Bill Currie
61036378e2
Implement render pass stuff
2020-02-12 18:55:51 +09:00
Bill Currie
44f5b134e6
Free custom descriptor structs
...
Forgot this earlier
2020-02-12 18:55:22 +09:00
Bill Currie
85a2f9f621
Implement descriptor stuff
2020-02-12 16:36:01 +09:00
Bill Currie
de64be1d67
Show more info when dumping x11 video modes
...
Found in an old stash. Probably the start of xrandr support.
2020-02-12 11:04:28 +09:00
Bill Currie
6e96b91aa1
Fix a couple more optimization warnings
2020-02-11 15:59:12 +09:00
Bill Currie
3144443a82
Allow vulkan_draw to compile when optimizing
...
Even though it's nowhere near done
2020-02-11 12:19:16 +09:00
Bill Currie
29b1d6baf8
Finish up memory stuff
...
For now, of course.
2020-02-11 09:37:04 +09:00
Bill Currie
1baee0cbba
Implement mem mapping and buffer/image copying
2020-02-10 20:42:19 +09:00
Bill Currie
43e37aa31e
Separate out the generic memory stuff
2020-02-10 18:33:29 +09:00
Bill Currie
9fdc15c439
Implement image stuff up to view creation
2020-02-10 18:18:37 +09:00
Bill Currie
f4c0d0ebcf
Implement buffer view creation
...
And rename memory allocation as it's buffer-specific.
2020-02-10 18:17:58 +09:00
Bill Currie
2f9ad73f78
Implement buffer memory up to barriers
...
Still lots to go (views, destruction, transfer...) and I'm uncertain
about the location of the pipeline barrier function.
2020-02-10 15:07:35 +09:00
Bill Currie
8148f256f5
Rework object device caching
...
It turned out I needed access to the physical device from a buffer
object, so rather than storing the vulkan logical device directly in
buffer (and other) objects, store the qfv logical device.
2020-02-07 11:45:05 +09:00
Bill Currie
d3b4e4653e
Cache physical devices in the instance
2020-02-06 19:04:28 +09:00
Bill Currie
8819d26c95
Fix a compile error
...
not sure how that one got through
2019-10-16 20:57:39 +09:00
Bill Currie
4957c4f31a
Implement the rest of the command stuff
2019-07-23 13:05:32 +09:00
Bill Currie
a165d67dfa
Add a queue type
2019-07-23 12:37:47 +09:00
Bill Currie
411b897f09
Implement most of the stuff for command submission
2019-07-23 12:28:57 +09:00
Bill Currie
1f24a1408a
Destroy the surface
2019-07-13 01:20:02 +09:00
Bill Currie
dd1c2db249
Clean up the swapchain
...
And be a little safer about it
2019-07-13 01:14:21 +09:00
Bill Currie
b4dc746a66
Clean up the debug callback
2019-07-13 01:11:34 +09:00
Bill Currie
1eafc33052
Ensure vulkan gets shut down
2019-07-13 00:36:21 +09:00
Bill Currie
4e4d1b99b4
Clean up all the system shutdown calls
...
I added Sys_RegisterShutdown years ago and never really did anything
with it: now any system that needs to be shutdown can ensure it gets
shutdown on program exit, and in the correct order (ie, reverse to init
order).
2019-07-12 23:15:26 +09:00
Bill Currie
b2e12d701b
Fix up swapchain creation
...
Things are working again.
2019-07-12 14:09:42 +09:00
Bill Currie
66e7336b62
Initialize device extension checks early
...
They need to be initialized before attempting to load the function
pointers.
2019-07-12 13:37:30 +09:00
Bill Currie
75f19f7243
Completely rework the vulkan related api
...
Things don't work yet, but this feels much cleaner.
2019-07-12 13:34:31 +09:00
Bill Currie
b5828bc2ce
Output validation message severity
...
It's nice knowing if something is an error or otherwise.
2019-07-11 00:58:37 +09:00
Bill Currie
c0bc5cfad6
Implement swapchain creation
2019-07-11 00:58:14 +09:00
Bill Currie
302a462c32
Make SetMouse timeout after 2 seconds
...
This makes sure that some unchecked event doesn't cause a lockup.
However, blocking input is really not the way to go: need to implement a
state machine and use non-blocking event reads.
2019-07-10 22:28:33 +09:00
Bill Currie
980cf58ac5
Wait for the window to be visible before mouse warping
...
This fixes the hang during fullscreen startup on my system (the motion
events weren't being generated because there was no window to see the
motion).
