Bill Currie
2b1fd8e8c0
fix the menu keybinding not working bug
2002-08-19 02:48:38 +00:00
Bill Currie
4b1ceb9795
hopefully take care of glGetProcAddress type once and for all :)
2002-08-16 18:29:21 +00:00
Ragnvald Maartmann-Moe IV
3b65cbc35d
Raorn's SDL_GL_GetProc support. Makes -sgl targets work again, hopefully on windows as well as linux.
...
Now just need to get key repeat, focus handling and sound blocking on focus loss working like x11 input system does, and sdl support will be in pretty good shape. And clean out all the stupid #ifdefs...
2002-08-16 07:53:11 +00:00
Bill Currie
1a0cf8d1f4
remove some redundant/incorrect code
2002-08-14 06:28:38 +00:00
Bill Currie
7ed7938b1c
get colored lighting working reasonably well
2002-08-14 05:45:50 +00:00
Bill Currie
2abaf27cdc
attempt to fix the dark models at centers of dlights
2002-08-12 15:36:52 +00:00
Bill Currie
8e97d6279a
first stab at colored alias model lighting
2002-08-12 06:14:55 +00:00
Bill Currie
1afd2d95b2
break out the 1 vs 3 lightmap components code into separate functions and
...
do preliminary support for colored alias model lighting
2002-08-12 04:42:29 +00:00
Bill Currie
7e4e294089
fix the unlit models in full light bug
2002-08-12 02:05:45 +00:00
Bill Currie
4123d74e5e
don't segfault when a surface uses the `null' texture (r_notexture_mip)
2002-08-09 06:07:25 +00:00
Ragnvald Maartmann-Moe IV
30012cc753
Fix K_RCTRL handling.
2002-08-08 05:53:58 +00:00
Bill Currie
cbde41c669
damnit!
2002-08-08 04:41:41 +00:00
Bill Currie
3baec9e856
clean out the dead mtex code
2002-08-08 04:27:49 +00:00
Bill Currie
ca92e5885f
part of the macroizing
2002-08-07 18:21:36 +00:00
Ragnvald Maartmann-Moe IV
f773e1fa36
Minor alias model rendering speedup.
2002-08-03 07:07:23 +00:00
Ragnvald Maartmann-Moe IV
10c3f91a24
Revert taniwha's broken-radeon workaround.
2002-08-03 07:07:00 +00:00
Bill Currie
9c08f5b169
fix a typo that caused weirdness with the lerping
2002-08-03 06:13:35 +00:00
Chris Ison
c6217dc7a7
fix bug where -commands where executed and command buffer could be filled when key repeated
2002-08-03 00:19:41 +00:00
Ragnvald Maartmann-Moe IV
97d6f46f75
Speed up 16bit coord alias models a bit. (only one VectorScale per vertex now)
2002-08-02 18:07:53 +00:00
Bill Currie
2ce0f2ded2
we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+).
...
This gives us a bunch more flexibility. plugins no longer have the "lib"
prefix or the version suffix, they're now installed in
$fs_sharepath/QFplugins,, builds should take much less time (in general,
only one of pic or non-pic versions are build), bins and libs can have
individual CFLAGS
2002-08-01 19:49:10 +00:00
Bill Currie
4b9382d4a8
nuke GGI_CFLAGS (never set)
2002-07-31 18:51:34 +00:00
Bill Currie
ad6e025a91
take cmd.[ch] back to basics. the gib code is temporarily gone pending
...
renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00
Bill Currie
0514d37458
don't accept absurdly large vertex arrays
2002-07-27 16:46:58 +00:00
Bill Currie
d04eeb3ba2
get -wgl working again
2002-07-27 06:43:28 +00:00
Ragnvald Maartmann-Moe IV
587de27849
Another step towards QSG2 compliance.
2002-07-25 14:43:36 +00:00
Ragnvald Maartmann-Moe IV
3c7d65a798
Whitespace.
2002-07-25 14:42:41 +00:00
Ragnvald Maartmann-Moe IV
4ed68266ea
Speedup when r_waterripple = 0, and small speedup to texture coordinate calculation.
