||
*/
|
||||
void() trigger_onlyregistered =
|
||||
{
|
||||
self.mangle = self.angles;
|
||||
self.angles = '0 0 0';
|
||||
setsize (self, self.mins, self.maxs);
|
||||
|
||||
precache_sound ("temp/talk.wav");
|
||||
|
||||
self.solid = SOLID_TRIGGER;
|
||||
settriggermodel (self, self.model);
|
||||
self.touch = trigger_onlyregistered_touch;
|
||||
self.angles = '0 0 0';
|
||||
};
|
||||
|
||||
//============================================================================
|
||||
|
||||
void() hurt_on =
|
||||
{
|
||||
self.solid = SOLID_TRIGGER;
|
||||
self.nextthink = -1;
|
||||
};
|
||||
|
||||
void() hurt_touch =
|
||||
{
|
||||
if (other.health)
|
||||
{
|
||||
self.solid = SOLID_NOT;
|
||||
T_Damage (other, self, self, self.dmg);
|
||||
self.think = hurt_on;
|
||||
self.nextthink = time + 1;
|
||||
}
|
||||
|
||||
return;
|
||||
};
|
||||
|
||||
/*QUAKED trigger_hurt (.5 .5 .5) ?
|
||||
Any object touching this will be hurt
|
||||
set dmg to damage amount
|
||||
defalt dmg = 5
|
||||
*/
|
||||
void() trigger_hurt =
|
||||
{
|
||||
self.mangle = self.angles;
|
||||
self.angles = '0 0 0';
|
||||
|
||||
self.solid = SOLID_TRIGGER;
|
||||
settriggermodel (self, self.model);
|
||||
self.touch = hurt_touch;
|
||||
self.angles = '0 0 0';
|
||||
if (!self.dmg)
|
||||
self.dmg = 5;
|
||||
};
|
||||
|
||||
|
||||
/*QUAKED trigger_push (.5 .5 .5) ? PUSH_ONCE
|
||||
Pushes the player
|
||||
*/
|
||||
float PUSH_ONCE = 1;
|
||||
void() trigger_push_touch;
|
||||
void() trigger_push =
|
||||
{
|
||||
|
||||
self.movetype = MOVETYPE_NONE;
|
||||
self.solid = SOLID_TRIGGER;
|
||||
settriggermodel (self, self.model);
|
||||
self.touch = trigger_push_touch;
|
||||
SetMovedir();
|
||||
};
|
||||
|
||||
void() trigger_push_touch =
|
||||
{
|
||||
if (other.classname == "player")
|
||||
other.velocity = 1000 * self.movedir + 400 * '0 0 1';
|
||||
if (self.spawnflags & PUSH_ONCE)
|
||||
remove(self);
|
||||
};
|
||||
|
||||
//============================================================================
|
||||
|
||||
void() trigger_monsterjump_touch =
|
||||
{
|
||||
if ( other.flags & (FL_MONSTER | FL_FLY | FL_SWIM) != FL_MONSTER )
|
||||
return;
|
||||
|
||||
// set XY even if not on ground, so the jump will clear lips
|
||||
other.velocity_x = self.movedir_x * self.speed;
|
||||
other.velocity_y = self.movedir_y * self.speed;
|
||||
|
||||
if ( !(other.flags & FL_ONGROUND) )
|
||||
return;
|
||||
|
||||
other.flags = other.flags - FL_ONGROUND;
|
||||
|
||||
other.velocity_z = self.height;
|
||||
};
|
||||
|
||||
/*QUAKED trigger_monsterjump (.5 .5 .5) ?
|
||||
Walking monsters that touch this will jump in the direction of the trigger's angle
|
||||
"speed" default to 200, the speed thrown forward
|
||||
"height" default to 200, the speed thrown upwards
|
||||
*/
|
||||
void() trigger_monsterjump =
|
||||
{
|
||||
if (!self.speed)
|
||||
self.speed = 200;
|
||||
if (!self.height)
|
||||
self.height = 200;
|
||||
self.movetype = MOVETYPE_NONE;
|
||||
self.solid = SOLID_TRIGGER;
|
||||
settriggermodel (self, self.model);
|
||||
self.touch = trigger_monsterjump_touch;
|
||||
SetMovedir();
|
||||
};
|
||||
|
Loading…
Reference in a new issue