2019-07-10 22:28:33 +09:00
Bill Currie
a4f963f67b
Add a cvar to block use of x11 vidmode
...
Or really, allow it if the user specifically requests it: the default is
blocked. Modern systems (particularly displays) do not really like
changing resolution, so doing so by default seems rather wrong.
2019-07-10 22:28:33 +09:00
Bill Currie
4eb6cf6f9e
Make SetMouse timeout after 2 seconds
...
This makes sure that some unchecked event doesn't cause a lockup.
However, blocking input is really not the way to go: need to implement a
state machine and use non-blocking event reads.
2019-07-10 22:24:11 +09:00
Bill Currie
203d981675
Wait for the window to be visible before mouse warping
...
This fixes the hang during fullscreen startup on my system (the motion
events weren't being generated because there was no window to see the
motion).
2019-07-10 22:18:51 +09:00
Bill Currie
d5cb432911
Add a cvar to block use of x11 vidmode
...
Or really, allow it if the user specifically requests it: the default is
blocked. Modern systems (particularly displays) do not really like
changing resolution, so doing so by default seems rather wrong.
2019-07-10 22:15:39 +09:00
Bill Currie
2771e9c573
Correct extension handling
...
I had missed a critical bit from the cookbook.
2019-07-10 13:16:46 +09:00
Bill Currie
ed3c5cb9ec
Add a strset "class"
...
It's just a wrapper around hashtab, but it makes checking if a string is
in a set easy. Way overkill when only a few extensions are enabled, but
more might come later.
2019-07-10 13:09:16 +09:00
Bill Currie
3191604641
Uncomment already implemented functions
2019-07-09 21:07:59 +09:00
Bill Currie
8a3cd224a3
Add vulkan developer flag
2019-07-09 20:14:30 +09:00
Bill Currie
68449d0f6f
Create a window and a surface for vulkan
...
Yay, segfaults in R_Init :)
2019-07-09 16:33:44 +09:00
Bill Currie
0f511e8342
Move the string list funcs to their own file
...
They're not (at this stage, at least) worthy of being promoted out to
the utils lib.
2019-07-09 14:24:55 +09:00
Bill Currie
b3d982bfc3
Remove global vulkan_ctx
...
While I can't say that I'm happy with the details of vulkan_ctx_t, I am
pretty sure I don't want to be limited to having only one.
2019-07-09 11:54:23 +09:00
Bill Currie
707bdfc5f2
Get vulkan back to where it was
2019-07-09 09:06:35 +09:00
Bill Currie
8ee06d75a9
Separate render and presentation initialization
...
This paves the way for clean initialization of the Vulkan renderer, and
very much cleans up the older renderer initialization code as gl and sw
are no longer intertwined.
2019-07-09 01:00:47 +09:00
Bill Currie
cb10175824
Pass vid_internal to R_LoadModule
...
This fixes the segfault and pushes things very much in the desired
direction of proper system independence for rendering and presentation
separation (though things were headed in the right direction before).
2019-07-08 14:04:03 +09:00
Bill Currie
6ee2df8445
Move vid callbacks into vid_internal
...
Currently segfaults because viddef is an alias for *r_data->vid, which
has not yet been initialized (chicken and egg).
2019-07-08 13:40:29 +09:00
Bill Currie
3e1520c246
Move vid callback access into vid
...
The plan is to move the callbacks into a "private" struct.
2019-07-08 12:46:22 +09:00
Bill Currie
6137795682
Use deep binding for the vulkan loader
...
This fixes the problem with using vkGetInstanceProcAddr to find global
vulkan functions.
2019-07-07 16:48:53 +09:00
Bill Currie
7137d61c36
Add some extensions needed for presentation
2019-07-07 16:27:55 +09:00
Bill Currie
a755e50c84
Clean up vid access a little
...
Things are still a mess, but a proper cleanup will be a lot of work and
will, really, involve properly splitting quake-specific code* out from
the rest of the renderer.
* data loading and format specific stuff
2019-07-07 15:38:29 +09:00
Bill Currie
d95e9f9af3
Correct vulkan plugin strings
2019-07-07 14:59:20 +09:00
Bill Currie
77afc30486
Fix vid renderer plugin types
...
I guess that plugin type is currently not checked, otherwise I doubt the
mistake would have gone unnoticed.
2019-07-07 14:57:56 +09:00
Bill Currie
940ef833ae
Shutdown Vulkan properly
...
Well, as properly as can be considering how little is started up :P
2019-07-07 14:34:02 +09:00
Bill Currie
ab08e4f207
Create a logical device with a single queue
...
