Commit graph

80 commits

Author SHA1 Message Date
Bill Currie
3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Ragnvald Maartmann-Moe IV
44c89c1904 Optimize fullbright testing for brushes, assorted other cleanups, test for
functions built into current GL drivers, as well as the old extensions, and
add incorrectly rendering BGRA support.
Whee!
2004-02-24 20:50:55 +00:00
Bill Currie
680c246e22 the inline went wandering by mistake. gives a tiny (< 0.5%) gain, but a
gain none the less
2004-02-23 04:46:55 +00:00
Ragnvald Maartmann-Moe IV
496025473c Remove no-longer needed parameters from function calls. 2004-02-23 04:25:53 +00:00
Ragnvald Maartmann-Moe IV
872498a1f0 Reorder a lot of code, removing tons of ifs. multitexture paths are a bit more
sane now. Also optimize QSG2 color handling, and fix some QSG2 bugs. Not that
anyone cares, nobody uses it anyways.
Should be faster, but isn't here. *grmbl*
2004-02-22 06:00:15 +00:00
Chris Ison
e9d57e0401 Grievres' non-mtex FB being brighter than mtex FB fix. Note: it breaks non-RGBA replacement textures 2004-02-21 10:33:43 +00:00
Ragnvald Maartmann-Moe IV
5157f668ad Fix a bunch of state leaks that made multitextured fullbrights smear the world.
Now just have one (known) issue with bmodels with fullbright textures not
rendering their base texture. Floating fullbrights are nifty!

Also a number of optimizations, which need wider performance testing.
2004-02-21 05:36:19 +00:00
Ragnvald Maartmann-Moe IV
79689baa83 Grievre's crash fix. 2004-02-15 19:56:28 +00:00
Bill Currie
2d2173dc4e make R_RecursiveWorldNode non-recursive (needs a new name, now :). 0.4%
speedup in null-renderer gl: unknown for sw and sw32 (could be slightly
slower, left recursive version in but #if 0ed out jic)
2004-02-15 03:46:55 +00:00
Ragnvald Maartmann-Moe IV
fef9b30bd7 QF, now complete with underbrights, thanks to Grievre.
Play with gl_overbright and gl_doublebright. That's an order.
2004-02-15 00:02:04 +00:00
Ragnvald Maartmann-Moe IV
0dae958a5a Grievre's fix for texture state leak. 2004-02-14 19:17:51 +00:00
Timothy C. McGrath
b5b61d056f Grievre passed a one line patch to me which according to his description:
"Fixes a bug in dynamic lights (lightstyles weren't being rendered correctly
due to bad assumptions about dlightbits)"

It compiles fine, and seems to work, so, here it is.

Hikaru
2004-02-14 08:36:08 +00:00
Bill Currie
85a268c62f Grievre's lightmap/fullbright multitexture patch (fbs not tested due to
lack of drivers supporting 3 tmus)
2004-02-14 05:10:29 +00:00
Bill Currie
f7b1196b8d fix the gl stack overflow (and make sure all skybrush surfaces get checked
and queued)
2003-08-28 19:50:28 +00:00
Bill Currie
7ead5a91f8 don't let gcc automaticly inline functions but make gcc inline bigger
functions when told to. also make gcc warn if it can't inline a function.

