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Remove a possibly spurious break.
I'm not certain despair actually meant for the break to be there. It certainly would have sped up the game a bit but at the expense of proper blood trails in the software renderers.
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2 changed files with 0 additions and 2 deletions
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@ -590,7 +590,6 @@ R_BloodTrail_QF (const entity_t *ent)
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p->color = 67 + (mtwist_rand (&mt) & 3);
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for (j = 0; j < 3; j++)
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p->org[j] = old_origin[j] + ((mtwist_rand (&mt) % 6) - 3);
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break;
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VectorAdd (old_origin, vec, old_origin);
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}
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@ -603,7 +603,6 @@ R_BloodTrail_QF (const entity_t *ent)
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p->color = 67 + (mtwist_rand (&mt) & 3);
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for (j = 0; j < 3; j++)
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p->org[j] = old_origin[j] + ((mtwist_rand (&mt) % 6) - 3);
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break;
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VectorAdd (old_origin, vec, old_origin);
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}
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