A single graphics-capable queue should be enough for now. However, I'm
not sure I'm happy with a lot of the code: it's a bit difficult to write
flexibly configured code for Vulkan (or seems to be at this stage),
especially in C.
2019-07-07 01:28:05 +09:00
Bill Currie
2bc78e7f0a
Start work on a Vulkan-based renderer
...
Doesn't do much other than create an instance and enumerate some stuff,
but the build system is working.
2019-07-06 14:56:15 +09:00
Bill Currie
f58c2fef5a
Switch QF's quaterions from wxyz to xyzw.
...
After messing with SIMD stuff for a little, I think I now understand why
the industry went with xyzw instead of the mathematical wxyz. Anyway, this
will make for less pain in the future (assuming I got everything).
2018-10-12 14:33:55 +09:00
Bill Currie
34bcf7faab
Do a pure/const/noreturn/format attribute pass.
...
I always wanted these, but as gcc now provides warnings for functions that
could do with such attributes, finding all the functions is much easier.
2018-10-09 12:42:21 +09:00
Bill Currie
db3df6f8a7
Fix a bunch of dead increments.
2018-09-09 11:12:04 +09:00
Bill Currie
3f638d95ba
Remove a possibly spurious break.
...
I'm not certain despair actually meant for the break to be there. It
certainly would have sped up the game a bit but at the expense of proper
blood trails in the software renderers.
2018-09-09 10:54:38 +09:00
Bill Currie
62793b2dc2
Fix some potentially garbage assignments.
...
These are the ones where I could easily make scan-build happy. They do seem
to be potential holes where invalid data in one place could result in use
of uninitialized values.
2018-09-09 09:54:16 +09:00
Bill Currie
59e85b7d5e
Fix a pile of dead assignments.
...
Some were actual bugs!
2018-09-08 22:23:57 +09:00
Bill Currie
1eb1622420
Fix some strncat issues.
2018-09-07 21:27:34 +09:00
Bill Currie
8fd5be0ee0
Fix a pile of sizeof goofs.
...
While scan-build wasn't what I was looking for, it has proven useful
anyway: many of the sizeof errors were just noise, but a few were actual
bugs (allocating too much or too little memory).
2018-09-07 20:00:57 +09:00
Bill Currie
4f58429137
Fix an unhealthy pile of gcc 8 warnings.
...
While some of the warnings were merely annoying, some where actual bugs or
unearthed bugs in related code.
2018-08-20 00:05:00 +09:00
Bill Currie
2329fb1885
Fix some warnings and bitrot.
2016-10-25 00:10:30 +09:00
Bill Currie
f163e35f21
Add a builtin to get keydown.
2016-01-10 13:33:05 +09:00
Bill Currie
9cb23ba67e
Clean up some error messages.
...
The contractions took the emphasis off where it needed to be.
2016-01-04 16:12:36 +09:00
Bill Currie
aecea5c350
Document most of they key binding system.
2016-01-04 16:11:15 +09:00
Bill Currie
59f60d1ba7
Enable the Key_StringToKeynum builtin.
...
I don't know why I didn't do it earlier other than lack of need.
2016-01-04 16:10:22 +09:00
Bill Currie
7c16acf4aa
Make Key_GetBinding take an imt instead of a name.
2016-01-04 16:06:48 +09:00
Bill Currie
331b054d4a
Fix an inappropriate reuse of a variable.
...
Using "ax"is for the joystick "var"iable is a bit confusing.
2015-06-18 21:22:31 +09:00
Bill Currie
d1f1375df5
Increase number of supported joystick buttons.
...
Also fix a bug where despite supporting 32 buttons, only 18 were actually
supported, and a similar issue for the number of axes.
My saitek x52 has 34 buttons and 10 axes. Whee.
2014-08-17 11:35:40 +09:00
Johnny
d1a8c1b277
Color swizzle & software lighting fix
2014-02-03 16:20:54 +09:00
Bill Currie
d80342e0a8
Fix some compile errors from Johnny's patch.
...
Turns out he has to compile without -Werror.
2014-02-02 16:42:08 +09:00
Johnny
850382eed4
Fixes crashes when sw32_r_pixbytes is set to 2 or 4
2014-02-02 16:22:53 +09:00
Bill Currie
9d71d9bb7a
Remove maxwarpwidth and maxwarpheight.
...
Only the sw32 renderer even tried to use them, and they didn't get set
properly. This fixes JohnnyonFlame's waterwarp issue.
2014-02-02 14:41:58 +09:00
Bill Currie
99678a571b
Remove *.slc on make clean.