2002-07-25 14:01:36 +00:00
Bill Currie
51e4cad3fe
get Draw_SubImage doing transparencies
2002-07-25 05:04:22 +00:00
Bill Currie
51b189f56a
make Draw_SubPic do transparent pics
2002-07-25 04:30:50 +00:00
Bill Currie
defcedec49
give access to Draw_SubPic
2002-07-24 21:39:03 +00:00
Ragnvald Maartmann-Moe IV
d3fc8c5fb6
No need for function pointers on R_AddDynamicLights_*, they are never called from outside the R_BuildLightMaps_* function that matches them.
...
Nice spotting, taniwha!
2002-07-24 15:30:28 +00:00
Ragnvald Maartmann-Moe IV
85c7e43aef
Split lightmaps off from surface drawing.
2002-07-23 19:57:47 +00:00
Ragnvald Maartmann-Moe IV
1f8a1d613f
Fix r_particles_nearclip being forced to max.
2002-07-08 00:05:33 +00:00
Ragnvald Maartmann-Moe IV
d297c2b3a3
Colormod & alpha for brushmodels, excluding skypoly emittors.
2002-07-07 06:15:36 +00:00
Ragnvald Maartmann-Moe IV
edc4e27124
Minor order fixup.
2002-07-07 02:34:48 +00:00
Jeff Teunissen
065ec7ff39
Clean up the "fxMesa" error message so it makes more sense, and so most people
...
will actually see it if they need it.
2002-07-03 06:31:03 +00:00
Ragnvald Maartmann-Moe IV
e1854315ac
Clean out DDActive, except from -mgl, which isn't supported ATM. Clean up vid_mgl.c comments and dead code a bit.
2002-07-02 20:34:51 +00:00
Bill Currie
e5d8781150
win32 compile fixes. still have problems with DDActive, but Despair's going
...
to look at that.
2002-07-02 18:45:50 +00:00
Ragnvald Maartmann-Moe IV
a49177c605
Merge a few more lines into queue_character, and prepare for optimizing gl Draw_nString.
2002-06-28 17:47:26 +00:00
Bill Currie
1828cbff5a
get the type for getProcAddress right
2002-06-28 17:15:49 +00:00
Ragnvald Maartmann-Moe IV
4e467ac8df
Whitespace.
2002-06-27 18:50:26 +00:00
Bill Currie
e77d730054
windows really sucks
2002-06-27 16:37:16 +00:00
Ragnvald Maartmann-Moe IV
fd1ded5c4a
Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL.
2002-06-26 22:20:12 +00:00
Ragnvald Maartmann-Moe IV
e6e11af426
Move the contents of gl_funcs.c out of the renderer, and into targets where they belong. Also some cleanups. -sgl target is temporarily broken, all others should work.
2002-06-24 21:35:37 +00:00
Chris Ison
70d8026067
Removing -3dfx's dependancy on clide
2002-06-24 15:56:01 +00:00
Ragnvald Maartmann-Moe IV
c8bc5dfb4c
QSG2 glows almost working. Plus lots of typos killed.
2002-06-18 21:41:24 +00:00
Ragnvald Maartmann-Moe IV
c25cfe6c9e
A couple extra glFinishes a frame just aren't good for performance, even if they are a handy workaround for taniwha's text rendering bug...
2002-06-18 15:40:30 +00:00
Bill Currie
1486c97b8f
move the vertex setup and va flushing code into inline functions, killing a
...
lot of duplicate code. Performance is not harmed :)
also some whitespace
2002-06-18 04:13:46 +00:00
Ragnvald Maartmann-Moe IV
00f5d82a86
Make wizard spike hits visible, plus a couple minor cleanups.
2002-06-15 10:54:26 +00:00
Ragnvald Maartmann-Moe IV
2a4f2a77fb
Whitespace.
2002-06-15 10:52:14 +00:00
Bill Currie
b65c96ad99
don't call draw_z_sky_polys for modes that don't need it
2002-06-14 19:25:32 +00:00
Ragnvald Maartmann-Moe IV
eaf0f90c2f
Undo thinko.
2002-06-14 06:23:11 +00:00
Ragnvald Maartmann-Moe IV
c7432caf2e
Fixes to shadow rendering, plus get QSG scale working for alias models. Which breaks viewmodel rendering until we figure out how that is escaping getting scale set.
