Remove a possibly spurious break.

I'm not certain despair actually meant for the break to be there. It
certainly would have sped up the game a bit but at the expense of proper
blood trails in the software renderers.
This commit is contained in:
Bill Currie 2018-09-09 10:54:38 +09:00
parent 62793b2dc2
commit 3f638d95ba
2 changed files with 0 additions and 2 deletions

View file

@ -590,7 +590,6 @@ R_BloodTrail_QF (const entity_t *ent)
p->color = 67 + (mtwist_rand (&mt) & 3);
for (j = 0; j < 3; j++)
p->org[j] = old_origin[j] + ((mtwist_rand (&mt) % 6) - 3);
break;
VectorAdd (old_origin, vec, old_origin);
}

View file

@ -603,7 +603,6 @@ R_BloodTrail_QF (const entity_t *ent)
p->color = 67 + (mtwist_rand (&mt) & 3);
for (j = 0; j < 3; j++)
p->org[j] = old_origin[j] + ((mtwist_rand (&mt) % 6) - 3);
break;
VectorAdd (old_origin, vec, old_origin);
}