Bill Currie
81a57bb3fa
patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years.
2007-03-22 23:20:57 +00:00
Bill Currie
99e05d2188
warning cleanup patch from raorn
2007-01-06 21:31:03 +00:00
Bill Currie
45d467d748
box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc.
2006-12-24 03:13:29 +00:00
Bill Currie
538f0ee51f
allow more hull points (don't remember why, now, but...)
2006-11-10 13:51:02 +00:00
Bill Currie
87cc09233c
"long" audit. can't use long when we want 32 bits. May be a few more cases.
2005-10-23 13:19:21 +00:00
Bill Currie
3fb03fc2be
hah, should have been using __attribute__((used)) all that time (rather
...
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
501180aaac
gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
2005-06-08 06:35:48 +00:00
Bill Currie
9768568eeb
get the number of points for the clipped winding correct
...
This is an imperfect revision of history.
2004-11-02 07:29:00 +00:00
Bill Currie
25484f415b
move the script parser from qfbsp into libQFutil and correct a spelling error
...
This is an imperfect revision of history.
2004-11-02 05:05:00 +00:00
Bill Currie
f10f59bb42
don't try to write non-existant textures
2004-05-11 07:26:33 +00:00
Bill Currie
3f6b2fd87b
has some issues, but support writting to stdout
2004-05-01 03:39:33 +00:00
Bill Currie
42c88b23fc
correct the help output
2004-04-30 21:52:17 +00:00
Bill Currie
a12074c1a6
can now extract entities from foo.bsp to foo.ent
2004-04-30 21:51:00 +00:00
Ragnvald Maartmann-Moe IV
e27db9f6b2
More compile fixes for current gcc.
2004-03-21 18:53:41 +00:00
Bill Currie
199455d38f
fix a silly bug that caused all parsed keys to be ""
2004-03-17 20:22:19 +00:00
Bill Currie
e021afd141
remove some more arbitrary limits: tokens and keys can now be any size
2004-02-21 01:34:59 +00:00
Bill Currie
3764497143
various impovements from Vic via hqbsp (lordhavoc)
2004-02-05 04:11:39 +00:00
Bill Currie
22fe9de3f9
terminate buf properly (\r\n -> \n translation can cause the bytes read to
...
be /much/ smaller than expected)
2004-02-05 00:13:42 +00:00
Bill Currie
31d970aca0
can now dump a map's textures to a wad file (name currently based on bsp
...
file name (eg, foo.bsp -> foo.wad)
2004-01-15 07:16:44 +00:00
Bill Currie
74d8c3e379
use the wadfile support in libQFutil instead of a local version
2004-01-13 06:47:08 +00:00
Bill Currie
c31c97a6d9
minor cleanup: LoadBSP really shouldn't be doing the bsp2prt stuff :)
2004-01-13 03:02:25 +00:00
Bill Currie
d0a95aba9d
t-juctions don't affect portals so don't mess with the loaded faces
2004-01-12 02:09:42 +00:00
Bill Currie
dd3f9b2265
qfbsp --portal foo.bsp now works :) produces identical results for simple
...
maps.
2004-01-12 01:52:08 +00:00
Bill Currie
33e80fb595
whitespace
2004-01-12 01:49:27 +00:00
Bill Currie
440e03374e
first stab at getting bsp to portal working. produces a portal file that
...
looks ok at first glance but the numbers are a tad bogus. More loading
errors, I guess.
2004-01-11 08:48:58 +00:00
Bill Currie
03a24be4de
partial work on wad file access cleanup in preparation of making a wad
...
utility
2004-01-09 23:34:32 +00:00
Bill Currie
9e861128ec
world is supposed to be portalized using the "detail" portals
2003-09-17 22:46:37 +00:00
Bill Currie
4f33663c8c
brush.c:
...
quieten point off plane warning
qfbsp.c:
allocate less memory for clipped winding
2003-09-17 21:03:52 +00:00
Bill Currie
83ba424ffc
force axis aligned planes to truely be axis aligned (fixes degenerate
...
polygons being generated by ClipWinding) and use LordHavoc's point off
plane correction code
2003-09-17 20:26:57 +00:00
Bill Currie
9297732f86
fix a typo pointed out by IrcMonkey
2003-09-11 18:11:20 +00:00
Bill Currie
94f00bbefe
it seems wine doesn't like %i in *scanf
2003-09-08 21:57:34 +00:00
Bill Currie
f93cc0d5d5
make the reached entity warning display even without verbose
2003-09-08 19:50:19 +00:00
Bill Currie
50d83a7c56
same with MAX_POINTS_ON_WINDING
2003-09-08 03:25:01 +00:00
Bill Currie
ca91f7b727
MAXEDGES? What MAXEDGES? :)
2003-09-08 03:00:53 +00:00
Bill Currie
1a250f0ef7
error checking in LoadLump and handle muptiple wad files better (ie,
...
properly:P)
2003-09-05 03:47:19 +00:00
Bill Currie
04a1ff51b1
D'OH!!! fixes totally borked vis data :)
2003-09-05 02:27:34 +00:00
Bill Currie
194ea081eb
hopefully add watervis support
2003-09-03 23:04:30 +00:00
Bill Currie
4cb6c062ec
use the right plane when calculating the texture normals
2003-09-03 22:54:14 +00:00
Bill Currie
a30fbfc917
tighten up hl texture alignment parsing and don't print
...
"adding 0 texture frames".
2003-09-03 22:32:40 +00:00
Bill Currie
231a1bfb56
bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft texture
...
alighnment, partial "point of plane" autocorrection (currently disabled: I
want to make it optional), large map support (not sure where that's
hiding), hipnotic entity rotation
2003-09-03 22:00:08 +00:00
Bill Currie
996de18cc6
good line number reporting for errors and treat ^Z and ^D as whitespace
2003-09-03 18:27:27 +00:00
Bill Currie
36f8dbf75a
fix a buffer overflow (ouch)
2003-09-02 20:20:54 +00:00
Bill Currie
4c52975584
make FindPlane much pickier about matching planes
2003-08-27 01:12:03 +00:00
Bill Currie
19cf019ed2
barf when given a bsp file instead of a map file (and don't zap the bsp file
...
in the process!!!)
2003-08-11 20:43:26 +00:00
Bill Currie
fa31cb73b5
don't seg if files can't be opened
2003-08-11 17:11:44 +00:00
Bill Currie
6a94607d9d
rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
...
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
dddf045221
put "FIXME: overflow" on all the char arrays I could find that weren't
...
obviously safe
2003-07-08 20:11:10 +00:00
Bill Currie
9cab099383
more inline stuff
2003-05-07 07:18:36 +00:00
Bill Currie
3c58b712d9
don't subdivide hint or skip brushes
2003-04-04 21:48:47 +00:00
Bill Currie
81cf1cc99d
don't seg on hint and skip brushs. hint and clip brushes are now known to
...
work (what is a skip brush?)
2003-03-25 16:34:07 +00:00