Bill Currie
27a02de1cc
fix a double fclose
2003-03-17 04:36:06 +00:00
Bill Currie
6a687f5e45
rename all the globals in quakefs.[ch] to be QFS_* or qfs_*
2003-02-14 19:46:07 +00:00
Bill Currie
c46b58f4b5
fix an oopsie
2003-02-05 05:16:51 +00:00
Bill Currie
c5f7138db8
emit clipnodes in the correct order
2003-02-05 05:06:14 +00:00
Bill Currie
7073afc0a4
port in OQ's detail, hint and skip brush/texture enhancements
2003-02-04 23:26:26 +00:00
Bill Currie
2dd8a6c39d
grok quest's "map2" format (as well as the original)
2003-02-04 18:19:57 +00:00
Bill Currie
ab2aa3ae92
start merging in "map2" (quest) support
2003-02-03 22:42:13 +00:00
Bill Currie
761a7546dd
re-arrange things so __attribute__ and __builtin_expect are properly
...
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
a4dfef63c3
make all files with rcsid include config.h
2003-01-14 20:18:29 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
...
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
498bdcc406
compile fixes for alpha linux
2002-11-10 02:50:42 +00:00
Bill Currie
f94eeb55a2
fix some alpha warnings
2002-11-08 17:36:47 +00:00
Bill Currie
d25ee82838
provide a tighter accuracy (but slower) _VectorNormalize for the tools
2002-09-25 21:35:49 +00:00
Bill Currie
43d8cf9640
fix program name printing
2002-09-25 17:48:43 +00:00
Bill Currie
6cdf8e083e
qfbsp shouldn't be linking with -pthread
2002-09-24 03:01:23 +00:00
Bill Currie
4bf8ac58f1
whitespace cleanup and add rcsid tags
2002-09-23 16:27:17 +00:00
Bill Currie
4d9fb73b29
use getopt and add wad search paths
2002-09-20 21:48:34 +00:00
Bill Currie
8fba02bf2f
zap some debug :/
2002-09-20 19:30:56 +00:00
Bill Currie
b59a945566
write the texdata correctly and actually write the leaf info
2002-09-20 18:17:36 +00:00
Bill Currie
56843557f6
make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast
...
macro) and use it instead of VectorCompare in the map tools. This (and, it
seems, RINT) fixes qfbsp on spc. Also, jump /all/ entities that get hit
by the filler in qfbsp
2002-09-20 17:02:53 +00:00
Bill Currie
fa63d28acf
correctly report the location of the hit entity
2002-09-19 22:48:30 +00:00
Bill Currie
8aa08dec28
multiple wad files seem to work now
2002-09-19 20:58:29 +00:00
Bill Currie
0cd34d155f
qfbsp now mostly works. only known issue is multiple texture wads don't
...
load properly and possibly a "reached occupant" issue (dunno if it's the
map or qfbsp)
2002-09-19 20:39:33 +00:00
Ragnvald Maartmann-Moe IV
54fa6ebae2
Fix lack of compat.h/string.h includes.
2002-09-19 19:12:16 +00:00
Ragnvald Maartmann-Moe IV
8ae5a8ed2e
Gobs of whitespace.
2002-09-19 18:51:19 +00:00
Bill Currie
4d520d588d
enough whitespace to crush a shambler
2002-09-19 17:14:23 +00:00
Bill Currie
afa0b21336
Whee, now we have qfbsp. It compiles, but won't work as it hasn't been
...
`ported' to the new bspfile stuff when it comes to creating/editing a bsp.
2002-09-19 16:58:48 +00:00