2002-06-14 06:08:45 +00:00
Ragnvald Maartmann-Moe IV
f12af8a3d4
Minor cleanup/optimization of sprite model rendering.
2002-06-14 06:06:38 +00:00
Ragnvald Maartmann-Moe IV
463ac44d9f
Minor optimization for shadows, and make translucent objects have shadows matching their alpha.
2002-06-14 04:14:52 +00:00
Ragnvald Maartmann-Moe IV
942bf55c06
Flush console text before rendering menus, and a tiny optimization to fullscreen blend rendering in GL.
2002-06-13 22:51:43 +00:00
Ragnvald Maartmann-Moe IV
10d7d17fcc
Use vertex arrays for text. Another 1-3% speedup.
2002-06-13 05:24:52 +00:00
Ragnvald Maartmann-Moe IV
87741d2b90
Tweak r_firecolor to reduce haloing on rocket dlights.
2002-06-12 04:37:33 +00:00
Bill Currie
74597018ec
heh, forgot to ifdef the call to R_InitVars
2002-06-10 22:52:13 +00:00
Bill Currie
3551b82a50
compile fix for when vidmode isn't available
2002-06-10 22:30:30 +00:00
Ragnvald Maartmann-Moe IV
9bca381c41
Remove R_Init_Entity. Never used, and probably doesn't belong in the renderer.
2002-06-07 23:38:53 +00:00
Bill Currie
ebfdbd9285
the fpu manipulation stuff seems to be better off in the one place that
...
actually uses it...
2002-06-07 15:09:20 +00:00
Bill Currie
4e07810f0d
a little cleanup of unneeded lines
2002-06-07 14:44:02 +00:00
Ragnvald Maartmann-Moe IV
ceb73449bb
Order of operations cleanup, QSG2 alpha is now colormod[3] in entities.
2002-06-07 11:25:47 +00:00
Ragnvald Maartmann-Moe IV
46949068a2
Check return value on R_AllocDlight. Small optimization, people cutting r_dlight_max heavily should like it.
2002-06-05 22:07:38 +00:00
Ragnvald Maartmann-Moe IV
0552d31b0b
Minor optimization.
2002-06-05 06:46:21 +00:00
Ragnvald Maartmann-Moe IV
0bce2d0f2e
Add QSG2 colormod, alpha, and scale for sprites. Probably not used by anything, but there you go.
2002-06-05 05:56:13 +00:00
Bill Currie
b4e8e0750c
well, that's one way to confuse anybody
...
fixes the floating point exception
2002-06-03 07:23:41 +00:00
Brian Koropoff
d85a238af2
Modified cmd.c to prepare for more file access functions and changed
...
the bind system to keep a restricted flag on binds to prevent the
server from executing restricted commands by binding them to keys.
2002-05-31 05:38:06 +00:00
Bill Currie
381bdb2323
it seems some GL libs can return a null extension list (ie, null pointer)
2002-05-31 03:38:01 +00:00
Bill Currie
bebf3f9599
massive speedup to noise_diamondsquare (not that it /really/ matters:)
2002-05-28 05:34:06 +00:00
Bill Currie
7a3b63418b
`adequate' temporary fix for r_lightmap_components 1
2002-05-28 04:11:40 +00:00
Bill Currie
f3132162ae
speedup r_lightmap_components 3 by ~4.2% in null-render
2002-05-28 03:49:13 +00:00
Bill Currie
101d38bd0c
two win32 fixes for gcc 3.1
2002-05-28 03:33:03 +00:00
Bill Currie
acdd37b381
this seems to give ~2.9% speed boost to overkill for null-render
2002-05-28 00:04:01 +00:00
Ragnvald Maartmann-Moe IV
802bcc2762
Another 0.657% speedup for greyscale lighting. Unfortunately, at a price of considerable code duplication. But this is necessary for other planned changes.
2002-05-26 08:56:48 +00:00
Ragnvald Maartmann-Moe IV
6c8e2c24aa
*grumbles about old gcc*
2002-05-26 07:07:10 +00:00
Brian Koropoff
75ec7de2f5
This better actually fix the lightmap code.
