Brian Koropoff
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0f71b02fd7
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Changed the name of GIB builtins from string.length to string::length, etc.
Made a few miscellaneous cleanups and enhancements to builtins and changed
all the GIB scripts in CVS to reflect the new naming conventions.
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2002-11-11 01:57:34 +00:00 |
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Bill Currie
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aa5ad0f0f9
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don't use glXGetProcAddressARB to look up the glX functions. hopefully fixes
the nvidea segfault
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2002-11-10 23:31:19 +00:00 |
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Bill Currie
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498bdcc406
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compile fixes for alpha linux
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2002-11-10 02:50:42 +00:00 |
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Bill Currie
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1dfbf4ba7e
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win32 compile fixes
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2002-11-08 23:13:52 +00:00 |
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Bill Currie
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71e95ee26f
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stop lying about responding to Delete events
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2002-11-06 17:09:01 +00:00 |
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Bill Currie
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ca4b3acd6c
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big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
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2002-11-05 19:12:51 +00:00 |
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Brian Koropoff
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01a7740f1b
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Added bind.get builtin that returns the command currently bound to a key.
Fixed gib_builtin.h to include another needed header.
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2002-10-25 06:33:16 +00:00 |
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Bill Currie
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652907bc58
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X overlays crash fix from Vincent Cojot
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2002-10-11 21:32:17 +00:00 |
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Bill Currie
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9f7c669370
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various win32 compile fixes for the latest mingw (not fully working due to
LPCWAVEFORMATEX)
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2002-10-11 20:47:17 +00:00 |
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Ragnvald Maartmann-Moe IV
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00b798c5b6
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MORE whitespace. Will it never end?
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2002-10-10 20:12:32 +00:00 |
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Ragnvald Maartmann-Moe IV
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0b0f9ee371
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More whitespace.
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2002-10-10 20:03:23 +00:00 |
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Ragnvald Maartmann-Moe IV
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ef47bf6e12
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gl_skymultipass -> gl_sky_multipass. Much nicer tab completion.
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2002-10-10 19:49:36 +00:00 |
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Ragnvald Maartmann-Moe IV
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b025a4e9aa
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Wh17e5p@c3!
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2002-10-10 19:44:27 +00:00 |
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Ragnvald Maartmann-Moe IV
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0d28f4d63a
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More whitespace.
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2002-10-10 19:32:19 +00:00 |
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Bill Currie
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6917d2c1a3
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fix a silly pointed out by sixk@ifrance.com
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2002-10-05 02:21:44 +00:00 |
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Ragnvald Maartmann-Moe IV
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998d68a833
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In GL, have r_speeds 1 display particle count.
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2002-10-02 04:15:23 +00:00 |
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Bill Currie
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9aa84f4ead
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case i has 7 visits, not 6 :P
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2002-10-02 01:58:29 +00:00 |
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Chris Ison
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7c9f1a51ec
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Bug Fix, mouse didn't work in svga client.Fixed by closing the mouse before initing it due to vga_init initing the mouse when called
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2002-09-30 23:16:20 +00:00 |
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Bill Currie
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3d668334e6
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copy that fix for the other renderers
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2002-09-30 21:35:13 +00:00 |
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Bill Currie
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d7bbe82efd
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make sure the bottom part of the console gets updated properly if it covers
the status bar.
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2002-09-30 21:25:24 +00:00 |
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Bill Currie
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6a96697080
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use int_val instead of value for vid_fullscreen
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2002-09-30 03:31:22 +00:00 |
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Bill Currie
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b0629d24fa
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handle the new case Despair discovered.
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2002-09-23 06:18:48 +00:00 |
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Bill Currie
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5189ffeae9
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fix software model lighting
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2002-09-18 14:38:41 +00:00 |
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Ragnvald Maartmann-Moe IV
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a9b16f5de5
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Tweak ramp decay on new spark shower.
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2002-09-17 05:13:13 +00:00 |
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Ragnvald Maartmann-Moe IV
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d6a2b54252
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Use ramps for spark showers, so they fade in color as well as alpha.
Lightning doesn't have a ramp, so it doesn't use this feature yet.
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2002-09-17 02:14:58 +00:00 |
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Bill Currie
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f7b4dffcc0
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get larger player skins working in gl
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2002-09-13 05:32:28 +00:00 |
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Ragnvald Maartmann-Moe IV
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2a8896d4a1
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Grr, what's with cvs today?