2014-01-28 16:26:24 +09:00
Bill Currie
3efb0c538f
Separate file search from loading.
...
QFS_LoadFile (and its wrappers) now take a file handle rather than a
path. This will make vpath usage a little cleaner to implement.
2014-01-28 16:22:05 +09:00
Bill Currie
4d59282641
Find the remaining vertex attribute order issues.
...
I hope. I do need to figure out why I made sprite blend an attribute
rather than a uniform.
2014-01-28 16:22:04 +09:00
Bill Currie
a5db0b1a65
Remove the now unnecessary GLSL_CompileShaderS().
...
Now that the transition to using shader effects is comlete, there's no
need for the wrapper.
2014-01-28 16:22:04 +09:00
Bill Currie
57d2198140
Use the new shader system for iqm models.
2014-01-28 16:22:04 +09:00
Bill Currie
385175ca65
Use the new shader system for 2d drawing.
2014-01-28 16:22:04 +09:00
Bill Currie
c89e612cd4
Remove redundant fog and palette shader code.
2014-01-28 16:22:04 +09:00
Bill Currie
50bb40be29
Use the new shader system for sprites.
2014-01-28 16:22:04 +09:00
Bill Currie
68bd7e643d
Remove the long dead text vertex shader.
2014-01-28 16:22:04 +09:00
Bill Currie
1d67f8f0c3
Use the new shader system for textured particles.
2014-01-28 16:22:04 +09:00
Bill Currie
1a7b532927
Use the new shader system for point particles.
2014-01-28 16:22:04 +09:00
Bill Currie
3af6a640fe
Missed the old turb frag shader.
2014-01-28 16:22:04 +09:00
Bill Currie
a419fb2c92
Ensure the vertex coord attribute is attribute 0.
...
It seems mesa still has the bug where non-array attributes don't work
when set as attribute 0, and that the allocation order changed sometime
since I last tested with mesa. This fixes the black world and flickering
alias models on my eeepc.
2014-01-28 16:22:04 +09:00
Bill Currie
042d6e5728
Remove a couple of stale files.
...
Missed these in the bsp related commit.
2014-01-28 16:22:04 +09:00
Bill Currie
26fc0b74e6
Fix bsp water surfaces.
...
Everything seems to be working for the bsp renderer.
2014-01-28 16:22:04 +09:00
Bill Currie
f43592589d
Use the new shader system in the bsp renderer.
...
It mostly works. Skybox is untested, and water surfaces are broken.
2014-01-28 16:22:04 +09:00
Bill Currie
b269338947
Start using the new shader system.
...
So far, alias model rendering is the only victim, but things are working,
even if only color map lookup and fog blending are broken out at this
stage.
I expect the effect naming scheme will go through some changes until I'm
happy with it.
2014-01-28 16:22:04 +09:00
Bill Currie
323fbe1927
Fix an allocation oopsie.
...
I must have been tired when I wrote that line.
2014-01-28 16:22:04 +09:00
Bill Currie
550f1ae788
Fix some bitrot.
...
Just updating for the changes to the ALLOC/FREE macros.
2014-01-28 16:22:03 +09:00
Bill Currie
96c40cb9a1
Add basic support for shader "effects".
...
Again, based on The OpenGL Shader Wrangler. The wrangling part is not used
yet, but the shader compiler has been modified to take the built up shader.
Just to keep things compiling, a wrapper has been temporarily created.
2014-01-28 16:22:03 +09:00
Bill Currie
f5501fbf24
Fix a pile of automake deprecation warnings.
...
s/INCLUDES/AM_CPPFLAGS/g
I <3 sed :)
2013-11-24 13:11:50 +09:00
Bill Currie
6288684fa2
Fix more gcc 4.8 errors.
...
More actual bugs found, too.
2013-09-27 23:09:37 +09:00
Bill Currie
88692f92d9
Fix the calls for Draw_Init in the gl renderers.
...
While namehack.h took care of the symbol mangling, I do prefer the calls to
be correct as it reduces confusion.
2013-05-09 17:58:33 +09:00
Bill Currie
0f75bdce17
Set the default joystick preamp to 0.01.
...
At the request of johnnyonflame. I probably should have done this when I
removed the builtin 1/100 scaling from the joystick code.
2013-04-19 13:54:30 +09:00
Bill Currie
6d7f747577
Add timerefresh to the glsl renderer.
...
Also, tweak the formatting of the output for the other renderers (%g
instead of %f) and make gl's timerefresh output unconditional.
2013-02-18 13:57:45 +09:00