2002-05-25 21:55:34 +00:00
Brian Koropoff
ddd96312b1
Removed useless dereferencing. With any luck I understand what despair's
...
code is supposed to do this time.
2002-05-25 20:04:42 +00:00
Ragnvald Maartmann-Moe IV
b7900a2c43
Undo snax's order of operation breakage, and fix the typo that broke lightmap merging for r_lightmap_components 1.
...
The real problem with greyscale lighting, is in brush model loading. It'll probably take me a while to sort it out, since taniwha didn't get to it before taking off for the weekend. Sorry...
2002-05-25 15:01:23 +00:00
Brian Koropoff
11a14c077e
Small order-of-operations fix.
2002-05-24 23:32:34 +00:00
Ragnvald Maartmann-Moe IV
2fe76b39e7
Smarter lightmap handling code. Still considerable optimization possible, at expense of duplicate code.
2002-05-24 17:12:41 +00:00
Brian Koropoff
ee5d0b7a99
Added r_farclip to control the far clipping plane.
2002-05-20 05:11:12 +00:00
Bill Currie
9d59915fdc
it's a little hacky, but this might do better with keeping vid_gamma_avail
...
straight.
2002-05-17 03:17:33 +00:00
Bill Currie
6a5bbf6f0a
memory allocation checking cleanup
2002-05-14 06:37:28 +00:00
Bill Currie
44dcf74627
strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
...
adding \n).
2002-05-14 06:12:29 +00:00
Bill Currie
44f9700ed2
two spelling correctsions are remove a redundant VectorCopy
2002-04-30 16:37:11 +00:00
Brian Koropoff
942b3c2744
Floating point value of fov is now used.
2002-04-29 22:03:33 +00:00
Bill Currie
a1fef28b60
fix the sw32 fov caps so it maches sw and gl
2002-04-29 17:21:52 +00:00
Jeff Teunissen
2711cbbe7c
Don't restore gamma if it's never been initialized. :)
2002-04-28 09:03:50 +00:00
Brian Koropoff
ff901a312f
Added argument-list functions to EXP with trig and inverse trig functions
...
to start. More will follow. Switched to doubles from floats and allowed
numbers with exponents to be parsed properly. Also changed the number of
significant digits printed to 10. Changed fov so it is now capped at 1,
not 10. The float value of fov is now used instead of int, so more
precision can be attained at small values.
2002-04-28 08:30:54 +00:00
Bill Currie
a59e509033
Multi_key (K_COMPOSE) and Menu (K_MENU) are now supported
2002-04-27 00:25:40 +00:00
Bill Currie
a5dc496c38
support the printscr key in X
2002-04-27 00:07:47 +00:00
Jeff Teunissen
411ade4ce2
Fix gamma again. Also some minor whitespace and slight code cleanup.
2002-04-26 20:25:01 +00:00
Bill Currie
ac73653741
XPutImage returns 0 for success, not error
2002-04-26 18:55:37 +00:00
Bill Currie
89f7604d40
VID_GetGamma neither compiles nor is needed :)
2002-04-25 21:54:07 +00:00
Chris Ison
54ed05e52b
changed sig handling to allow for core dumps etc, like x11 and glx
2002-04-25 21:51:47 +00:00
Jeff Teunissen
b75d50d088
X11 gamma restoration now works properly for systems with a normal gamma that
...
uses all three components (red, green, blue).
Next up: three-component internal gamma.
2002-04-25 20:53:15 +00:00
Jeff Teunissen
c877ba7fbd
System gamma is now restored properly in X11.
2002-04-25 20:28:15 +00:00
Jeff Teunissen
7c134a6f95
Fix up the watervis stuff. Whoops! :)
2002-04-25 14:34:15 +00:00
Jeff Teunissen
5b069de40c
Redo r_wateralpha so that it doesn't force its value based on the watervis
...
serverinfo. Instead, create a new cl_wateralpha float variable that is set to
r_wateralpha->value in Host_Frame, and use that float during rendering.
2002-04-25 12:51:04 +00:00
Bill Currie
da994c16e5
rewrite R_SplitEntityOnNode to be itterative rather than recursive (using
...
a static `stack') to avoid the function call overhead. this cuts about 40%
of the execution time from this function.