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2002-09-13 01:08:21 +00:00 |
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Ragnvald Maartmann-Moe IV
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ca50e1945b
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Oops.
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2002-09-13 00:23:58 +00:00 |
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Bill Currie
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899ad6bebe
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use the correct palette when writing out screen shots
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2002-09-10 15:13:12 +00:00 |
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Bill Currie
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ecdd537183
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beat sw gamma handling till GL works. after a fasion. it /looks/ like it was
beaten on.
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2002-09-10 06:35:32 +00:00 |
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Bill Currie
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9f6f50699d
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remove vid_basepal, creating vid.palette (current palette) and host_basepal
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2002-09-10 03:51:10 +00:00 |
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Bill Currie
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f6ab24e6bc
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min-clamp ambientcolor instead of shadecolor. should make for more visible
players
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2002-09-09 23:06:08 +00:00 |
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Ragnvald Maartmann-Moe IV
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c4609f5195
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Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards.
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2002-09-06 21:37:22 +00:00 |
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Ragnvald Maartmann-Moe IV
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92db391e7c
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Optimize model rendering a hair. WildCode spotted that minimum shade was only being applied to the view model (why do we set it up for other stuff if it's not going to be used?). While looking at that, I noticed we could do the divide by 200 in model setup.
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2002-09-01 23:45:22 +00:00 |
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Bill Currie
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9a577c2233
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make the old keyname message a little clearer
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2002-08-29 18:56:55 +00:00 |
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Ragnvald Maartmann-Moe IV
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e7f6930efa
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Hacky key repeat handling, just like in_x11.c!
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2002-08-29 04:00:30 +00:00 |
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Bill Currie
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e1a9cfb6f0
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rename gl_max_vaelements to gl_vaelements_max
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2002-08-28 07:44:58 +00:00 |
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Bill Currie
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a99329eff9
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add a cvar to control the maximum vertex array size for buggy drivers.
defaults to 0 (no limit).
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2002-08-28 01:35:50 +00:00 |
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Ragnvald Maartmann-Moe IV
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c1a8a02762
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Whitespace.
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2002-08-27 19:38:04 +00:00 |
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Bill Currie
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a7380fef66
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nuke msg_suppress_1 in favor of Sys_DPrintf
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2002-08-27 18:05:59 +00:00 |
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Bill Currie
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ec47e08e1c
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
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Bill Currie
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7f5c99efdc
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fix -sdl32 crashing on startup (vid_bitdepth init got lost)
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2002-08-26 22:43:34 +00:00 |
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Ragnvald Maartmann-Moe IV
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d11fbc0b5c
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Change from if/else if/else function for setting scale in a number of particle effects, to scale = pow (count, 0.23). Smooth particle size changes with varying count, and doesn't seem any slower in my benchmarks.
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2002-08-26 00:11:16 +00:00 |
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Ragnvald Maartmann-Moe IV
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ff03367bc2
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Whitespace and comment cleanups.
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2002-08-25 05:55:28 +00:00 |
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Ragnvald Maartmann-Moe IV
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147f940510
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Kill dead gl_occlusion cvar.
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2002-08-23 21:55:59 +00:00 |
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Ragnvald Maartmann-Moe IV
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7bf21e20ed
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Use R_CullSphere for rotated bsp models.
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2002-08-23 21:14:43 +00:00 |
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Ragnvald Maartmann-Moe IV
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aa85219dc4
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Commit R_CullSphere use for alias models. Only a 3.3% speed hit for me, and should quiet "foo is disappearing" whinging.
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2002-08-23 04:09:00 +00:00 |
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Bill Currie
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c44ec1993d
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handle up to 512x512 map textures /properly/. would be nicer if the max
could be dynamic
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2002-08-22 19:00:55 +00:00 |
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Ragnvald Maartmann-Moe IV
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9bf3ccd813
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SDL-using targets are now aware if the cursor is in the window or not. in_snd_block now works for them.
(Also cursor hiding when in window was fixed for -sgl, already committed)
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2002-08-21 06:06:05 +00:00 |
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Ragnvald Maartmann-Moe IV
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f92c2d8525
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Whitespace cleanups and some cruft removal.
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2002-08-21 06:00:08 +00:00 |
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