Explicitly inline several functions (including moving VectorNormalize to
mathlib.h so it /can/ be) resulting in a 5.5% speedup for spam2 (88 to 92
fps)
2003-08-11 06:05:07 +00:00
Bill Currie
eb099ae0d3 make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
Ragnvald Maartmann-Moe IV
8db859b77c Minor bit of neatening, remove CHAIN_SURF alias, so it's clearer what is being used where. 2003-03-25 07:25:22 +00:00
Ragnvald Maartmann-Moe IV
88c2735d9c Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
Bill Currie
761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
ca4b3acd6c big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Ragnvald Maartmann-Moe IV
ff03367bc2 Whitespace and comment cleanups. 2002-08-25 05:55:28 +00:00
Ragnvald Maartmann-Moe IV
7bf21e20ed Use R_CullSphere for rotated bsp models. 2002-08-23 21:14:43 +00:00
Ragnvald Maartmann-Moe IV
32a85e7130 Clipping cleanups.
Calculate radius for alias models as well as brush.
Culling is no longer optional on alias models (was only ever disabled for viewmodel, which is a lot of extra effort to avoid clip testing 1 thing out of hundreds).
Clip QSG2 scaled alias models with a scaled bbox.
2002-08-20 00:48:59 +00:00
Bill Currie
4123d74e5e don't segfault when a surface uses the `null' texture (r_notexture_mip) 2002-08-09 06:07:25 +00:00
Bill Currie
3baec9e856 clean out the dead mtex code 2002-08-08 04:27:49 +00:00
Ragnvald Maartmann-Moe IV
85c7e43aef Split lightmaps off from surface drawing. 2002-07-23 19:57:47 +00:00
Ragnvald Maartmann-Moe IV
d297c2b3a3 Colormod & alpha for brushmodels, excluding skypoly emittors. 2002-07-07 06:15:36 +00:00
Bill Currie
f3132162ae speedup r_lightmap_components 3 by ~4.2% in null-render 2002-05-28 03:49:13 +00:00
Bill Currie
acdd37b381 this seems to give ~2.9% speed boost to overkill for null-render 2002-05-28 00:04:01 +00:00
Ragnvald Maartmann-Moe IV
802bcc2762 Another 0.657% speedup for greyscale lighting. Unfortunately, at a price of considerable code duplication. But this is necessary for other planned changes. 2002-05-26 08:56:48 +00:00
Ragnvald Maartmann-Moe IV
6c8e2c24aa *grumbles about old gcc* 2002-05-26 07:07:10 +00:00
Brian Koropoff
75ec7de2f5 This better actually fix the lightmap code. 2002-05-25 21:55:34 +00:00
Brian Koropoff
ddd96312b1 Removed useless dereferencing. With any luck I understand what despair's
code is supposed to do this time.
2002-05-25 20:04:42 +00:00
Ragnvald Maartmann-Moe IV
b7900a2c43 Undo snax's order of operation breakage, and fix the typo that broke lightmap merging for r_lightmap_components 1.
The real problem with greyscale lighting, is in brush model loading. It'll probably take me a while to sort it out, since taniwha didn't get to it before taking off for the weekend. Sorry...
2002-05-25 15:01:23 +00:00
Brian Koropoff
11a14c077e Small order-of-operations fix. 2002-05-24 23:32:34 +00:00
Ragnvald Maartmann-Moe IV
2fe76b39e7 Smarter lightmap handling code. Still considerable optimization possible, at expense of duplicate code. 2002-05-24 17:12:41 +00:00
Jeff Teunissen
5b069de40c Redo r_wateralpha so that it doesn't force its value based on the watervis
serverinfo. Instead, create a new cl_wateralpha float variable that is set to
r_wateralpha->value in Host_Frame, and use that float during rendering.
2002-04-25 12:51:04 +00:00
Jeff Teunissen
a4f3973ef1 Add multitexture support for Alias models, and disable the multitexture
support for BSP models, until they can be fixed. gl_multitexture should now
actually be a speedup!

NOTE: Some OpenGL implementations have trouble with the texture function
used. 3Dfx Voodoo 1/2 are known to have this trouble. I don't know how to fix
this, or even if it can be fixed. :/
2002-04-16 16:51:35 +00:00
Chris Ison
347cdc5e33 some small performance optimizations with textures and animations 2002-04-15 03:26:08 +00:00
Bill Currie
51805ebd92 nothing much, just give wildcode a 30% speed boost. Basicly, stop binding
a texture for every single brush poly: due to texsort, they will come in
batches.
2002-03-16 09:25:06 +00:00
Ragnvald Maartmann-Moe IV
4d406337b6 Move gl_fires into gl, where it belongs.
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Ragnvald Maartmann-Moe IV
3f79367865 Minor rendering cleanup, also may help rendering speed when r_wateralpha = 1, by playing with draw order. 2001-11-20 09:41:15 +00:00
Ragnvald Maartmann-Moe IV
1dfd2d4eaf More use of mathlib, and some small optimizations. 2001-11-09 18:51:33 +00:00
Ragnvald Maartmann-Moe IV
ceb307aead Cleanups, whitespace, convert some ints to unsigned int. Whee! 2001-11-06 05:06:37 +00:00
Ragnvald Maartmann-Moe IV
6af4eae1e5 Couple of cleanups (remove unused variables) and a small optimization. 2001-11-05 14:59:05 +00:00
Bill Currie
dc779acdb5 build the texture chains such that they get rendered front to back. seems to
only get about 0.17% speedup in overkill (with just about every thing off),
but it might make more of a difference in-game.
2001-11-05 06:20:35 +00:00
Ragnvald Maartmann-Moe IV
a856cbc413 Fix for r_lightmap_components 4 weirdness. 2001-11-04 20:58:46 +00:00
Ragnvald Maartmann-Moe IV
a2ed608ee7 Some more small speedups.
Not entirely thrilled with R_BuildLightMap inside 'store:'. Macros are a pain to work around...
2001-11-04 16:57:47 +00:00
Ragnvald Maartmann-Moe IV
dbb6e37bb7 Remove some unneeded variables.
Speed lightmap calculations up for r_lightmap_components 1.
Enough to give a 4.4% speedup to timedemo overkill.
Hint: int/float/int conversions are expensive.
2001-11-04 11:20:35 +00:00
Ragnvald Maartmann-Moe IV
de0b4f65fa modelalpha and currenentity cleanups. 2001-11-04 07:40:35 +00:00