No matter what I tried, best results were obtained using __builtin_expect,
so make sure non-gcc compilers do the right thing when they encounter it.
2002-04-25 04:32:55 +00:00
Brian Koropoff
4cb89c69b2
Moved commands from bound keys into a separate buffer, changed the syntax
...
of for loops to be like that of C, changed math expressions to be
enclosed in #{} instead of #().
2002-04-17 07:05:43 +00:00
Jeff Teunissen
a4f3973ef1
Add multitexture support for Alias models, and disable the multitexture
...
support for BSP models, until they can be fixed. gl_multitexture should now
actually be a speedup!
NOTE: Some OpenGL implementations have trouble with the texture function
used. 3Dfx Voodoo 1/2 are known to have this trouble. I don't know how to fix
this, or even if it can be fixed. :/
2002-04-16 16:51:35 +00:00
Chris Ison
347cdc5e33
some small performance optimizations with textures and animations
2002-04-15 03:26:08 +00:00
Bill Currie
b4c8546169
add the keyhelp command. think xev
2002-04-13 04:56:00 +00:00
Bill Currie
a974eb2333
move buildnum.c to util and make nq and qw init more similar
2002-04-11 18:42:55 +00:00
Bill Currie
ba9ad15ebd
it he's if I understand that Draw_CachePic puts the pic into the cache...
2002-04-10 06:56:25 +00:00
Bill Currie
0855e018dd
d'oh, bloody gcc 2.95 builtin prototypes
2002-04-10 01:38:21 +00:00
Bill Currie
15e17acc1c
the draw api now uses a `real' qpic_t rather than loading the pic every time
2002-04-09 21:38:41 +00:00
Bill Currie
ea9c1fc4ac
setenv isn't as portable as one could wish...
2002-04-07 04:45:02 +00:00
Robin Redeker
adca50e52b
Did further working on the menu code.
...
Added a _unfinished_ Player options-submenu, for setting
the name, top-/bottomcolor.
Added Draw_Fill and such to the progs api.
Added some comments.
2002-03-16 20:22:01 +00:00
Bill Currie
51805ebd92
nothing much, just give wildcode a 30% speed boost. Basicly, stop binding
...
a texture for every single brush poly: due to texsort, they will come in
batches.
2002-03-16 09:25:06 +00:00
Bill Currie
180c517771
signal handling improvements
2002-03-13 19:20:57 +00:00
Bill Currie
1d420edcd0
start work on instrumenting GLstub.so
2002-03-11 23:55:50 +00:00
Bill Currie
26d7463be7
the majority of raptor's sgi build patch. I'll look at the last two bits
...
(server.c and vid_sdl.c) later.
2002-03-03 06:03:51 +00:00
Bill Currie
009e6346fe
now, so long as ulimit allows it, we can always get a core dump. Looks a
...
little odd:
Received signal 11, exiting...
IN_Shutdown
IN_LL_Shutdown
VID_Shutdown
Segmentation fault (core dumped)
but the core file does accurately show the error
2002-02-27 06:55:21 +00:00
Bill Currie
2f62b744fa
After an interesting discussion with Lordhavoc, make the GPU do more work in
...
the background. This is achieved by doing only a (qf)glFlush at the end of
the frame, doing the inter rendering-frame processing (ie, client frame
processing), glFinish, glXSwapBuffers, then starting the next frame. I've
changed the glFinish call in SCR_UpdateScreen to glFlush and the glFlush
call in GL_EndRendering to glFinish because there's no point in calling
glFinish followed by glFlush. Also, SwapBuffers should always be precedded
by glFinish rather than just glFlush (in Lordhavoc's experience). The
GL_EndRendering at the end of SCR_UpdateScreen got moved to the beginning.
2002-02-27 05:22:21 +00:00
Bill Currie
cfb6c1db0a
first stab at hardware gamma support for windows. WILL screw up system gamma :)
2002-02-26 00:14:16 +00:00
Bill Currie
29706477d4
gl_driver default is now configurable
2002-02-22 08:55:24 +00:00
Bill Currie
972bd8852b
rewrite QFGL_ExtensionAddress to just use QFGL_ProcAddress and be done with
...
it. hopefully this will fix raorn's crash.
2002-02-21 07:56:27 +00:00
Bill Currie
af663488c8
print out the error string when failing to get shared memory
2002-02-13 08:35:46 +00:00
Bill Currie
72bd704d13
BSD compile fixes
2002-01-31 07:37:56 +00:00
Bill Currie
0906ac5694
get the positioning correct for Draw_CenterPic
2002-01-29 18:44:31 +00:00
Bill Currie
750100b3e3
obsolete declaration cleanup and const correctness for Key_GetBinding
2002-01-25 00:01:05 +00:00
Bill Currie
5b0e6dc342
add file and string modules to csqc. the file nodule is rather parnoid
...
about the path it's handed (need to get even more paranoid, though). the
string module just has char replacement so far. Add Draw_CenterPic to
r_progs.c, but this will only last till qpic_t is supported in qc.
the load menu almost works: just need to add key handling and fix a bug in
PF_sprintf
2002-01-21 07:24:51 +00:00
Bill Currie
bb82e48ab1
add Draw_String to csqc
2002-01-20 00:03:34 +00:00
Bill Currie
84636f20cb
make sure r_progs gets linked in when using the .a lib
2002-01-19 22:53:00 +00:00
Bill Currie
6767d6bfa0
win32 compile fixes
2002-01-19 20:45:45 +00:00
Bill Currie
15e7e35a57
make K_ESCAPE bindable
2002-01-19 02:29:29 +00:00
Bill Currie
fcc9cbf3b7
the main menu page now displays and can be entered/left. K_ESCAPE is now
...
handled exclusively by the console.
2002-01-18 23:45:28 +00:00
Bill Currie
10acad1ee4
first tie-in for the renderer (Draw_Pic: the interface will likely change
...
to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Chris Ison
e3b2bfb81a
clear key states on game start
2002-01-17 22:04:58 +00:00
Bill Currie
9e5c7da8e6
move the chat code from keys.c to client.c.
...
oops, chat just got input history, dear me
2002-01-16 23:06:28 +00:00
Bill Currie
c86c5a78bf
finally, the client console is merged
2002-01-16 21:53:42 +00:00
Seth Galbraith
0dcfc6dfb4
load tga versions of .lmp files if present
2002-01-16 01:59:05 +00:00
Seth Galbraith
9c1969146c
cleanup, implemented tga loading for gfx.wad files
2002-01-15 21:05:34 +00:00
Bill Currie
9d59d953bd
more cleanups
2002-01-12 05:32:21 +00:00
Seth Galbraith
5f4c7ee7bd
implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak
2002-01-11 03:00:32 +00:00
Seth Galbraith
7dc5b587f8
also try to load skies from gfx/env as darkplaces does
2002-01-11 01:26:21 +00:00
Bill Currie
6132049bf4
gl_draw.c: whitespace
...
draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
2002-01-10 20:19:22 +00:00
Chris Ison
859c18dc07
tidy up Draw_String calls and switched to Draw_nString were needed
2002-01-10 03:54:00 +00:00
Chris Ison
6073ff8d58
added Draw_nString for displaying a non \0 terminated string
2002-01-09 21:20:22 +00:00
Bill Currie
96c7159f66
keep track of the times of the last event (for those events that report time)
...
and use that instead of CurrentTime in the X selection code (as recommended
by the ICCCM)
2002-01-08 20:07:19 +00:00
Bill Currie
6633ea0273
correct a typo in a comment
2002-01-08 19:38:36 +00:00
Bill Currie
c84e5b2ac0
re-write the X selections support to be more ICCCM compliant (selections in
...
xchat can now be pasted to qf)
2002-01-08 19:33:42 +00:00
Bill Currie
9ba80eb4d9
use Hunk_TempAlloc instead of realloc for the alias model verts
2002-01-07 16:43:47 +00:00
Bill Currie
c1c76f7058
whitespace
2002-01-07 06:50:41 +00:00
Bill Currie
72d6f34dc8
first step to using a saner internal represnetation for the high precietion
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models.
2002-01-07 06:32:46 +00:00
Bill Currie
14fb289f2f
duplicate GL_GetAliasFrameVerts so 16 bit alias models don't cost so much
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even when they aren't being used.
2002-01-07 03:46:56 +00:00